Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hera
Hera
Flipskully27
Hera
Level 128
God Stats
0W - 1L
1,746 SR
Queue Stats
54W - 44L
1,586 Elo+
Party 2
Ah Puch
Ah Puch
Kronev
Ah Puch
Level 116
God Stats
5W - 3L
1,748 SR
Queue Stats
57W - 52L
1,619 Elo+
Party 3
Ymir
Ymir
Psytron
Ymir
Level 150
God Stats
11W - 8L
1,561 SR
Queue Stats
433W - 418L
1,508 Elo+
Solo
Gilgamesh
Gilgamesh
XboxFromZero
Gilgamesh
Level 106
God Stats
3W - 2L
1,669 SR
Queue Stats
46W - 33L
1,600 Elo+
Party 2
Team Averages
Level 129
1,645 SR
1,563 Elo+

VS

Team Averages
Level 146
1,452 SR
1,574 Elo+
Thanatos
Thanatos
COOKEDxSNOW
Thanatos
Level 107
God Stats
1W - 1L
1,319 SR
Queue Stats
91W - 74L
1,573 Elo+
Party 1
Atlas
Atlas
Frankdaddyjr
Atlas
Level 154
God Stats
3W - 1L
1,601 SR
Queue Stats
89W - 72L
1,622 Elo+
Party 1
Anubis
Anubis
FrodoWithABeard
Anubis
Level 171
God Stats
1W - 0L
1,666 SR
Queue Stats
21W - 23L
1,539 Elo+
Solo
Tiamat
Tiamat
SilronOaken1
Tiamat
Level 108
God Stats
1W - 2L
1,226 SR
Queue Stats
27W - 24L
1,596 Elo+
Party 1
Ganesha
Ganesha
bram056
Ganesha
Level 192
God Stats
1W - 0L
1,447 SR
Queue Stats
30W - 35L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
0 / 5 / 6
7,407
673
7,754
14,163
10,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 5 / 3
8,075
734
8,207
8,779
2,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
Kronev
Ah Puch
15
2 / 2 / 5
8,698
791
12,922
5,131
1,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
Psytron
Ymir
14
3 / 3 / 2
7,876
716
5,023
8,679
9,548
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilgamesh
XboxFromZero
Gilgamesh
16
2 / 2 / 4
8,979
816
9,663
15,295
15,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
COOKEDxSNOW
Thanatos
16
12 / 2 / 3
10,024
911
11,141
15,546
7,932
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 2 / 11
8,574
779
7,900
10,857
12,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 3 / 9
8,900
809
12,766
9,417
6,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
16
1 / 0 / 12
8,539
776
8,531
5,717
4,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
bram056
Ganesha
15
0 / 2 / 6
8,460
769
3,075
9,648
9,835
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
58
8
Kills
17
17
Deaths
9
20
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
5
6
0.6
W
Thanatos
COOKEDxSNOW
Thanatos
12
2
3
6.75
L
1
5
3
0.5
W
1
2
11
3.25
W
3
3
9
2.5
L
Ah Puch
Kronev
Ah Puch
2
2
5
2.25
L
Ymir
Psytron
Ymir
3
3
2
1.33
W
Tiamat
1
0
12
7
L
Gilgamesh
XboxFromZero
Gilgamesh
2
2
4
2
W
Ganesha
bram056
Ganesha
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,569
Damage
43,413
52,047
Taken
51,185
40,716
Mitigated
40,262
14,398
Healing
27,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,754
459
1,827
3,302
14,163
10,801
0
8,073
5,905
18,719
0
W
Thanatos
COOKEDxSNOW
Thanatos
11,141
1,502
1,467
10,236
15,546
7,932
0
7,995
7,013
0
14,179
L
8,207
1,569
1,192
1,134
8,779
2,947
96
5,820
2,959
19,896
0
W
7,900
3,144
2,579
2,874
10,857
12,011
0
6,999
3,311
14,458
0
W
12,766
805
332
3,483
9,417
6,379
76
6,716
2,217
37,206
0
L
Ah Puch
Kronev
Ah Puch
12,922
200
0
1,049
5,131
1,979
294
2,944
2,187
23,888
0
L
Ymir
Psytron
Ymir
5,023
286
0
398
8,679
9,548
0
6,086
2,593
7,558
0
W
Tiamat
8,531
1,026
2,049
2,364
5,717
4,105
117
4,336
1,125
21,467
0
L
Gilgamesh
XboxFromZero
Gilgamesh
9,663
1,051
1,420
4,076
15,295
15,441
0
9,164
6,131
0
19,566
W
Ganesha
bram056
Ganesha
3,075
74
908
1,384
9,648
9,835
0
5,456
3,613
8,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,035
Gold Earned
44,497
117
Minions Killed
131
0
Camps Cleared
0
1,063,448
Distance Traveled
1,098,299
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,407
673
12
1
0
203,858
0
W
Thanatos
10,024
911
16
1
0
242,971
0
L
Hera
8,075
734
43
4
0
192,115
0
W
Atlas
8,574
779
13
1
0
229,082
0
W
Anubis
8,900
809
63
6
0
188,915
0
L
Ah Puch
8,698
791
36
3
0
220,576
0
L
Ymir
7,876
716
9
1
0
205,418
0
W
Tiamat
8,539
776
38
3
0
229,456
0
L
Gilgamesh
8,979
816
17
2
0
241,481
0
W
Ganesha
8,460
769
1
0
0
207,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role