Player Matchup

Geb
Geb
EhTyrone54
Geb
Level 4
God Stats
2W - 2L
2,043 SR
Queue Stats
2W - 5L
1,281 Elo+
Party 1
Bellona
Bellona
SiegeyBodeezey
Bellona
Level 28
God Stats
9W - 9L
1,583 SR
Queue Stats
94W - 89L
1,457 Elo+
Party 1
Anubis
Anubis
Βreeze
Anubis
Level 56
God Stats
5W - 2L
1,487 SR
Queue Stats
89W - 68L
1,489 Elo+
Party 1
Team Averages
Level 29
1,704 SR
1,409 Elo+

VS

Team Averages
Level 87
1,451 SR
1,395 Elo+
Baron Samedi
Baron Samedi
Compy Lock
Baron Samedi
Level 147
God Stats
3W - 2L
1,559 SR
Queue Stats
11W - 12L
1,478 Elo+
Party 2
Neith
Neith
Jay2Real2000
Neith
Level 5
God Stats
1W - 6L
1,371 SR
Queue Stats
1W - 7L
1,221 Elo+
Party 2
Yemoja
Yemoja
MidwayChill
Yemoja
Level 109
God Stats
0W - 2L
1,424 SR
Queue Stats
3W - 8L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 9
10,682
763
6,777
11,974
11,755
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
7 / 3 / 8
11,463
819
12,871
11,106
9,216
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
Βreeze
Anubis
15
5 / 3 / 9
11,961
854
13,377
12,071
6,906
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Compy Lock
Baron Samedi
13
4 / 6 / 2
10,566
755
9,051
12,952
7,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
0 / 5 / 3
8,735
624
4,676
11,847
4,787
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
12
3 / 4 / 3
10,177
727
5,547
15,773
17,355
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
15
Kills
7
7
Deaths
15
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Compy Lock
Baron Samedi
4
6
2
0.83
W
3
1
9
7.5
L
0
5
3
0.3
L
Yemoja
3
4
3
1.13
W
7
3
8
3.67
W
Anubis
Βreeze
Anubis
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,025
Damage
19,274
35,151
Taken
40,572
27,877
Mitigated
29,200
12,961
Healing
7,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Compy Lock
Baron Samedi
9,051
109
1,611
1,721
12,952
7,058
482
7,518
5,263
36,756
0
W
6,777
941
0
2,774
11,974
11,755
274
6,088
5,479
18,459
747
L
4,676
2,310
0
744
11,847
4,787
794
5,390
6,208
0
25,344
L
Yemoja
5,547
822
2,273
1,026
15,773
17,355
297
6,898
8,562
17,130
0
W
12,871
3,260
0
2,866
11,106
9,216
747
2,287
8,687
1,083
31,441
W
Anubis
Βreeze
Anubis
13,377
651
0
7,321
12,071
6,906
1,885
5,916
5,845
86,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,106
Gold Earned
29,478
168
Minions Killed
101
0
Camps Cleared
0
753,331
Distance Traveled
597,884
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,566
755
49
4
0
178,931
0
W
Geb
10,682
763
25
2
0
255,198
0
L
Neith
8,735
624
43
3
0
207,192
0
L
Yemoja
10,177
727
9
1
0
211,761
0
W
Bellona
11,463
819
24
2
0
274,281
0
W
Anubis
11,961
854
119
9
0
223,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role