Player Matchup

Mercury
Mercury
Herogxsm
Mercury
Level 86
God Stats
8W - 4L
1,659 SR
Queue Stats
90W - 77L
1,536 Elo+
Party 3
Osiris
Osiris
LessTeeth
Osiris
Level 139
God Stats
5W - 8L
1,462 SR
Queue Stats
313W - 280L
1,493 Elo+
Party 3
Ares
Ares
MonkeeMann
Ares
Level 159
God Stats
15W - 17L
1,565 SR
Queue Stats
225W - 223L
1,523 Elo+
Party 1
Ra
Ra
NiceToMeatYew
Ra
Level 14
God Stats
7W - 5L
1,638 SR
Queue Stats
15W - 13L
1,614 Elo+
Party 1
Hachiman
Hachiman
literary-zigzag9
Hachiman
Level 156
God Stats
59W - 57L
1,551 SR
Queue Stats
1,139W - 1,031L
1,604 Elo+
Solo
Team Averages
Level 111
1,575 SR
1,554 Elo+

VS

Team Averages
Level 99
1,523 SR
1,568 Elo+
Mercury
Mercury
JimothyBunion
Mercury
Level 95
God Stats
0W - 1L
1,591 SR
Queue Stats
263W - 208L
1,577 Elo+
Party 2
Bacchus
Bacchus
Marxman09
Bacchus
Level 140
God Stats
6W - 5L
1,497 SR
Queue Stats
379W - 319L
1,578 Elo+
Solo
Zhong Kui
Zhong Kui
Nedaq
Zhong Kui
Level 86
God Stats
12W - 12L
1,619 SR
Queue Stats
208W - 209L
1,565 Elo+
Party 2
Hachiman
Hachiman
Tylerizfun
Hachiman
Level 15
God Stats
2W - 2L
1,585 SR
Queue Stats
18W - 14L
1,570 Elo+
Party 2
Khepri
Khepri
VS The Abyss
Khepri
Level 159
God Stats
2W - 2L
1,321 SR
Queue Stats
97W - 101L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Herogxsm
Mercury
17
6 / 2 / 6
10,475
582
9,509
12,858
5,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
LessTeeth
Osiris
18
2 / 1 / 6
11,169
621
11,881
19,130
22,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 2 / 9
10,773
599
9,939
15,597
17,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
3 / 1 / 5
10,705
595
11,656
6,492
3,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
1 / 2 / 5
9,461
526
9,340
13,293
5,874
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
15
4 / 6 / 0
9,248
514
12,239
20,826
9,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
Marxman09
Bacchus
15
1 / 3 / 0
9,132
507
10,078
17,286
15,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zhong Kui
Nedaq
Zhong Kui
13
1 / 2 / 2
8,711
484
8,253
12,559
12,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
Tylerizfun
Hachiman
14
2 / 5 / 2
8,988
499
5,198
14,264
6,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Khepri
12
0 / 1 / 3
8,362
465
4,153
9,040
9,278
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
17
Kills
8
8
Deaths
17
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mercury
Herogxsm
Mercury
6
2
6
4.5
L
Mercury
4
6
0
0.67
W
Osiris
LessTeeth
Osiris
2
1
6
5
L
Bacchus
Marxman09
Bacchus
1
3
0
0.33
W
5
2
9
4.75
L
Zhong Kui
Nedaq
Zhong Kui
1
2
2
1
W
3
1
5
5.5
L
Hachiman
Tylerizfun
Hachiman
2
5
2
0.6
L
Khepri
0
1
3
1.5
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,325
Damage
39,921
67,370
Taken
73,975
54,269
Mitigated
52,984
19,393
Healing
13,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Herogxsm
Mercury
9,509
4,157
0
1,269
12,858
5,665
127
3,018
9,833
0
82,442
L
Mercury
12,239
7,393
0
1,897
20,826
9,452
0
6,619
13,717
0
92,715
W
Osiris
LessTeeth
Osiris
11,881
3,646
0
5,865
19,130
22,341
520
9,044
9,163
1,440
81,976
L
Bacchus
Marxman09
Bacchus
10,078
1,097
51
5,842
17,286
15,781
0
3,484
12,786
57,971
0
W
9,939
511
0
1,749
15,597
17,232
79
5,501
9,898
31,375
0
L
Zhong Kui
Nedaq
Zhong Kui
8,253
2,148
0
2,260
12,559
12,197
0
4,146
7,955
54,142
11,853
W
11,656
797
2,394
2,127
6,492
3,157
64
2,008
4,444
98,298
0
L
Hachiman
Tylerizfun
Hachiman
5,198
3,288
0
2,226
14,264
6,276
3,575
3,560
10,546
0
52,372
L
Khepri
4,153
463
0
1,434
9,040
9,278
0
3,288
5,518
27,542
0
W
9,340
5,220
0
5,989
13,293
5,874
349
1,939
11,354
0
85,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,583
Gold Earned
44,441
531
Minions Killed
457
0
Camps Cleared
0
1,938,838
Distance Traveled
1,797,109
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,475
582
94
5
0
428,004
3
L
Mercury
9,248
514
120
7
0
425,262
1
W
Osiris
11,169
621
123
7
0
343,912
2
L
Bacchus
9,132
507
92
5
0
324,544
3
W
Ares
10,773
599
22
1
0
386,627
6
L
Zhong Kui
8,711
484
114
6
0
361,717
0
W
Ra
10,705
595
169
9
0
426,606
6
L
Hachiman
8,988
499
100
6
0
311,727
0
L
Khepri
8,362
465
31
2
0
373,859
4
W
Hachiman
9,461
526
123
7
0
353,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role