Player Matchup

Thanatos
Thanatos
Armonied
Thanatos
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
SillyKraken
Cthulhu
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,785 Elo+
Party 2
Scylla
Scylla
Thanacity
Scylla
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,651 Elo+
Party 2
Team Averages
Level 96
1,500 SR
1,645 Elo+

VS

Team Averages
Level 128
1,560 SR
1,494 Elo+
Loki
Loki
BeagsSnipes
Loki
Level 110
God Stats
2W - 0L
1,443 SR
Queue Stats
203W - 198L
1,479 Elo+
Party 1
Janus
Janus
IWavyChicken
Janus
Level 121
God Stats
15W - 16L
1,471 SR
Queue Stats
116W - 120L
1,532 Elo+
Solo
Erlang Shen
Erlang Shen
ZWarrior0311
Erlang Shen
Level 154
God Stats
2W - 1L
1,766 SR
Queue Stats
149W - 159L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Armonied
Thanatos
11
3 / 6 / 2
9,149
762
7,096
11,183
4,427
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Cthulhu
SillyKraken
Cthulhu
13
0 / 2 / 5
8,838
737
6,388
11,770
11,065
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
Thanacity
Scylla
11
1 / 7 / 2
8,719
727
2,595
8,641
2,898
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 8
10,409
867
7,578
6,737
1,925
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
5 / 2 / 8
10,674
890
10,422
4,208
1,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
ZWarrior0311
Erlang Shen
14
4 / 0 / 9
10,175
848
8,418
11,857
10,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
4
Kills
15
15
Deaths
5
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Armonied
Thanatos
3
6
2
0.67
W
6
3
8
3.33
W
5
2
8
4.5
L
Cthulhu
SillyKraken
Cthulhu
0
2
5
1.25
L
Scylla
Thanacity
Scylla
1
7
2
0.29
W
Erlang Shen
ZWarrior0311
Erlang Shen
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,079
Damage
26,418
31,594
Taken
22,802
18,390
Mitigated
14,082
5,380
Healing
5,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Armonied
Thanatos
7,096
1,704
0
4,125
11,183
4,427
0
4,062
6,885
0
20,523
W
7,578
1,046
0
503
6,737
1,925
0
2,104
4,633
0
31,195
W
10,422
285
160
478
4,208
1,428
0
2,081
2,127
56,492
0
L
Cthulhu
SillyKraken
Cthulhu
6,388
358
425
830
11,770
11,065
0
2,824
8,683
26,873
0
L
Scylla
Thanacity
Scylla
2,595
388
0
0
8,641
2,898
0
3,038
5,203
24,126
0
W
Erlang Shen
ZWarrior0311
Erlang Shen
8,418
4,871
0
4,222
11,857
10,729
182
5,067
6,790
0
26,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,706
Gold Earned
31,258
114
Minions Killed
160
0
Camps Cleared
0
621,944
Distance Traveled
742,983
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,149
762
26
2
0
234,814
0
W
Loki
10,409
867
37
3
0
260,920
4
W
Janus
10,674
890
87
7
0
243,105
0
L
Cthulhu
8,838
737
50
4
0
226,615
0
L
Scylla
8,719
727
38
3
0
160,515
0
W
Erlang Shen
10,175
848
36
3
0
238,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role