Player Matchup

Anhur
Anhur
Dagnyt
Anhur
Level 168
God Stats
11W - 5L
1,663 SR
Queue Stats
590W - 248L
1,564 Elo+
Solo
Ravana
Ravana
DistinctTaste
Ravana
Level 158
God Stats
1W - 2L
1,217 SR
Queue Stats
422W - 407L
1,520 Elo+
Solo
Atlas
Atlas
ElJimmale
Atlas
Level 145
God Stats
2W - 1L
1,399 SR
Queue Stats
39W - 28L
1,584 Elo+
Solo
Janus
Janus
MonsDerrMan
Janus
Level 197
God Stats
79W - 34L
1,730 SR
Queue Stats
606W - 190L
1,749 Elo+
Party 2
Arachne
Arachne
Wesmond
Arachne
Level 203
God Stats
46W - 17L
1,767 SR
Queue Stats
560W - 166L
1,697 Elo+
Party 2
Team Averages
Level 174
1,555 SR
1,623 Elo+

VS

Team Averages
Level 106
1,621 SR
1,592 Elo+
Janus
Janus
AquaRegiä
Janus
Level 156
God Stats
11W - 8L
1,632 SR
Queue Stats
252W - 186L
1,612 Elo+
Party 3
Fafnir
Fafnir
ComedyGold101
Fafnir
Level 3
God Stats
0W - 1L
1,692 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ullr
Ullr
Hayhouse101
Ullr
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bakasura
Bakasura
Steakncheesey
Bakasura
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,708 Elo+
Solo
Sun Wukong
Sun Wukong
Vitriöl
Sun Wukong
Level 142
God Stats
8W - 3L
1,783 SR
Queue Stats
163W - 119L
1,639 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Dagnyt
Anhur
15
8 / 2 / 4
10,091
631
10,305
11,164
4,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 0 / 6
9,179
574
12,254
10,547
4,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
ElJimmale
Atlas
13
1 / 1 / 9
9,039
565
6,685
10,293
10,093
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
3 / 0 / 4
10,352
647
8,378
8,484
2,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Wesmond
Arachne
14
4 / 1 / 1
9,923
620
10,647
16,456
12,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
2 / 1 / 1
9,305
582
8,354
7,341
2,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 6 / 3
6,940
434
2,873
13,897
13,213
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 6 / 1
7,075
442
4,506
12,893
3,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
Steakncheesey
Bakasura
10
0 / 5 / 0
6,484
405
5,918
16,656
4,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Vitriöl
Sun Wukong
15
0 / 1 / 0
8,321
520
8,152
14,695
12,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
19
Kills
3
4
Deaths
19
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
2
1
1
2.5
L
0
6
3
0.25
W
Anhur
Dagnyt
Anhur
8
2
4
5
W
3
0
6
6
W
Atlas
ElJimmale
Atlas
1
1
9
5.5
L
1
6
1
0.25
W
3
0
4
5
L
Bakasura
Steakncheesey
Bakasura
0
5
0
0
L
Sun Wukong
Vitriöl
Sun Wukong
0
1
0
0
W
Arachne
Wesmond
Arachne
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,269
Damage
29,803
56,944
Taken
65,482
35,073
Mitigated
36,225
15,490
Healing
11,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
8,354
171
0
931
7,341
2,382
0
2,938
4,268
99,413
0
L
2,873
798
0
1,492
13,897
13,213
0
4,799
9,048
9,968
0
W
Anhur
Dagnyt
Anhur
10,305
6,450
0
3,616
11,164
4,243
3,508
1,601
8,744
0
79,854
W
12,254
5,136
0
2,135
10,547
4,816
0
1,317
8,448
0
86,884
W
Atlas
ElJimmale
Atlas
6,685
2,496
0
1,440
10,293
10,093
0
2,517
7,508
37,125
0
L
4,506
1,864
0
0
12,893
3,286
0
5,124
7,701
0
43,069
W
8,378
534
0
1,979
8,484
2,998
0
4,143
4,166
110,814
0
L
Bakasura
Steakncheesey
Bakasura
5,918
3,556
0
1,732
16,656
4,970
0
1,871
14,707
0
29,686
L
Sun Wukong
Vitriöl
Sun Wukong
8,152
1,811
0
7,328
14,695
12,374
0
0
14,695
0
79,591
W
Arachne
Wesmond
Arachne
10,647
7,993
0
6,320
16,456
12,923
81
2,060
13,361
0
68,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,584
Gold Earned
38,125
580
Minions Killed
476
0
Camps Cleared
0
1,645,426
Distance Traveled
1,648,086
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,305
582
190
12
0
368,176
0
L
Fafnir
6,940
434
14
1
0
296,170
0
W
Anhur
10,091
631
139
9
0
286,958
0
W
Ravana
9,179
574
101
6
0
369,826
0
W
Atlas
9,039
565
41
3
0
332,261
4
L
Ullr
7,075
442
72
5
0
303,879
0
W
Janus
10,352
647
189
12
0
337,954
0
L
Bakasura
6,484
405
60
4
0
378,451
0
L
Sun Wukong
8,321
520
140
9
0
301,410
0
W
Arachne
9,923
620
110
7
0
318,427
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role