Player Matchup

Charon
Charon
Lesky2000
Charon
Level 69
God Stats
1W - 0L
1,479 SR
Queue Stats
21W - 19L
1,468 Elo+
Party 2
Mulan
Mulan
PistolaMonster
Mulan
Level 100
God Stats
3W - 1L
1,612 SR
Queue Stats
17W - 19L
1,426 Elo+
Party 2
Vulcan
Vulcan
Splogin
Vulcan
Level 129
God Stats
1W - 2L
1,708 SR
Queue Stats
24W - 26L
1,449 Elo+
Party 2
Team Averages
Level 99
1,600 SR
1,447 Elo+

VS

Team Averages
Level 93
1,410 SR
1,209 Elo+
Horus
Horus
Arson_Krystal
Horus
Level 59
God Stats
0W - 1L
1,700 SR
Queue Stats
0W - 2L
1,215 Elo+
Party 1
Discordia
Discordia
TaubeMeister
Discordia
Level 107
God Stats
0W - 1L
1,378 SR
Queue Stats
0W - 2L
1,261 Elo+
Party 1
Artemis
Artemis
themadmexicano
Artemis
Level 112
God Stats
0W - 2L
1,153 SR
Queue Stats
0W - 3L
1,152 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Lesky2000
Charon
12
3 / 1 / 6
9,802
817
5,818
10,810
10,908
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
4 / 3 / 7
9,526
794
7,943
15,053
14,702
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
Splogin
Vulcan
14
5 / 0 / 6
10,779
898
18,656
4,930
2,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 3
8,437
703
2,181
14,205
8,582
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Discordia
TaubeMeister
Discordia
10
2 / 4 / 1
8,634
720
7,638
7,832
2,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

11
1 / 4 / 2
8,741
728
10,537
13,791
5,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
12
Kills
4
4
Deaths
12
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Charon
Lesky2000
Charon
3
1
6
6
W
4
3
7
2.5
W
Vulcan
Splogin
Vulcan
5
0
6
8
L
Discordia
TaubeMeister
Discordia
2
4
1
0.63
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,417
Damage
20,356
30,793
Taken
35,828
27,765
Mitigated
16,866
2,564
Healing
5,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,181
1,178
1,260
1,133
14,205
8,582
0
9,420
4,785
0
8,513
W
Charon
Lesky2000
Charon
5,818
893
0
578
10,810
10,908
14
2,393
8,417
19,738
925
W
7,943
685
0
1,486
15,053
14,702
0
3,701
11,352
0
16,428
W
Vulcan
Splogin
Vulcan
18,656
9,013
0
500
4,930
2,155
1,170
1,942
2,988
74,261
0
L
Discordia
TaubeMeister
Discordia
7,638
612
0
100
7,832
2,824
0
4,720
3,112
42,034
0
L
10,537
4,363
234
2,998
13,791
5,460
0
9,757
4,034
0
34,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,107
Gold Earned
25,812
126
Minions Killed
96
0
Camps Cleared
0
680,980
Distance Traveled
620,782
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,437
703
9
1
0
216,769
0
W
Charon
9,802
817
24
2
0
224,570
0
W
Mulan
9,526
794
10
1
0
207,528
0
W
Vulcan
10,779
898
92
8
0
248,882
0
L
Discordia
8,634
720
53
4
0
197,069
5
L
Artemis
8,741
728
34
3
0
206,944
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role