Player Matchup

Bacchus
Bacchus
Awwvy
Bacchus
Level 40
God Stats
2W - 1L
1,365 SR
Queue Stats
45W - 44L
1,338 Elo+
Party 1
Shiva
Shiva
Daelan-
Shiva
Level 66
God Stats
3W - 2L
1,300 SR
Queue Stats
22W - 18L
1,171 Elo+
Party 1
Merlin
Merlin
LZR126
Merlin
Level 44
God Stats
12W - 10L
1,504 SR
Queue Stats
49W - 57L
1,386 Elo+
Solo
Ao Kuang
Ao Kuang
SoulStealer4263
Ao Kuang
Level 66
God Stats
12W - 11L
1,462 SR
Queue Stats
236W - 272L
1,466 Elo+
Solo
Artemis
Artemis
lbrodymc
Artemis
Level 84
God Stats
57W - 44L
1,506 SR
Queue Stats
195W - 198L
1,411 Elo+
Party 1
Team Averages
Level 60
1,427 SR
1,355 Elo+

VS

Team Averages
Level 84
1,538 SR
1,460 Elo+
Odin
Odin
A Yung Savag3
Odin
Level 79
God Stats
16W - 7L
1,710 SR
Queue Stats
325W - 333L
1,507 Elo+
Solo
Hou Yi
Hou Yi
Cracktivitys293
Hou Yi
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,434 Elo+
Solo
Ares
Ares
LIL_BillyBobby
Ares
Level 81
God Stats
17W - 19L
1,475 SR
Queue Stats
349W - 369L
1,440 Elo+
Solo
Baron Samedi
Baron Samedi
Liluzikev420
Baron Samedi
Level 87
God Stats
5W - 5L
1,596 SR
Queue Stats
40W - 43L
1,473 Elo+
Solo
Hun Batz
Hun Batz
tonyberegi
Hun Batz
Level 108
God Stats
1W - 2L
1,410 SR
Queue Stats
58W - 60L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Awwvy
Bacchus
9
2 / 0 / 2
6,128
613
2,330
5,682
4,518
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shiva
Daelan-
Shiva
11
0 / 0 / 1
6,040
604
4,683
6,036
4,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
LZR126
Merlin
10
0 / 0 / 0
5,452
545
406
2,490
703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ao Kuang
11
3 / 1 / 0
6,411
641
5,449
7,804
2,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
lbrodymc
Artemis
9
2 / 0 / 3
5,898
590
5,921
6,778
2,335
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,179
518
2,657
7,164
5,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

7
0 / 2 / 0
4,353
435
2,372
6,651
2,159
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

3
0 / 2 / 0
3,843
384
537
4,033
2,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
Liluzikev420
Baron Samedi
10
1 / 1 / 0
5,585
559
3,422
4,238
2,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
tonyberegi
Hun Batz
8
0 / 1 / 0
4,672
467
3,539
8,653
2,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
1
7
Kills
1
1
Deaths
7
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Bacchus
Awwvy
Bacchus
2
0
2
3
L
0
2
0
0
W
Shiva
Daelan-
Shiva
0
0
1
0.5
L
0
2
0
0
W
Merlin
LZR126
Merlin
0
0
0
0
L
Baron Samedi
Liluzikev420
Baron Samedi
1
1
0
1
W
Ao Kuang
3
1
0
3
W
Artemis
lbrodymc
Artemis
2
0
3
3.5
L
Hun Batz
tonyberegi
Hun Batz
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,789
Damage
12,527
28,790
Taken
30,739
15,173
Mitigated
15,204
9,164
Healing
8,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,657
502
0
1,746
7,164
5,344
0
1,029
5,512
0
32,849
W
Bacchus
Awwvy
Bacchus
2,330
655
0
2,218
5,682
4,518
272
1,013
4,597
15,540
0
L
2,372
1,128
0
1,576
6,651
2,159
0
614
6,037
0
20,821
W
Shiva
Daelan-
Shiva
4,683
1,031
0
1,528
6,036
4,834
0
0
6,036
0
39,453
L
537
271
0
730
4,033
2,369
0
1,529
2,504
5,525
0
W
Merlin
LZR126
Merlin
406
0
0
766
2,490
703
0
239
2,223
44,997
0
L
Baron Samedi
Liluzikev420
Baron Samedi
3,422
277
51
1,290
4,238
2,422
0
2,984
1,254
34,061
0
W
Ao Kuang
5,449
1,135
0
1,491
7,804
2,783
0
2,309
5,344
46,841
668
W
Artemis
lbrodymc
Artemis
5,921
3,237
0
3,161
6,778
2,335
1,380
147
6,631
0
39,155
L
Hun Batz
tonyberegi
Hun Batz
3,539
921
0
3,474
8,653
2,910
0
2,029
6,534
0
26,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,929
Gold Earned
23,632
313
Minions Killed
190
0
Camps Cleared
0
1,013,493
Distance Traveled
784,655
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,179
518
47
5
0
194,539
0
W
Bacchus
6,128
613
20
2
0
214,958
0
L
Hou Yi
4,353
435
30
3
0
144,275
0
W
Shiva
6,040
604
70
7
0
196,009
1
L
Ares
3,843
384
7
1
0
69,567
0
W
Merlin
5,452
545
85
9
0
181,827
0
L
Baron Samedi
5,585
559
60
6
0
177,826
2
W
Ao Kuang
6,411
641
86
9
0
241,461
0
W
Artemis
5,898
590
52
5
0
179,238
2
L
Hun Batz
4,672
467
46
5
0
198,448
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role