Player Matchup

Sobek
Sobek
DARK STEVE
Sobek
Level 190
God Stats
2W - 2L
1,520 SR
Queue Stats
215W - 220L
1,516 Elo+
Party 2
Artio
Artio
EyeofTheLiger x
Artio
Level 170
God Stats
1W - 1L
1,730 SR
Queue Stats
202W - 203L
1,583 Elo+
Party 2
Arachne
Arachne
Jinxy Raven
Arachne
Level 165
God Stats
3W - 10L
1,284 SR
Queue Stats
380W - 361L
1,545 Elo+
Party 2
Fafnir
Fafnir
VitalRageKing
Fafnir
Level 159
God Stats
0W - 4L
1,160 SR
Queue Stats
90W - 96L
1,540 Elo+
Party 2
Charybdis
Charybdis
Ygranne
Charybdis
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Team Averages
Level 167
1,439 SR
1,537 Elo+

VS

Team Averages
Level 137
1,529 SR
1,545 Elo+
Tiamat
Tiamat
DecafMammal1735
Tiamat
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,496 Elo+
Solo
Baron Samedi
Baron Samedi
Rаmy
Baron Samedi
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 6L
1,566 Elo+
Party 1
Kali
Kali
Zenloh
Kali
Level 188
God Stats
1W - 1L
1,528 SR
Queue Stats
130W - 93L
1,645 Elo+
Party 1
Medusa
Medusa
luisillo05
Medusa
Level 163
God Stats
7W - 7L
1,615 SR
Queue Stats
348W - 342L
1,550 Elo+
Solo
Danzaburou
Danzaburou
maybachmoney
Danzaburou
Level 181
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
0 / 6 / 4
7,039
782
5,616
17,119
16,503
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 3 / 2
6,721
747
2,224
9,780
10,217
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
Jinxy Raven
Arachne
15
3 / 3 / 3
8,495
944
5,110
10,233
9,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 5 / 4
7,110
790
5,876
13,697
11,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Charybdis
Ygranne
Charybdis
12
1 / 6 / 2
6,863
763
7,653
10,635
3,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 18
8,515
946
8,647
9,037
7,443
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Rаmy
Baron Samedi
14
4 / 2 / 13
8,353
928
8,314
6,684
4,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kali
Zenloh
Kali
13
2 / 1 / 14
8,181
909
4,322
7,857
5,680
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
luisillo05
Medusa
14
5 / 1 / 14
8,813
979
16,668
7,176
4,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
maybachmoney
Danzaburou
15
10 / 1 / 12
9,762
1,085
18,267
7,394
3,913
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
94
6
Kills
23
23
Deaths
6
15
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Sobek
0
6
4
0.33
W
2
1
18
11
L
1
3
2
0.67
L
Arachne
Jinxy Raven
Arachne
3
3
3
1.5
W
Baron Samedi
Rаmy
Baron Samedi
4
2
13
5.25
L
1
5
4
0.6
L
Charybdis
Ygranne
Charybdis
1
6
2
0.33
W
Kali
Zenloh
Kali
2
1
14
9
W
Medusa
luisillo05
Medusa
5
1
14
12
W
Danzaburou
maybachmoney
Danzaburou
10
1
12
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,479
Damage
56,218
61,464
Taken
38,148
51,736
Mitigated
25,894
15,060
Healing
17,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
5,616
490
528
3,328
17,119
16,503
0
5,151
11,745
10,109
0
W
8,647
1,129
920
1,943
9,037
7,443
1,687
2,887
6,103
20,419
0
L
2,224
37
1,021
1,858
9,780
10,217
0
1,972
7,630
6,897
0
L
Arachne
Jinxy Raven
Arachne
5,110
3,589
977
1,184
10,233
9,660
0
3,493
6,428
0
13,808
W
Baron Samedi
Rаmy
Baron Samedi
8,314
981
5,843
1,406
6,684
4,728
501
2,402
4,144
17,768
0
L
5,876
1,227
1,606
3,330
13,697
11,542
0
4,664
8,775
8,740
0
L
Charybdis
Ygranne
Charybdis
7,653
3,750
222
1,006
10,635
3,814
0
1,681
8,771
0
15,798
W
Kali
Zenloh
Kali
4,322
1,113
408
2,418
7,857
5,680
840
2,493
5,287
0
9,653
W
Medusa
luisillo05
Medusa
16,668
4,430
734
2,032
7,176
4,130
1,449
2,869
4,258
0
39,201
W
Danzaburou
maybachmoney
Danzaburou
18,267
10,127
16
1,792
7,394
3,913
2,987
3,065
4,277
0
31,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,228
Gold Earned
43,624
77
Minions Killed
139
0
Camps Cleared
0
852,016
Distance Traveled
877,236
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,039
782
8
1
0
162,443
0
W
Tiamat
8,515
946
25
3
0
184,117
0
L
Artio
6,721
747
6
1
0
177,607
0
L
Arachne
8,495
944
21
2
0
193,216
0
W
Baron Samedi
8,353
928
21
2
0
158,201
0
L
Fafnir
7,110
790
8
1
0
179,247
0
L
Charybdis
6,863
763
34
4
0
139,503
0
W
Kali
8,181
909
8
1
0
175,340
0
W
Medusa
8,813
979
44
5
0
187,704
0
W
Danzaburou
9,762
1,085
41
5
0
171,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role