Player Matchup

Mercury
Mercury
 
Mercury
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
EREN_YEETER69
Osiris
Level 99
God Stats
3W - 2L
1,694 SR
Queue Stats
112W - 109L
1,521 Elo+
Solo
Izanami
Izanami
Ranthis211
Izanami
Level 63
God Stats
4W - 6L
1,443 SR
Queue Stats
84W - 75L
1,502 Elo+
Party 1
Kumbhakarna
Kumbhakarna
StringyDingy
Kumbhakarna
Level 50
God Stats
3W - 4L
1,626 SR
Queue Stats
45W - 48L
1,417 Elo+
Party 1
Anubis
Anubis
WhyFeedSoMuch
Anubis
Level 71
God Stats
52W - 40L
1,496 SR
Queue Stats
295W - 260L
1,554 Elo+
Solo
Team Averages
Level 70
1,552 SR
1,499 Elo+

VS

Team Averages
Level 107
1,510 SR
1,480 Elo+
Morgan Le Fay
Morgan Le Fay
Alimpnoodle8309
Morgan Le Fay
Level 84
God Stats
6W - 3L
1,498 SR
Queue Stats
218W - 227L
1,427 Elo+
Party 3
Sol
Sol
GigaMaelstrom
Sol
Level 109
God Stats
13W - 5L
1,762 SR
Queue Stats
141W - 122L
1,525 Elo+
Party 2
Tsukuyomi
Tsukuyomi
IanNaut357
Tsukuyomi
Level 128
God Stats
8W - 7L
1,510 SR
Queue Stats
218W - 229L
1,433 Elo+
Party 3
Jing Wei
Jing Wei
MissingLunch
Jing Wei
Level 109
God Stats
18W - 29L
1,428 SR
Queue Stats
200W - 198L
1,506 Elo+
Party 2
Sobek
Sobek
Montreve
Sobek
Level 106
God Stats
1W - 3L
1,351 SR
Queue Stats
154W - 160L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
3 / 2 / 1
7,580
505
4,496
11,765
3,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 0 / 0
8,660
577
7,406
14,167
13,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
Ranthis211
Izanami
11
0 / 5 / 0
6,694
446
6,564
10,484
3,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kumbhakarna
StringyDingy
Kumbhakarna
11
1 / 2 / 2
6,924
462
4,465
10,353
9,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
6 / 2 / 3
9,483
632
11,686
9,798
5,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Alimpnoodle8309
Morgan Le Fay
13
0 / 5 / 1
7,907
527
6,915
11,315
3,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 1 / 1
8,510
567
9,794
9,780
4,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
IanNaut357
Tsukuyomi
15
9 / 3 / 1
9,431
629
10,833
11,242
4,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
MissingLunch
Jing Wei
13
1 / 1 / 5
7,938
529
5,343
8,451
3,158
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
Montreve
Sobek
10
1 / 2 / 5
7,279
485
3,499
13,430
10,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
11
Kills
11
11
Deaths
12
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
2
1
1.75
W
Morgan Le Fay
Alimpnoodle8309
Morgan Le Fay
0
5
1
0.1
L
1
0
0
1
W
0
1
1
0.5
W
Tsukuyomi
IanNaut357
Tsukuyomi
9
3
1
3.17
W
Jing Wei
MissingLunch
Jing Wei
1
1
5
3.5
W
Sobek
Montreve
Sobek
1
2
5
1.75
L
Izanami
Ranthis211
Izanami
0
5
0
0
L
Kumbhakarna
StringyDingy
Kumbhakarna
1
2
2
1
L
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,617
Damage
36,384
56,567
Taken
54,218
35,055
Mitigated
26,144
17,408
Healing
20,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,496
1,649
0
712
11,765
3,736
0
1,697
10,068
0
47,838
W
Morgan Le Fay
Alimpnoodle8309
Morgan Le Fay
6,915
589
0
1,480
11,315
3,504
450
7,305
4,010
65,315
0
L
7,406
2,844
0
7,550
14,167
13,241
0
8,229
5,938
0
68,334
W
9,794
3,531
0
6,250
9,780
4,618
988
0
9,780
63,847
6,593
W
Tsukuyomi
IanNaut357
Tsukuyomi
10,833
2,279
0
4,211
11,242
4,218
0
3,435
7,807
0
51,020
W
Jing Wei
MissingLunch
Jing Wei
5,343
3,797
0
3,830
8,451
3,158
232
2,129
6,322
0
60,026
W
Sobek
Montreve
Sobek
3,499
383
152
4,800
13,430
10,646
0
3,642
9,788
10,198
0
L
Izanami
Ranthis211
Izanami
6,564
4,782
0
2,835
10,484
3,159
705
1,518
8,966
0
62,668
L
Kumbhakarna
StringyDingy
Kumbhakarna
4,465
547
138
2,072
10,353
9,882
133
3,388
6,965
17,034
0
L
11,686
63
0
4,101
9,798
5,037
0
4,613
5,185
96,331
1,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,341
Gold Earned
41,065
446
Minions Killed
429
0
Camps Cleared
0
1,537,942
Distance Traveled
1,424,595
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,580
505
62
4
0
349,260
0
W
Morgan Le Fay
7,907
527
101
7
0
267,292
0
L
Osiris
8,660
577
114
8
0
306,462
0
W
Sol
8,510
567
130
9
0
247,078
0
W
Tsukuyomi
9,431
629
80
5
0
302,973
2
W
Jing Wei
7,938
529
112
7
0
315,633
0
W
Sobek
7,279
485
6
0
0
291,619
5
L
Izanami
6,694
446
100
7
0
287,012
0
L
Kumbhakarna
6,924
462
18
1
0
313,823
0
L
Anubis
9,483
632
152
10
0
281,385
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role