Player Matchup

Artemis
Artemis
 
Artemis
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
BrownBear942
Fenrir
Level 98
God Stats
1W - 3L
1,139 SR
Queue Stats
10W - 17L
1,279 Elo+
Solo
Bacchus
Bacchus
Fishy000
Bacchus
Level 13
God Stats
1W - 3L
1,379 SR
Queue Stats
5W - 14L
1,312 Elo+
Party 1
Janus
Janus
Makemailuna
Janus
Level 79
God Stats
2W - 4L
1,850 SR
Queue Stats
47W - 48L
1,435 Elo+
Party 1
Baron Samedi
Baron Samedi
xKillSwitchx808
Baron Samedi
Level 123
God Stats
20W - 19L
1,515 SR
Queue Stats
60W - 55L
1,479 Elo+
Party 1
Team Averages
Level 65
1,477 SR
1,401 Elo+

VS

Team Averages
Level 78
1,417 SR
1,455 Elo+
Izanami
Izanami
Daddyrise
Izanami
Level 69
God Stats
18W - 12L
1,479 SR
Queue Stats
73W - 76L
1,421 Elo+
Solo
Fenrir
Fenrir
Mxt624004
Fenrir
Level 106
God Stats
2W - 0L
1,119 SR
Queue Stats
290W - 299L
1,534 Elo+
Solo
Persephone
Persephone
TLP MERCY
Persephone
Level 35
God Stats
7W - 7L
1,493 SR
Queue Stats
40W - 54L
1,377 Elo+
Party 2
King Arthur
King Arthur
fazef-o-o
King Arthur
Level 97
God Stats
4W - 2L
1,500 SR
Queue Stats
35W - 26L
1,471 Elo+
Solo
Loki
Loki
xosleepyxoxo
Loki
Level 84
God Stats
4W - 3L
1,493 SR
Queue Stats
104W - 101L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
0 / 9 / 4
8,725
397
4,734
18,206
6,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
8
1 / 4 / 0
7,536
343
3,259
10,541
3,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Fishy000
Bacchus
12
0 / 8 / 1
8,326
378
4,094
21,652
25,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
2 / 1 / 3
10,597
482
8,773
12,162
5,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
xKillSwitchx808
Baron Samedi
18
5 / 2 / 0
11,785
536
15,388
15,411
15,074
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Daddyrise
Izanami
18
10 / 0 / 3
12,467
567
12,316
9,226
3,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Mxt624004
Fenrir
17
2 / 4 / 7
10,701
486
6,749
18,248
9,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Persephone
TLP MERCY
Persephone
17
3 / 1 / 8
11,748
534
11,734
11,053
4,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
fazef-o-o
King Arthur
17
3 / 2 / 2
11,171
508
7,263
19,001
19,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
6 / 1 / 6
11,577
526
14,685
14,118
6,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
8
Kills
24
24
Deaths
8
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
9
4
0.22
L
Fenrir
1
4
0
0.25
W
Izanami
Daddyrise
Izanami
10
0
3
11.5
L
Bacchus
Fishy000
Bacchus
0
8
1
0.06
L
2
1
3
3.5
W
Fenrir
Mxt624004
Fenrir
2
4
7
1.38
W
Persephone
TLP MERCY
Persephone
3
1
8
7
W
King Arthur
fazef-o-o
King Arthur
3
2
2
2
L
Baron Samedi
xKillSwitchx808
Baron Samedi
5
2
0
2.5
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,248
Damage
52,747
77,972
Taken
71,646
55,949
Mitigated
43,740
20,425
Healing
15,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
4,734
1,719
0
2,002
18,206
6,561
0
2,741
15,465
0
42,909
L
Fenrir
3,259
145
0
3,047
10,541
3,610
0
2,524
8,017
0
28,412
W
Izanami
Daddyrise
Izanami
12,316
10,630
0
4,909
9,226
3,878
4,965
2,370
6,846
0
102,711
L
Bacchus
Fishy000
Bacchus
4,094
997
0
4,033
21,652
25,407
0
1,713
19,939
30,873
0
L
8,773
102
0
2,242
12,162
5,297
0
2,527
9,635
96,985
0
W
Fenrir
Mxt624004
Fenrir
6,749
1,526
0
2,864
18,248
9,592
0
5,507
12,613
0
89,402
W
Persephone
TLP MERCY
Persephone
11,734
821
0
3,370
11,053
4,053
943
4,454
6,437
85,255
0
W
King Arthur
fazef-o-o
King Arthur
7,263
360
0
2,992
19,001
19,889
55
11,352
7,561
0
74,125
L
Baron Samedi
xKillSwitchx808
Baron Samedi
15,388
800
438
8,663
15,411
15,074
344
2,229
13,182
89,860
0
W
14,685
3,192
0
888
14,118
6,328
0
4,120
9,931
0
108,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,969
Gold Earned
57,664
456
Minions Killed
637
0
Camps Cleared
0
1,881,617
Distance Traveled
2,152,247
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,725
397
65
3
0
371,427
0
L
Fenrir
7,536
343
36
2
0
233,163
0
W
Izanami
12,467
567
166
8
0
425,840
0
L
Bacchus
8,326
378
34
2
0
421,934
2
L
Janus
10,597
482
176
8
0
492,135
0
W
Fenrir
10,701
486
89
4
0
403,812
4
W
Persephone
11,748
534
121
6
0
418,524
0
W
King Arthur
11,171
508
111
5
0
420,164
2
L
Baron Samedi
11,785
536
145
7
0
362,958
0
W
Loki
11,577
526
150
7
0
483,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role