Player Matchup

Guan Yu
Guan Yu
Imcashews
Guan Yu
Level 157
God Stats
0W - 1L
1,459 SR
Queue Stats
89W - 65L
1,579 Elo+
Party 2
Zhong Kui
Zhong Kui
ImÐead
Zhong Kui
Level 179
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,444 Elo+
Party 2
Charon
Charon
clayz3205
Charon
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
mizouse
Ne Zha
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 29L
1,546 Elo+
Solo
Raijin
Raijin
rezzdog68
Raijin
Level 152
God Stats
1W - 3L
1,669 SR
Queue Stats
60W - 42L
1,611 Elo+
Party 2
Team Averages
Level 124
1,526 SR
1,536 Elo+

VS

Team Averages
Level 135
1,506 SR
1,569 Elo+
Chaac
Chaac
ANXlETY ATTACK
Chaac
Level 124
God Stats
15W - 10L
1,591 SR
Queue Stats
489W - 485L
1,579 Elo+
Party 1
Ra
Ra
ReactionShank
Ra
Level 128
God Stats
2W - 1L
1,190 SR
Queue Stats
64W - 56L
1,588 Elo+
Party 3
Cerberus
Cerberus
SQUEAKZx420
Cerberus
Level 149
God Stats
4W - 2L
1,598 SR
Queue Stats
782W - 763L
1,531 Elo+
Party 1
Da Ji
Da Ji
Whackrice
Da Ji
Level 144
God Stats
4W - 3L
1,511 SR
Queue Stats
410W - 392L
1,568 Elo+
Party 1
Hachiman
Hachiman
waitingword87
Hachiman
Level 130
God Stats
3W - 2L
1,640 SR
Queue Stats
60W - 54L
1,579 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Imcashews
Guan Yu
12
1 / 4 / 5
7,179
718
5,490
10,740
9,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
ImÐead
Zhong Kui
12
2 / 5 / 4
7,386
739
10,214
14,278
14,515
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Charon
clayz3205
Charon
13
1 / 4 / 5
7,726
773
5,725
11,411
12,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
mizouse
Ne Zha
14
3 / 5 / 5
7,987
799
11,761
10,226
5,697
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
rezzdog68
Raijin
14
2 / 3 / 4
7,762
776
10,008
7,098
3,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 15
8,951
895
12,438
14,988
17,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 0 / 19
8,624
862
7,456
5,898
2,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
SQUEAKZx420
Cerberus
14
4 / 3 / 16
9,569
957
5,827
15,812
16,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
Whackrice
Da Ji
15
5 / 1 / 15
8,911
891
7,357
9,334
7,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
waitingword87
Hachiman
15
7 / 1 / 13
9,439
944
15,214
11,662
5,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
99
9
Kills
21
21
Deaths
9
23
Assists
78
Player
Kills
Deaths
Assists
KDA
W
4
4
15
2.88
L
Guan Yu
Imcashews
Guan Yu
1
4
5
0.88
L
Zhong Kui
ImÐead
Zhong Kui
2
5
4
0.8
W
1
0
19
10.5
W
Cerberus
SQUEAKZx420
Cerberus
4
3
16
4
W
Da Ji
Whackrice
Da Ji
5
1
15
12.5
L
Charon
clayz3205
Charon
1
4
5
0.88
L
Ne Zha
mizouse
Ne Zha
3
5
5
1.1
L
Raijin
rezzdog68
Raijin
2
3
4
1.33
W
Hachiman
waitingword87
Hachiman
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,198
Damage
48,292
53,753
Taken
57,694
46,017
Mitigated
49,792
15,115
Healing
31,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,438
829
1,096
4,023
14,988
17,097
388
5,806
8,886
0
23,800
L
Guan Yu
Imcashews
Guan Yu
5,490
338
3,257
2,527
10,740
9,732
0
2,334
8,328
0
9,236
L
Zhong Kui
ImÐead
Zhong Kui
10,214
1,184
307
4,593
14,278
14,515
0
3,072
11,111
25,308
0
W
7,456
729
11,677
3,937
5,898
2,478
1,507
2,810
3,043
30,444
0
W
Cerberus
SQUEAKZx420
Cerberus
5,827
311
861
3,568
15,812
16,966
925
7,308
8,211
13,674
0
W
Da Ji
Whackrice
Da Ji
7,357
1,072
883
1,081
9,334
7,451
1,124
3,549
5,608
0
10,451
L
Charon
clayz3205
Charon
5,725
414
398
876
11,411
12,834
0
3,060
8,351
10,747
360
L
Ne Zha
mizouse
Ne Zha
11,761
1,585
977
1,514
10,226
5,697
0
2,533
7,581
0
19,205
L
Raijin
rezzdog68
Raijin
10,008
976
0
666
7,098
3,239
0
1,934
5,099
26,117
0
W
Hachiman
waitingword87
Hachiman
15,214
9,744
890
3,151
11,662
5,800
3,451
6,114
5,506
0
29,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,040
Gold Earned
45,494
89
Minions Killed
144
0
Camps Cleared
0
849,123
Distance Traveled
1,004,864
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,951
895
28
3
0
194,040
0
L
Guan Yu
7,179
718
10
1
0
190,127
0
L
Zhong Kui
7,386
739
17
2
0
173,900
0
W
Ra
8,624
862
38
4
0
213,401
0
W
Cerberus
9,569
957
39
4
0
193,066
0
W
Da Ji
8,911
891
8
1
0
211,021
0
L
Charon
7,726
773
7
1
0
171,599
0
L
Ne Zha
7,987
799
15
2
0
165,410
0
L
Raijin
7,762
776
40
4
0
148,087
0
W
Hachiman
9,439
944
31
3
0
193,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role