Player Matchup

Horus
Horus
 
Horus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
IBeheth
Achilles
Level 158
God Stats
1W - 0L
1,711 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
K1ngHuntteR
Kukulkan
Level 145
God Stats
1W - 0L
1,216 SR
Queue Stats
4W - 0L
1,885 Elo+
Solo
Kumbhakarna
Kumbhakarna
KiritoUtakaX
Kumbhakarna
Level 212
God Stats
4W - 2L
1,534 SR
Queue Stats
1,216W - 526L
1,683 Elo+
Solo
Hun Batz
Hun Batz
hizochizu
Hun Batz
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 35L
1,511 Elo+
Solo
Team Averages
Level 162
1,492 SR
1,616 Elo+

VS

Team Averages
Level 118
1,499 SR
1,463 Elo+
Poseidon
Poseidon
BlancVanilla
Poseidon
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 19L
1,177 Elo+
Solo
Tiamat
Tiamat
TorvenSin
Tiamat
Level 131
God Stats
0W - 1L
1,285 SR
Queue Stats
13W - 14L
1,537 Elo+
Party 1
Ra
Ra
VPNiraza
Ra
Level 144
God Stats
1W - 1L
1,733 SR
Queue Stats
67W - 69L
1,549 Elo+
Solo
Kuzenbo
Kuzenbo
Xavierr99
Kuzenbo
Level 157
God Stats
0W - 1L
1,473 SR
Queue Stats
28W - 26L
1,565 Elo+
Party 1
Anubis
Anubis
onnsep
Anubis
Level 131
God Stats
0W - 1L
1,506 SR
Queue Stats
10W - 12L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
5 / 2 / 18
10,284
791
7,401
24,170
19,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
IBeheth
Achilles
17
10 / 3 / 11
11,412
878
11,147
13,426
13,808
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
K1ngHuntteR
Kukulkan
20
6 / 0 / 20
11,800
908
21,566
9,844
4,990
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Kumbhakarna
KiritoUtakaX
Kumbhakarna
17
1 / 1 / 20
9,772
752
7,749
15,009
16,014
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
hizochizu
Hun Batz
17
6 / 3 / 17
10,452
804
13,154
17,093
8,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BlancVanilla
Poseidon
15
0 / 5 / 2
8,051
619
6,840
9,514
4,025
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
TorvenSin
Tiamat
15
2 / 9 / 5
8,692
669
10,951
14,523
12,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
1 / 5 / 3
8,128
625
8,825
11,830
5,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kuzenbo
Xavierr99
Kuzenbo
15
0 / 4 / 2
8,531
656
10,401
17,245
21,673
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
onnsep
Anubis
18
6 / 5 / 2
10,464
805
11,402
11,172
6,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
23
28
Kills
9
9
Deaths
28
86
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
2
18
7
L
Poseidon
BlancVanilla
Poseidon
0
5
2
0.2
W
Achilles
IBeheth
Achilles
10
3
11
5.17
W
Kukulkan
K1ngHuntteR
Kukulkan
6
0
20
16
W
Kumbhakarna
KiritoUtakaX
Kumbhakarna
1
1
20
11
L
Tiamat
TorvenSin
Tiamat
2
9
5
0.5
L
1
5
3
0.5
L
Kuzenbo
Xavierr99
Kuzenbo
0
4
2
0.25
W
Hun Batz
hizochizu
Hun Batz
6
3
17
4.83
L
Anubis
onnsep
Anubis
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,017
Damage
48,419
79,542
Taken
64,284
63,263
Mitigated
50,100
39,264
Healing
18,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,401
2,967
3,423
12,043
24,170
19,605
418
12,877
11,071
0
11,592
L
Poseidon
BlancVanilla
Poseidon
6,840
1,051
206
237
9,514
4,025
0
4,292
5,222
15,948
0
W
Achilles
IBeheth
Achilles
11,147
1,436
594
1,953
13,426
13,808
414
7,575
5,729
0
18,122
W
Kukulkan
K1ngHuntteR
Kukulkan
21,566
3,174
2,754
2,705
9,844
4,990
1,469
6,294
3,517
54,519
0
W
Kumbhakarna
KiritoUtakaX
Kumbhakarna
7,749
263
1,809
4,046
15,009
16,014
612
8,618
6,167
21,050
0
L
Tiamat
TorvenSin
Tiamat
10,951
529
204
876
14,523
12,660
0
6,480
8,043
15,735
0
L
8,825
1,367
5,614
3,754
11,830
5,365
0
5,166
6,664
20,234
0
L
Kuzenbo
Xavierr99
Kuzenbo
10,401
2,950
1,604
4,282
17,245
21,673
0
8,012
9,233
18,816
0
W
Hun Batz
hizochizu
Hun Batz
13,154
2,068
3,863
6,074
17,093
8,846
975
12,252
4,639
0
28,607
L
Anubis
onnsep
Anubis
11,402
446
209
1,782
11,172
6,377
0
5,365
5,807
29,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,720
Gold Earned
43,866
163
Minions Killed
122
0
Camps Cleared
0
1,379,828
Distance Traveled
1,051,065
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,284
791
4
0
0
259,968
0
L
Poseidon
8,051
619
16
1
0
191,080
0
W
Achilles
11,412
878
19
1
0
264,657
0
W
Kukulkan
11,800
908
66
5
0
293,874
0
W
Kumbhakarna
9,772
752
23
2
0
280,027
0
L
Tiamat
8,692
669
7
1
0
213,595
0
L
Ra
8,128
625
38
3
0
197,930
0
L
Kuzenbo
8,531
656
12
1
0
238,491
0
W
Hun Batz
10,452
804
51
4
0
281,302
0
L
Anubis
10,464
805
49
4
0
209,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role