Player Matchup

Medusa
Medusa
CH4MP55
Medusa
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,321 Elo+
Party 1
Ah Puch
Ah Puch
MrHairyFace
Ah Puch
Level 126
God Stats
1W - 0L
1,496 SR
Queue Stats
3W - 1L
1,476 Elo+
Party 1
Odin
Odin
TzgzTruper
Odin
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,386 Elo+
Party 1
Team Averages
Level 124
1,499 SR
1,394 Elo+

VS

Team Averages
Level 44
1,515 SR
1,314 Elo+
Fenrir
Fenrir
ADAMTHE3RD
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,311 Elo+
Party 2
Anubis
Anubis
BBthr3
Anubis
Level 49
God Stats
16W - 14L
1,526 SR
Queue Stats
72W - 90L
1,320 Elo+
Solo
Surtr
Surtr
SirGoldShire
Surtr
Level 65
God Stats
7W - 8L
1,518 SR
Queue Stats
25W - 26L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CH4MP55
Medusa
16
10 / 0 / 9
13,664
804
18,615
9,067
3,601
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ah Puch
MrHairyFace
Ah Puch
16
2 / 0 / 15
12,806
753
15,564
5,997
2,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
8 / 3 / 10
13,148
773
11,003
16,829
16,822
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ADAMTHE3RD
Fenrir
12
0 / 9 / 1
10,189
599
4,519
17,195
13,859
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
BBthr3
Anubis
15
3 / 8 / 0
12,057
709
9,482
16,826
10,160
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 2
10,245
603
6,450
15,572
13,691
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
20
Kills
3
3
Deaths
20
34
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ADAMTHE3RD
Fenrir
0
9
1
0.06
L
Anubis
BBthr3
Anubis
3
8
0
0.38
W
Medusa
CH4MP55
Medusa
10
0
9
14.5
W
Ah Puch
MrHairyFace
Ah Puch
2
0
15
9.5
L
0
3
2
0.33
W
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,182
Damage
20,451
31,893
Taken
49,593
22,775
Mitigated
37,710
7,014
Healing
6,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ADAMTHE3RD
Fenrir
4,519
1,053
0
209
17,195
13,859
0
7,046
10,149
367
10,993
L
Anubis
BBthr3
Anubis
9,482
481
0
4,686
16,826
10,160
0
6,703
10,123
65,082
0
W
Medusa
CH4MP55
Medusa
18,615
8,805
0
4,133
9,067
3,601
1,839
4,296
4,771
0
66,640
W
Ah Puch
MrHairyFace
Ah Puch
15,564
116
0
2,061
5,997
2,352
764
962
5,035
61,825
0
L
6,450
2,217
0
1,798
15,572
13,691
0
5,695
9,877
1,000
23,961
W
11,003
1,178
0
820
16,829
16,822
149
5,700
11,129
10,498
19,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,618
Gold Earned
32,491
209
Minions Killed
167
0
Camps Cleared
0
882,030
Distance Traveled
840,168
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,189
599
13
1
0
273,511
0
L
Anubis
12,057
709
122
7
0
219,084
0
W
Medusa
13,664
804
74
4
0
274,387
0
W
Ah Puch
12,806
753
89
5
0
302,368
4
L
Surtr
10,245
603
32
2
0
347,573
1
W
Odin
13,148
773
46
3
0
305,275
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role