Player Matchup

Jormungandr
Jormungandr
KamiTorei
Jormungandr
Level 57
God Stats
6W - 1L
1,766 SR
Queue Stats
107W - 90L
1,610 Elo+
Party 1
Ix Chel
Ix Chel
nuthinbutloki
Ix Chel
Level 26
God Stats
3W - 2L
1,594 SR
Queue Stats
18W - 18L
1,559 Elo+
Party 1
Skadi
Skadi
promiser23
Skadi
Level 66
God Stats
18W - 37L
1,262 SR
Queue Stats
34W - 85L
1,166 Elo+
Solo
Team Averages
Level 50
1,541 SR
1,445 Elo+

VS

Team Averages
Level 74
1,600 SR
1,558 Elo+
Fafnir
Fafnir
Allguysquirt
Fafnir
Level 48
God Stats
2W - 0L
1,802 SR
Queue Stats
8W - 5L
1,552 Elo+
Party 2
Guan Yu
Guan Yu
Dually29
Guan Yu
Level 29
God Stats
2W - 0L
1,516 SR
Queue Stats
10W - 6L
1,546 Elo+
Party 2
Scylla
Scylla
Tropicul
Scylla
Level 145
God Stats
4W - 5L
1,481 SR
Queue Stats
124W - 102L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KamiTorei
Jormungandr
12
1 / 1 / 3
9,442
726
11,737
14,942
15,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
12
3 / 5 / 1
9,653
743
11,154
10,509
3,898
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
11
0 / 7 / 2
8,783
676
4,681
11,225
3,488
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
12
2 / 2 / 9
10,034
772
5,911
13,442
17,001
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
Dually29
Guan Yu
13
3 / 2 / 10
10,068
774
4,480
13,029
10,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
Tropicul
Scylla
15
8 / 0 / 3
10,961
843
20,201
10,076
4,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
4
Kills
13
13
Deaths
4
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fafnir
2
2
9
3.25
W
Guan Yu
Dually29
Guan Yu
3
2
10
4
L
Jormungandr
KamiTorei
Jormungandr
1
1
3
2.5
W
Scylla
Tropicul
Scylla
8
0
3
9.5
L
Ix Chel
3
5
1
0.7
L
Skadi
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,572
Damage
30,592
36,676
Taken
36,547
22,976
Mitigated
31,698
3,407
Healing
7,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
5,911
1,081
0
1,374
13,442
17,001
117
8,383
5,059
14,419
0
W
Guan Yu
Dually29
Guan Yu
4,480
199
796
3,244
13,029
10,104
0
7,466
5,563
0
25,402
L
Jormungandr
KamiTorei
Jormungandr
11,737
1,804
0
1,400
14,942
15,590
0
10,206
4,311
41,778
0
W
Scylla
Tropicul
Scylla
20,201
2,207
0
2,058
10,076
4,593
371
7,625
2,451
65,258
0
L
Ix Chel
11,154
806
677
1,330
10,509
3,898
0
7,500
2,723
41,004
0
L
Skadi
4,681
1,870
0
0
11,225
3,488
84
7,919
3,018
7
36,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,878
Gold Earned
31,063
155
Minions Killed
134
0
Camps Cleared
0
635,815
Distance Traveled
688,924
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,034
772
19
1
0
224,403
0
W
Guan Yu
10,068
774
32
2
0
235,052
0
L
Jormungandr
9,442
726
46
4
0
247,059
4
W
Scylla
10,961
843
83
6
0
229,469
0
L
Ix Chel
9,653
743
58
4
0
224,496
0
L
Skadi
8,783
676
51
4
0
164,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role