Player Matchup

Sol
Sol
APRockzz
Sol
Level 105
God Stats
5W - 3L
1,479 SR
Queue Stats
37W - 59L
1,299 Elo+
Party 2
Khepri
Khepri
Illusions KC
Khepri
Level 128
God Stats
3W - 2L
1,353 SR
Queue Stats
36W - 67L
1,280 Elo+
Party 2
Merlin
Merlin
MerlinEX_
Merlin
Level 15
God Stats
1W - 1L
1,429 SR
Queue Stats
7W - 8L
1,348 Elo+
Party 2
Da Ji
Da Ji
QarryPotter
Da Ji
Level 145
God Stats
3W - 0L
1,500 SR
Queue Stats
163W - 153L
1,460 Elo+
Party 3
Chaac
Chaac
fvelasqueze
Chaac
Level 98
God Stats
12W - 13L
1,581 SR
Queue Stats
210W - 193L
1,472 Elo+
Party 3
Team Averages
Level 98
1,468 SR
1,372 Elo+

VS

Team Averages
Level 95
1,433 SR
1,397 Elo+
Osiris
Osiris
Blaiddyd776
Osiris
Level 106
God Stats
3W - 7L
1,338 SR
Queue Stats
317W - 324L
1,360 Elo+
Solo
Hera
Hera
Lulisson
Hera
Level 107
God Stats
0W - 1L
1,182 SR
Queue Stats
81W - 81L
1,475 Elo+
Solo
Sobek
Sobek
Pogz456
Sobek
Level 22
God Stats
3W - 1L
1,833 SR
Queue Stats
35W - 41L
1,353 Elo+
Party 1
Mercury
Mercury
breek31
Mercury
Level 128
God Stats
2W - 4L
1,459 SR
Queue Stats
33W - 43L
1,410 Elo+
Solo
Neith
Neith
iFartMaster69
Neith
Level 110
God Stats
2W - 4L
1,353 SR
Queue Stats
26W - 28L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 10
9,699
571
19,130
11,839
5,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Khepri
12
4 / 2 / 6
7,633
449
5,378
9,562
4,663
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Merlin
MerlinEX_
Merlin
13
2 / 6 / 5
8,593
505
7,889
11,618
4,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
9 / 0 / 4
9,913
583
9,818
14,568
6,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
6 / 2 / 4
9,575
563
14,783
16,874
14,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
1 / 8 / 3
8,315
489
10,514
23,511
24,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hera
13
3 / 5 / 2
8,334
490
9,542
11,991
3,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sobek
Pogz456
Sobek
11
1 / 6 / 3
7,597
447
3,210
18,917
20,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
breek31
Mercury
14
6 / 2 / 2
9,597
565
11,653
15,539
6,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
0 / 6 / 0
7,254
427
5,327
12,160
4,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
21
26
Kills
11
11
Deaths
27
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
1
10
10
L
Osiris
1
8
3
0.31
W
Khepri
4
2
6
3.5
L
Hera
3
5
2
0.8
W
Merlin
MerlinEX_
Merlin
2
6
5
0.75
L
Sobek
Pogz456
Sobek
1
6
3
0.42
W
9
0
4
11
L
Mercury
breek31
Mercury
6
2
2
3.5
W
6
2
4
4
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,998
Damage
40,246
64,461
Taken
82,118
35,956
Mitigated
60,081
17,158
Healing
16,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,130
6,156
87
5,450
11,839
5,525
1,553
2,788
9,051
86,128
9,964
L
Osiris
10,514
4,821
0
4,974
23,511
24,481
150
3,327
20,184
0
53,674
W
Khepri
5,378
473
1,221
1,024
9,562
4,663
560
3,269
6,293
22,813
0
L
Hera
9,542
2,306
0
2,092
11,991
3,993
0
5,195
6,796
49,861
0
W
Merlin
MerlinEX_
Merlin
7,889
325
0
633
11,618
4,305
522
3,971
7,647
53,180
0
L
Sobek
Pogz456
Sobek
3,210
169
0
5,058
18,917
20,861
0
11,220
7,697
16,711
0
W
9,818
2,026
0
1,520
14,568
6,675
267
1,503
13,065
0
80,254
L
Mercury
breek31
Mercury
11,653
7,664
0
3,434
15,539
6,291
1,334
4,821
10,718
0
70,885
W
14,783
4,090
0
7,223
16,874
14,788
462
1,221
15,653
348
71,536
L
5,327
1,578
0
1,009
12,160
4,455
1,109
7,178
4,982
0
47,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,413
Gold Earned
41,097
432
Minions Killed
330
0
Camps Cleared
0
1,621,070
Distance Traveled
1,576,252
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,699
571
112
7
0
280,221
0
L
Osiris
8,315
489
70
4
0
273,528
4
W
Khepri
7,633
449
38
2
0
353,477
0
L
Hera
8,334
490
79
5
0
298,463
0
W
Merlin
8,593
505
83
5
0
295,660
0
L
Sobek
7,597
447
21
1
0
331,171
0
W
Da Ji
9,913
583
106
6
0
355,307
0
L
Mercury
9,597
565
88
5
0
402,122
2
W
Chaac
9,575
563
93
5
0
336,405
0
L
Neith
7,254
427
72
4
0
270,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role