Player Matchup

Terra
Terra
Cadenbach
Terra
Level 145
God Stats
0W - 1L
1,571 SR
Queue Stats
17W - 15L
1,599 Elo+
Party 1
Sol
Sol
GunpowderFloor
Sol
Level 90
God Stats
1W - 2L
1,395 SR
Queue Stats
6W - 14L
1,426 Elo+
Party 1
Artio
Artio
OyGod
Artio
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,515 Elo+
Party 1
Team Averages
Level 121
1,488 SR
1,513 Elo+

VS

Team Averages
Level 123
1,723 SR
1,799 Elo+
Yu Huang
Yu Huang
Legladore
Yu Huang
Level 103
God Stats
4W - 0L
1,735 SR
Queue Stats
12W - 3L
1,833 Elo+
Party 2
Medusa
Medusa
LordCavalier
Medusa
Level 131
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 3L
1,818 Elo+
Party 2
Terra
Terra
MEKYEL
Terra
Level 135
God Stats
3W - 0L
1,934 SR
Queue Stats
11W - 5L
1,745 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Cadenbach
Terra
9
0 / 4 / 0
6,737
674
5,495
11,066
5,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 6 / 0
7,158
716
5,740
10,969
4,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artio
OyGod
Artio
8
0 / 7 / 0
6,703
670
3,414
14,003
12,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Legladore
Yu Huang
12
5 / 0 / 10
9,101
910
10,349
5,928
2,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
12
11 / 0 / 6
9,819
982
13,656
8,301
3,312
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Terra
MEKYEL
Terra
11
1 / 0 / 16
8,589
859
5,549
10,605
9,923
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
49
0
Kills
17
17
Deaths
0
0
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Terra
Cadenbach
Terra
0
4
0
0
L
0
6
0
0
W
Yu Huang
Legladore
Yu Huang
5
0
10
10
W
Medusa
11
0
6
14
W
Terra
MEKYEL
Terra
1
0
16
9
L
Artio
OyGod
Artio
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,649
Damage
29,554
36,038
Taken
24,834
22,717
Mitigated
15,773
7,604
Healing
8,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Cadenbach
Terra
5,495
242
1,188
1,615
11,066
5,821
303
4,367
6,530
16,628
0
L
5,740
2,050
0
2,372
10,969
4,657
1,279
5,974
4,658
37,768
0
W
Yu Huang
Legladore
Yu Huang
10,349
864
0
1,704
5,928
2,538
906
4,058
1,488
32,760
0
W
Medusa
13,656
7,419
0
2,876
8,301
3,312
2,252
4,580
3,324
0
40,433
W
Terra
MEKYEL
Terra
5,549
963
645
3,236
10,605
9,923
222
5,155
4,895
18,001
0
L
Artio
OyGod
Artio
3,414
328
679
1,750
14,003
12,239
0
4,893
8,761
15,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,598
Gold Earned
27,509
109
Minions Killed
106
0
Camps Cleared
0
498,503
Distance Traveled
561,168
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,737
674
21
2
0
193,799
0
L
Sol
7,158
716
61
6
0
137,750
0
W
Yu Huang
9,101
910
52
5
0
188,193
0
W
Medusa
9,819
982
44
4
0
188,564
0
W
Terra
8,589
859
10
1
0
184,411
0
L
Artio
6,703
670
27
3
0
166,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role