Player Matchup

Yemoja
Yemoja
H0L0gRaPHiiC
Yemoja
Level 193
God Stats
16W - 19L
1,505 SR
Queue Stats
1,034W - 1,027L
1,491 Elo+
Solo
Ullr
Ullr
Mudkip
Ullr
Level 155
God Stats
7W - 4L
1,605 SR
Queue Stats
354W - 195L
1,672 Elo+
Party 1
Ah Puch
Ah Puch
Toxrill
Ah Puch
Level 180
God Stats
4W - 0L
1,927 SR
Queue Stats
71W - 9L
1,906 Elo+
Party 1
Atlas
Atlas
Tys_4L
Atlas
Level 110
God Stats
2W - 0L
1,753 SR
Queue Stats
202W - 115L
1,672 Elo+
Party 1
Medusa
Medusa
jokerbernaldo
Medusa
Level 173
God Stats
9W - 9L
1,481 SR
Queue Stats
691W - 703L
1,526 Elo+
Solo
Team Averages
Level 162
1,654 SR
1,653 Elo+

VS

Team Averages
Level 159
1,548 SR
1,538 Elo+
He Bo
He Bo
 
He Bo
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Archangel411
Hel
Level 145
God Stats
10W - 6L
1,620 SR
Queue Stats
414W - 424L
1,558 Elo+
Solo
Hercules
Hercules
DunwichFear
Hercules
Level 123
God Stats
7W - 7L
1,571 SR
Queue Stats
397W - 379L
1,538 Elo+
Party 2
Ymir
Ymir
Hunterxlnt
Ymir
Level 159
God Stats
7W - 4L
1,626 SR
Queue Stats
458W - 471L
1,533 Elo+
Solo
Freya
Freya
RainTiger
Freya
Level 168
God Stats
7W - 10L
1,421 SR
Queue Stats
810W - 804L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
0 / 2 / 13
7,911
791
1,551
5,058
3,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ullr
Mudkip
Ullr
17
8 / 1 / 9
9,659
966
14,365
8,336
4,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
Toxrill
Ah Puch
16
5 / 0 / 13
9,116
912
17,502
8,566
4,349
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Atlas
Tys_4L
Atlas
14
1 / 1 / 15
8,088
809
8,035
10,825
9,599
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
5 / 2 / 9
8,628
863
7,915
5,933
3,303
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
1 / 7 / 1
6,345
635
4,847
9,668
3,793
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 2 / 4
6,707
671
2,895
9,474
4,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
DunwichFear
Hercules
13
2 / 4 / 1
7,079
708
6,023
12,922
6,139
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 2 / 2
7,379
738
4,791
10,914
11,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Freya
RainTiger
Freya
13
2 / 4 / 3
6,968
697
3,122
10,184
5,742
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
17
19
Kills
6
6
Deaths
19
59
Assists
11
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
7
1
0.21
L
0
2
4
1
L
Hercules
DunwichFear
Hercules
2
4
1
0.63
W
Yemoja
0
2
13
3.25
L
1
2
2
1
W
Ullr
Mudkip
Ullr
8
1
9
12.5
L
Freya
RainTiger
Freya
2
4
3
0.88
W
Ah Puch
Toxrill
Ah Puch
5
0
13
11.5
W
Atlas
Tys_4L
Atlas
1
1
15
8.5
W
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,368
Damage
21,678
38,718
Taken
53,162
25,092
Mitigated
31,483
19,574
Healing
16,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,847
49
0
515
9,668
3,793
0
3,859
5,809
6,209
0
L
2,895
0
5,692
4,912
9,474
4,658
0
6,542
2,932
14,652
0
L
Hercules
DunwichFear
Hercules
6,023
1,266
158
2,224
12,922
6,139
0
7,175
5,747
0
10,414
W
Yemoja
1,551
322
11,439
1,158
5,058
3,433
115
1,861
3,197
2,497
0
L
4,791
0
0
1,977
10,914
11,151
0
4,104
6,810
8,420
0
W
Ullr
Mudkip
Ullr
14,365
5,310
109
669
8,336
4,408
1,695
4,482
3,854
0
28,334
L
Freya
RainTiger
Freya
3,122
813
642
733
10,184
5,742
0
5,408
4,776
11,774
0
W
Ah Puch
Toxrill
Ah Puch
17,502
447
0
2,468
8,566
4,349
645
2,876
5,690
30,012
0
W
Atlas
Tys_4L
Atlas
8,035
2,041
336
1,595
10,825
9,599
72
2,734
8,091
17,252
0
W
7,915
3,456
915
885
5,933
3,303
1,476
3,702
2,231
0
19,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,402
Gold Earned
34,478
110
Minions Killed
79
0
Camps Cleared
0
916,256
Distance Traveled
850,631
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,345
635
11
1
0
147,780
0
L
Hel
6,707
671
23
2
0
188,043
0
L
Hercules
7,079
708
14
1
0
174,013
0
W
Yemoja
7,911
791
2
0
0
160,088
0
L
Ymir
7,379
738
6
1
0
174,560
0
W
Ullr
9,659
966
40
4
0
181,599
0
L
Freya
6,968
697
25
3
0
166,235
0
W
Ah Puch
9,116
912
31
3
0
176,834
0
W
Atlas
8,088
809
5
1
0
180,342
0
W
Medusa
8,628
863
32
3
0
217,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role