Player Matchup

Achilles
Achilles
Altrex55
Achilles
Level 128
God Stats
0W - 1L
1,535 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Charybdis
Charybdis
ElephantLight
Charybdis
Level 48
God Stats
15W - 10L
1,583 SR
Queue Stats
158W - 141L
1,443 Elo+
Party 2
Ix Chel
Ix Chel
JellloBoi
Ix Chel
Level 29
God Stats
95W - 62L
1,574 SR
Queue Stats
100W - 82L
1,512 Elo+
Party 2
Team Averages
Level 68
1,564 SR
1,485 Elo+

VS

Team Averages
Level 95
1,626 SR
1,455 Elo+
Ra
Ra
SleepySable
Ra
Level 23
God Stats
2W - 1L
1,528 SR
Queue Stats
38W - 41L
1,455 Elo+
Party 1
Apollo
Apollo
turtleiyua23
Apollo
Level 123
God Stats
3W - 0L
1,851 SR
Queue Stats
60W - 68L
1,436 Elo+
Solo
Cabrakan
Cabrakan
xXLilRedBeanXx
Cabrakan
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 147L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Altrex55
Achilles
8
1 / 8 / 3
7,388
672
2,809
13,449
8,581
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
ElephantLight
Charybdis
12
1 / 3 / 6
8,293
754
9,617
8,233
3,337
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
JellloBoi
Ix Chel
13
6 / 1 / 2
9,514
865
12,976
9,763
4,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 4
10,163
924
8,039
8,690
3,976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
12
3 / 3 / 6
9,225
839
8,784
10,882
5,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
12
3 / 4 / 7
9,127
830
6,890
11,655
9,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
29
8
Kills
12
12
Deaths
8
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Achilles
Altrex55
Achilles
1
8
3
0.31
L
Charybdis
ElephantLight
Charybdis
1
3
6
1.33
L
Ix Chel
JellloBoi
Ix Chel
6
1
2
7
W
6
1
4
8
W
Apollo
3
3
6
2
W
Cabrakan
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,402
Damage
23,713
31,445
Taken
31,227
16,208
Mitigated
18,104
6,340
Healing
12,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Altrex55
Achilles
2,809
811
0
1,435
13,449
8,581
0
5,052
8,065
0
14,159
L
Charybdis
ElephantLight
Charybdis
9,617
5,716
233
856
8,233
3,337
368
4,388
3,565
0
29,669
L
Ix Chel
JellloBoi
Ix Chel
12,976
1,826
54
3,762
9,763
4,290
78
5,023
4,471
49,925
0
W
8,039
577
2,185
5,410
8,690
3,976
445
3,592
5,098
42,884
0
W
Apollo
8,784
6,100
290
2,728
10,882
5,035
1,002
4,573
6,309
0
42,826
W
Cabrakan
6,890
817
0
2,058
11,655
9,093
264
5,473
6,182
12,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,195
Gold Earned
28,515
126
Minions Killed
125
0
Camps Cleared
0
543,722
Distance Traveled
586,943
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,388
672
15
1
0
153,211
0
L
Charybdis
8,293
754
47
4
0
169,745
0
L
Ix Chel
9,514
865
64
6
0
220,766
0
W
Ra
10,163
924
54
5
0
217,129
0
W
Apollo
9,225
839
56
5
0
173,793
0
W
Cabrakan
9,127
830
15
1
0
196,021
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role