Player Matchup

Medusa
Medusa
HeartyOstrich81
Medusa
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,370 Elo+
Party 3
Jing Wei
Jing Wei
R3TROxGOD
Jing Wei
Level 153
God Stats
6W - 5L
1,604 SR
Queue Stats
91W - 99L
1,527 Elo+
Party 2
Sun Wukong
Sun Wukong
TooMeke
Sun Wukong
Level 23
God Stats
1W - 10L
1,076 SR
Queue Stats
16W - 37L
1,304 Elo+
Solo
Sol
Sol
WarierSonic
Sol
Level 67
God Stats
2W - 1L
1,559 SR
Queue Stats
6W - 10L
1,354 Elo+
Party 2
Arachne
Arachne
krtc13
Arachne
Level 28
God Stats
2W - 1L
1,466 SR
Queue Stats
2W - 6L
1,216 Elo+
Party 3
Team Averages
Level 67
1,441 SR
1,354 Elo+

VS

Team Averages
Level 78
1,544 SR
1,489 Elo+
Jormungandr
Jormungandr
EdgyKingOfKings
Jormungandr
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,466 Elo+
Party 1
Amaterasu
Amaterasu
Eruna
Amaterasu
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Persephone
Persephone
HawkUwU
Persephone
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,521 Elo+
Party 1
Jing Wei
Jing Wei
Lucid03
Jing Wei
Level 43
God Stats
0W - 2L
1,721 SR
Queue Stats
30W - 39L
1,460 Elo+
Solo
Da Ji
Da Ji
Prosperity103
Da Ji
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 5
9,012
751
9,132
9,867
4,082
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jing Wei
R3TROxGOD
Jing Wei
18
0 / 0 / 2
10,344
862
6,288
9,359
4,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
TooMeke
Sun Wukong
16
1 / 3 / 4
8,993
749
9,384
13,299
9,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 2 / 5
9,422
785
6,026
9,125
3,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
krtc13
Arachne
17
7 / 3 / 2
10,268
856
9,452
12,955
8,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
EdgyKingOfKings
Jormungandr
16
3 / 2 / 3
9,380
782
13,420
12,177
15,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
Eruna
Amaterasu
16
4 / 0 / 2
9,391
783
3,458
9,001
10,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Persephone
HawkUwU
Persephone
16
0 / 2 / 3
9,582
799
10,538
8,666
3,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
Lucid03
Jing Wei
12
0 / 2 / 2
7,715
643
3,362
6,573
2,270
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
3 / 4 / 6
9,433
786
9,602
11,581
7,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
26
10
Kills
10
10
Deaths
10
18
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
EdgyKingOfKings
Jormungandr
3
2
3
2.25
L
Amaterasu
Eruna
Amaterasu
4
0
2
5
L
Persephone
HawkUwU
Persephone
0
2
3
0.75
W
1
2
5
1.75
L
Jing Wei
Lucid03
Jing Wei
0
2
2
0.5
L
3
4
6
1.5
W
Jing Wei
R3TROxGOD
Jing Wei
0
0
2
1
W
Sun Wukong
TooMeke
Sun Wukong
1
3
4
1
W
1
2
5
1.75
W
Arachne
krtc13
Arachne
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,282
Damage
40,380
54,605
Taken
47,998
30,032
Mitigated
39,023
11,187
Healing
6,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
EdgyKingOfKings
Jormungandr
13,420
2,337
0
2,696
12,177
15,300
0
1,159
11,018
37,788
692
L
Amaterasu
Eruna
Amaterasu
3,458
1,005
0
2,585
9,001
10,486
0
1,438
7,563
0
12,268
L
Persephone
HawkUwU
Persephone
10,538
475
0
1,105
8,666
3,474
0
1,339
7,314
48,435
0
W
9,132
4,716
0
1,904
9,867
4,082
87
4,886
4,457
0
24,308
L
Jing Wei
Lucid03
Jing Wei
3,362
2,433
0
0
6,573
2,270
0
377
6,196
0
10,356
L
9,602
686
0
540
11,581
7,493
0
1,713
9,868
0
21,930
W
Jing Wei
R3TROxGOD
Jing Wei
6,288
4,734
0
2,452
9,359
4,116
841
3,751
5,318
0
59,715
W
Sun Wukong
TooMeke
Sun Wukong
9,384
1,580
0
1,424
13,299
9,868
0
3,745
9,028
0
27,060
W
6,026
2,205
0
2,198
9,125
3,816
146
5,914
3,094
28,079
0
W
Arachne
krtc13
Arachne
9,452
6,438
103
3,106
12,955
8,150
1,722
3,289
9,442
0
22,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,039
Gold Earned
45,501
276
Minions Killed
216
0
Camps Cleared
0
1,265,138
Distance Traveled
1,118,433
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,380
782
70
6
0
229,419
0
L
Amaterasu
9,391
783
19
2
0
273,965
0
L
Persephone
9,582
799
76
6
0
243,894
1
W
Medusa
9,012
751
34
3
0
232,352
0
L
Jing Wei
7,715
643
12
1
0
142,801
0
L
Da Ji
9,433
786
39
3
0
228,354
2
W
Jing Wei
10,344
862
110
9
0
276,631
8
W
Sun Wukong
8,993
749
41
3
0
263,642
0
W
Sol
9,422
785
60
5
0
235,606
0
W
Arachne
10,268
856
31
3
0
256,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role