Player Matchup

Anhur
Anhur
Bishop_2049
Anhur
Level 129
God Stats
2W - 5L
1,313 SR
Queue Stats
282W - 294L
1,438 Elo+
Party 4
Arachne
Arachne
Foxspry
Arachne
Level 79
God Stats
1W - 1L
1,470 SR
Queue Stats
1W - 1L
1,676 Elo+
Party 2
Surtr
Surtr
RangerRez
Surtr
Level 129
God Stats
2W - 5L
1,478 SR
Queue Stats
11W - 8L
1,608 Elo+
Party 2
Agni
Agni
grifter0x
Agni
Level 37
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 110L
1,420 Elo+
Party 4
Zhong Kui
Zhong Kui
lukke123
Zhong Kui
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 54L
1,579 Elo+
Solo
Team Averages
Level 96
1,452 SR
1,544 Elo+

VS

Team Averages
Level 119
1,503 SR
1,455 Elo+
Anubis
Anubis
Alucard Tyrant
Anubis
Level 136
God Stats
437W - 410L
1,533 SR
Queue Stats
545W - 585L
1,511 Elo+
Party 3
Vulcan
Vulcan
Baccstab
Vulcan
Level 148
God Stats
78W - 53L
1,628 SR
Queue Stats
688W - 680L
1,515 Elo+
Solo
Fenrir
Fenrir
Metalix26
Fenrir
Level 15
God Stats
1W - 1L
1,278 SR
Queue Stats
1W - 2L
1,269 Elo+
Party 1
Nu Wa
Nu Wa
Sodesengel
Nu Wa
Level 149
God Stats
17W - 14L
1,590 SR
Queue Stats
522W - 542L
1,483 Elo+
Party 3
Odin
Odin
waffleguy45
Odin
Level 146
God Stats
4W - 2L
1,484 SR
Queue Stats
14W - 17L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
5,394
1,079
0
335
136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Foxspry
Arachne
10
0 / 1 / 3
5,911
1,182
1,358
4,073
2,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
RangerRez
Surtr
10
1 / 2 / 1
6,111
1,222
4,008
6,722
3,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Agni
10
0 / 2 / 1
5,927
1,185
2,677
3,857
1,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Zhong Kui
lukke123
Zhong Kui
12
2 / 5 / 1
7,276
1,455
7,608
9,412
6,376
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Team 1 Tickets

301

VS

Team 2 Tickets

387

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 4
6,610
1,322
3,012
4,441
2,127
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
Baccstab
Vulcan
12
6 / 0 / 2
8,023
1,605
7,483
2,712
899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Metalix26
Fenrir
11
0 / 2 / 5
6,178
1,236
3,421
4,243
2,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nu Wa
12
2 / 0 / 6
6,978
1,396
4,631
2,063
723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 0 / 10
6,576
1,315
3,636
4,690
3,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
3
Kills
10
10
Deaths
3
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
W
Vulcan
Baccstab
Vulcan
6
0
2
7
L
0
0
0
0
L
Arachne
Foxspry
Arachne
0
1
3
1.5
W
Fenrir
Metalix26
Fenrir
0
2
5
1.25
L
Surtr
RangerRez
Surtr
1
2
1
0.75
W
Nu Wa
2
0
6
5
L
Agni
0
2
1
0.25
L
Zhong Kui
lukke123
Zhong Kui
2
5
1
0.5
W
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,651
Damage
22,183
24,399
Taken
18,149
13,158
Mitigated
9,281
2,890
Healing
1,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,012
266
177
779
4,441
2,127
0
2,270
2,171
16,055
0
W
Vulcan
Baccstab
Vulcan
7,483
3,029
0
0
2,712
899
0
1,956
756
28,085
0
L
0
0
0
0
335
136
0
335
0
0
0
L
Arachne
Foxspry
Arachne
1,358
727
0
196
4,073
2,107
0
1,323
2,622
0
3,892
W
Fenrir
Metalix26
Fenrir
3,421
646
0
366
4,243
2,092
0
2,282
1,961
0
8,016
L
Surtr
RangerRez
Surtr
4,008
1,297
0
715
6,722
3,463
0
4,439
2,125
122
12,905
W
Nu Wa
4,631
1,171
0
0
2,063
723
0
987
1,076
15,936
0
L
Agni
2,677
32
0
186
3,857
1,076
0
3,065
661
12,768
0
L
Zhong Kui
lukke123
Zhong Kui
7,608
446
0
1,793
9,412
6,376
0
6,237
2,890
29,013
0
W
3,636
635
0
414
4,690
3,440
0
2,877
1,813
336
10,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,619
Gold Earned
34,365
104
Minions Killed
158
2
Camps Cleared
8
344,874
Distance Traveled
521,119
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,610
1,322
41
8
0
96,917
0
W
Vulcan
8,023
1,605
50
10
0
111,481
0
L
Anhur
5,394
1,079
0
0
0
0
0
L
Arachne
5,911
1,182
9
2
0
79,351
0
W
Fenrir
6,178
1,236
13
3
3
97,192
0
L
Surtr
6,111
1,222
20
4
2
93,817
0
W
Nu Wa
6,978
1,396
34
7
4
105,862
0
L
Agni
5,927
1,185
16
3
0
60,528
0
L
Zhong Kui
7,276
1,455
59
12
0
111,178
0
W
Odin
6,576
1,315
20
4
1
109,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role