Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
CARO23KOA
Artio
Level 168
God Stats
3W - 1L
1,807 SR
Queue Stats
276W - 298L
1,590 Elo+
Party 1
Ne Zha
Ne Zha
Ghoulish_Twizzle
Ne Zha
Level 159
God Stats
1W - 3L
1,527 SR
Queue Stats
127W - 125L
1,479 Elo+
Party 3
Bellona
Bellona
Ghoulish_Yokai
Bellona
Level 148
God Stats
2W - 3L
1,435 SR
Queue Stats
97W - 102L
1,429 Elo+
Party 3
Nu Wa
Nu Wa
TheShadow116
Nu Wa
Level 155
God Stats
2W - 1L
1,827 SR
Queue Stats
57W - 71L
1,535 Elo+
Party 1
Team Averages
Level 151
1,619 SR
1,507 Elo+

VS

Team Averages
Level 125
1,633 SR
1,503 Elo+
Achilles
Achilles
Gramak
Achilles
Level 158
God Stats
6W - 3L
1,635 SR
Queue Stats
213W - 216L
1,515 Elo+
Party 2
Sol
Sol
LinseaLou
Sol
Level 124
God Stats
22W - 18L
1,582 SR
Queue Stats
276W - 264L
1,514 Elo+
Party 2
Chaac
Chaac
TheHeavenz
Chaac
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,417 Elo+
Party 2
Neith
Neith
Valkiriyan
Neith
Level 149
God Stats
4W - 0L
1,779 SR
Queue Stats
31W - 13L
1,657 Elo+
Party 2
Nemesis
Nemesis
zero56
Nemesis
Level 126
God Stats
10W - 5L
1,671 SR
Queue Stats
308W - 294L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
9
1 / 2 / 1
5,635
512
3,469
8,379
3,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
CARO23KOA
Artio
9
1 / 5 / 3
5,770
525
1,403
11,089
5,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 3 / 1
6,253
568
4,869
10,090
3,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 3 / 1
5,833
530
3,561
11,422
7,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 4 / 0
6,039
549
5,554
6,644
1,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Gramak
Achilles
10
3 / 1 / 4
6,003
546
8,588
9,880
7,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

10
4 / 3 / 2
6,786
617
8,459
6,618
1,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
10
2 / 1 / 4
6,254
569
4,376
6,567
3,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
12
3 / 1 / 0
7,299
664
6,759
6,411
3,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
zero56
Nemesis
13
5 / 1 / 1
7,334
667
5,300
9,065
3,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
6
Kills
17
17
Deaths
7
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
2
1
0.75
L
Artio
CARO23KOA
Artio
1
5
3
0.5
L
2
3
1
0.83
L
1
3
1
0.5
W
Achilles
Gramak
Achilles
3
1
4
5
W
4
3
2
1.67
W
Chaac
2
1
4
4
L
1
4
0
0.25
W
Neith
3
1
0
3
W
Nemesis
zero56
Nemesis
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,856
Damage
33,482
47,624
Taken
38,541
21,540
Mitigated
18,841
13,538
Healing
11,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
3,469
2,456
0
2,405
8,379
3,022
0
2,309
6,070
0
33,596
L
Artio
CARO23KOA
Artio
1,403
276
80
2,018
11,089
5,950
0
5,156
5,933
6,929
0
L
4,869
1,193
0
4,274
10,090
3,565
0
916
9,174
0
37,062
L
3,561
1,440
0
4,264
11,422
7,155
0
0
11,422
0
29,045
W
Achilles
Gramak
Achilles
8,588
2,019
0
3,006
9,880
7,337
0
1,332
8,548
0
29,144
W
8,459
4,587
0
2,165
6,618
1,888
903
1,120
5,498
48,855
4,768
W
Chaac
4,376
1,469
0
2,464
6,567
3,392
0
2,048
4,519
0
36,786
L
5,554
1,985
0
497
6,644
1,848
0
0
6,644
40,187
0
W
Neith
6,759
2,793
0
2,966
6,411
3,008
0
185
6,226
0
51,429
W
Nemesis
zero56
Nemesis
5,300
2,793
0
1,295
9,065
3,216
0
2,272
6,793
0
61,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,530
Gold Earned
33,676
287
Minions Killed
375
0
Camps Cleared
0
1,080,191
Distance Traveled
1,113,440
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,635
512
72
7
0
210,666
0
L
Artio
5,770
525
11
1
0
212,784
3
L
Ne Zha
6,253
568
71
6
0
238,024
0
L
Bellona
5,833
530
51
5
0
207,063
2
W
Achilles
6,003
546
31
3
0
247,030
0
W
Sol
6,786
617
88
8
0
202,792
1
W
Chaac
6,254
569
72
7
0
208,307
0
L
Nu Wa
6,039
549
82
7
0
211,654
1
W
Neith
7,299
664
91
8
0
203,865
2
W
Nemesis
7,334
667
93
8
0
251,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role