Player Matchup

Shiva
Shiva
Daedralord9
Shiva
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,303 Elo+
Party 1
Nu Wa
Nu Wa
Fenik
Nu Wa
Level 149
God Stats
1W - 0L
1,713 SR
Queue Stats
21W - 22L
1,420 Elo+
Party 1
Janus
Janus
SLYeagle12
Janus
Level 127
God Stats
4W - 1L
1,692 SR
Queue Stats
193W - 194L
1,529 Elo+
Party 2
Sol
Sol
Sethra30
Sol
Level 124
God Stats
10W - 6L
1,608 SR
Queue Stats
562W - 592L
1,450 Elo+
Solo
Danzaburou
Danzaburou
ShukahNasty
Danzaburou
Level 107
God Stats
2W - 0L
1,724 SR
Queue Stats
27W - 33L
1,533 Elo+
Party 2
Team Averages
Level 122
1,647 SR
1,447 Elo+

VS

Team Averages
Level 115
1,510 SR
1,383 Elo+
Nike
Nike
GADDAMNZAMBIES
Nike
Level 172
God Stats
15W - 9L
1,544 SR
Queue Stats
521W - 531L
1,504 Elo+
Party 3
Maman Brigitte
Maman Brigitte
TisTaii
Maman Brigitte
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,259 Elo+
Solo
Ratatoskr
Ratatoskr
earth_bender600
Ratatoskr
Level 140
God Stats
8W - 13L
1,396 SR
Queue Stats
473W - 508L
1,484 Elo+
Party 3
Hera
Hera
happyhoagie6
Hera
Level 122
God Stats
9W - 7L
1,609 SR
Queue Stats
425W - 458L
1,458 Elo+
Party 3
Achilles
Achilles
hixsistheman
Achilles
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,207 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 19
8,806
881
8,672
10,621
10,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
Fenik
Nu Wa
16
8 / 1 / 13
9,449
945
12,289
5,711
2,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
17
6 / 2 / 13
10,133
1,013
13,176
6,908
2,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
3 / 3 / 16
8,716
872
9,004
11,150
4,380
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
ShukahNasty
Danzaburou
15
7 / 3 / 14
9,383
938
10,775
8,543
4,405
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 5
8,516
852
10,321
16,254
10,221
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Maman Brigitte
TisTaii
Maman Brigitte
14
1 / 4 / 4
7,517
752
3,728
7,541
5,569
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ratatoskr
earth_bender600
Ratatoskr
15
5 / 5 / 4
8,836
884
10,591
15,928
6,695
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 8 / 3
7,064
706
5,416
10,930
3,546
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
hixsistheman
Achilles
13
2 / 5 / 4
7,738
774
3,243
11,602
12,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
30
27
Kills
10
10
Deaths
28
75
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
1
19
12.5
W
Nu Wa
Fenik
Nu Wa
8
1
13
14.5
L
2
6
5
0.75
W
Janus
6
2
13
6.25
W
3
3
16
3.67
W
Danzaburou
ShukahNasty
Danzaburou
7
3
14
4.67
L
Maman Brigitte
TisTaii
Maman Brigitte
1
4
4
0.75
L
Ratatoskr
earth_bender600
Ratatoskr
5
5
4
1.4
L
0
8
3
0.19
L
Achilles
hixsistheman
Achilles
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,916
Damage
33,299
42,933
Taken
62,255
24,820
Mitigated
38,329
17,168
Healing
13,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,672
1,105
3,336
3,333
10,621
10,833
713
3,243
7,148
0
11,668
W
Nu Wa
Fenik
Nu Wa
12,289
4,725
408
522
5,711
2,491
1,318
2,278
3,433
20,368
0
L
10,321
63
1,065
2,930
16,254
10,221
280
9,526
6,450
4,807
18,027
W
Janus
13,176
746
1,698
503
6,908
2,711
1,028
2,020
4,843
30,215
0
W
9,004
4,501
1,468
4,568
11,150
4,380
3,168
2,773
8,332
18,187
0
W
Danzaburou
ShukahNasty
Danzaburou
10,775
5,678
502
830
8,543
4,405
1,866
1,868
6,547
0
22,100
L
Maman Brigitte
TisTaii
Maman Brigitte
3,728
155
346
584
7,541
5,569
40
4,345
2,982
11,772
0
L
Ratatoskr
earth_bender600
Ratatoskr
10,591
1,478
719
5,266
15,928
6,695
893
6,448
9,351
0
24,420
L
5,416
902
515
618
10,930
3,546
94
7,456
3,254
10,078
0
L
Achilles
hixsistheman
Achilles
3,243
636
0
1,100
11,602
12,298
388
6,694
4,734
0
5,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,487
Gold Earned
39,671
122
Minions Killed
78
0
Camps Cleared
0
941,142
Distance Traveled
853,819
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,806
881
13
1
0
218,828
0
W
Nu Wa
9,449
945
18
2
0
186,808
0
L
Nike
8,516
852
17
2
0
187,889
0
W
Janus
10,133
1,013
44
4
0
190,386
0
W
Sol
8,716
872
23
2
0
188,311
0
W
Danzaburou
9,383
938
24
2
0
156,809
0
L
Maman Brigitte
7,517
752
14
1
0
174,556
0
L
Ratatoskr
8,836
884
29
3
0
188,560
0
L
Hera
7,064
706
11
1
0
134,133
0
L
Achilles
7,738
774
7
1
0
168,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role