Player Matchup

Susano
Susano
CSDGAMERX
Susano
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,437 Elo+
Party 4
Scylla
Scylla
Nt1kMe
Scylla
Level 49
God Stats
0W - 4L
1,196 SR
Queue Stats
124W - 163L
1,297 Elo+
Party 1
Danzaburou
Danzaburou
Slppysorlax
Danzaburou
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,133 Elo+
Party 1
Skadi
Skadi
TheDoujinshinGod
Skadi
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,370 Elo+
Party 4
Sobek
Sobek
Zodiark13
Sobek
Level 4
God Stats
1W - 4L
1,351 SR
Queue Stats
7W - 8L
1,370 Elo+
Party 4
Team Averages
Level 35
1,409 SR
1,321 Elo+

VS

Team Averages
Level 41
1,470 SR
1,273 Elo+
Cthulhu
Cthulhu
Aj4565656
Cthulhu
Level 10
God Stats
5W - 3L
1,809 SR
Queue Stats
19W - 29L
1,290 Elo+
Party 3
Baron Samedi
Baron Samedi
Caleb2Cold
Baron Samedi
Level 8
God Stats
1W - 3L
1,208 SR
Queue Stats
17W - 23L
1,141 Elo+
Party 2
Chaac
Chaac
HomicideTheGOAT
Chaac
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 42L
1,285 Elo+
Party 3
Nu Wa
Nu Wa
lvl00NSHiNE
Nu Wa
Level 39
God Stats
13W - 12L
1,400 SR
Queue Stats
41W - 58L
1,247 Elo+
Solo
Achilles
Achilles
xUndead-Clipz_x3
Achilles
Level 113
God Stats
26W - 15L
1,431 SR
Queue Stats
171W - 144L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
CSDGAMERX
Susano
19
1 / 11 / 4
12,713
908
5,088
34,668
15,030
Scylla
Nt1kMe
Scylla
19
1 / 9 / 3
12,981
927
8,791
23,998
8,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Danzaburou
Slppysorlax
Danzaburou
18
1 / 7 / 4
12,857
918
13,235
25,009
11,074
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
4 / 3 / 4
14,454
1,032
19,895
19,952
8,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
Zodiark13
Sobek
19
1 / 5 / 7
13,425
959
10,217
30,680
39,702
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Team 1 Tickets

0

VS

Team 2 Tickets

226

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aj4565656
Cthulhu
16
0 / 0 / 0
9,482
677
0
0
0
Baron Samedi
Caleb2Cold
Baron Samedi
20
5 / 5 / 11
14,236
1,017
21,085
16,072
10,355
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
13 / 1 / 15
16,295
1,164
44,406
23,898
35,183
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

20
7 / 1 / 13
14,827
1,059
26,697
6,535
3,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
10 / 1 / 19
16,800
1,200
36,037
22,067
39,138
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
93
8
Kills
35
35
Deaths
8
22
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aj4565656
Cthulhu
0
0
0
0
L
Susano
CSDGAMERX
Susano
1
11
4
0.27
W
Baron Samedi
Caleb2Cold
Baron Samedi
5
5
11
2.1
W
13
1
15
20.5
L
Scylla
Nt1kMe
Scylla
1
9
3
0.28
L
Danzaburou
Slppysorlax
Danzaburou
1
7
4
0.43
L
4
3
4
2
L
Sobek
Zodiark13
Sobek
1
5
7
0.9
W
7
1
13
13.5
W
10
1
19
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,226
Damage
128,225
134,307
Taken
68,572
82,883
Mitigated
88,040
6,042
Healing
17,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aj4565656
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Susano
CSDGAMERX
Susano
5,088
1,122
0
190
34,668
15,030
0
13,458
20,441
0
21,263
W
Baron Samedi
Caleb2Cold
Baron Samedi
21,085
2,431
2,224
4,964
16,072
10,355
0
4,104
11,968
43,526
0
W
44,406
5,490
0
6,545
23,898
35,183
0
7,596
15,906
0
70,592
L
Scylla
Nt1kMe
Scylla
8,791
1,179
0
586
23,998
8,609
0
6,033
17,038
42,453
0
L
Danzaburou
Slppysorlax
Danzaburou
13,235
8,978
0
2,015
25,009
11,074
0
6,805
17,260
0
40,486
L
19,895
10,323
0
0
19,952
8,468
0
5,933
13,261
0
56,398
L
Sobek
Zodiark13
Sobek
10,217
530
507
2,744
30,680
39,702
0
15,553
13,800
32,859
814
W
26,697
7,289
0
280
6,535
3,364
0
1,473
5,062
57,868
0
W
36,037
3,807
0
3,659
22,067
39,138
0
5,021
15,757
0
55,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,430
Gold Earned
71,640
258
Minions Killed
248
7
Camps Cleared
9
1,224,483
Distance Traveled
1,057,432
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,482
677
0
0
0
0
0
L
Susano
12,713
908
21
2
1
263,801
0
W
Baron Samedi
14,236
1,017
57
4
1
205,639
0
W
Chaac
16,295
1,164
74
5
1
307,276
0
L
Scylla
12,981
927
74
5
0
238,510
0
L
Danzaburou
12,857
918
43
3
0
239,213
0
L
Skadi
14,454
1,032
69
5
5
242,799
0
L
Sobek
13,425
959
51
4
1
240,160
0
W
Nu Wa
14,827
1,059
73
5
2
242,117
0
W
Achilles
16,800
1,200
44
3
5
302,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role