Player Matchup

Thoth
Thoth
Gold IV
Atreyurock
Thoth
Gold IV
Level 180
God Stats
2W - 1L
1,906 SR
Queue Stats
29W - 31L
1,407 MMR
Party 2
Horus
Horus
Gold IV
BuffSpencer
Horus
Gold IV
Level 82
God Stats
0W - 1L
1,419 SR
Queue Stats
19W - 17L
1,561 MMR
Party 2
Anhur
Anhur
Gold II
L4stBull3t
Anhur
Gold II
Level 114
God Stats
2W - 9L
1,307 SR
Queue Stats
32W - 34L
1,559 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 125
1,544 SR
1,509 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 109
1,502 SR
1,789 MMR
Mulan
Mulan
Silver III
Zuzulol
Mulan
Silver III
Level 116
God Stats
1W - 1L
1,582 SR
Queue Stats
4W - 4L
1,499 MMR
Party 1
Nox
Nox
Bronze V
Zwiebelsaft1895
Nox
Bronze V
Level 88
God Stats
1W - 1L
1,349 SR
Queue Stats
5W - 4L
1,499 MMR
Party 1
Fenrir
Fenrir
Diamond I
xSebastiian
Fenrir
Diamond I
Level 124
God Stats
3W - 2L
1,576 SR
Queue Stats
138W - 88L
2,370 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
10
0 / 3 / 1
7,286
729
9,547
6,599
2,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 0
7,408
741
4,942
7,951
6,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Anhur
10
0 / 4 / 1
7,333
733
4,213
8,071
3,162
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AphroditeAchillesNe ZhaPersephoneDiscordia

VS

Bans
KuzenboKukulkanAresAgniSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Zuzulol
Mulan
12
4 / 1 / 6
8,698
870
6,272
7,462
6,964
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 0 / 9
8,457
846
6,070
5,402
2,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
12
5 / 0 / 5
8,915
892
8,053
11,430
9,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
10
10
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thoth
0
3
1
0.17
L
1
3
0
0.33
L
Anhur
0
4
1
0.13
W
Mulan
Zuzulol
Mulan
4
1
6
7
W
1
0
9
5.5
W
Fenrir
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,702
Damage
20,395
22,621
Taken
24,294
12,078
Mitigated
18,338
6,502
Healing
8,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
9,547
32
45
1,105
6,599
2,295
0
1,168
5,190
36,249
0
L
4,942
2,034
800
2,750
7,951
6,621
0
3,568
3,899
0
17,620
L
Anhur
4,213
2,414
0
1,802
8,071
3,162
0
1,645
6,097
0
23,173
W
Mulan
Zuzulol
Mulan
6,272
269
0
3,353
7,462
6,964
138
1,890
5,338
1,275
25,285
W
6,070
512
200
411
5,402
2,208
698
3,480
1,777
28,903
0
W
Fenrir
8,053
2,009
0
4,381
11,430
9,166
472
4,391
6,754
0
26,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,027
Gold Earned
26,070
111
Minions Killed
135
0
Camps Cleared
0
577,481
Distance Traveled
610,004
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,286
729
44
4
0
195,236
1
L
Horus
7,408
741
20
2
0
216,097
0
L
Anhur
7,333
733
47
5
0
166,148
0
W
Mulan
8,698
870
32
3
0
205,698
0
W
Nox
8,457
846
69
7
0
187,222
0
W
Fenrir
8,915
892
34
3
0
217,084
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role