Player Matchup

Cthulhu
Cthulhu
FeuxMocha
Cthulhu
Level 142
God Stats
1W - 2L
1,856 SR
Queue Stats
20W - 20L
1,544 Elo+
Party 3
Cliodhna
Cliodhna
LateFuzzball931
Cliodhna
Level 105
God Stats
1W - 2L
1,690 SR
Queue Stats
29W - 20L
1,625 Elo+
Party 3
Medusa
Medusa
Rubymas090
Medusa
Level 89
God Stats
9W - 10L
1,523 SR
Queue Stats
18W - 21L
1,443 Elo+
Party 1
Anubis
Anubis
Verack
Anubis
Level 114
God Stats
0W - 2L
1,642 SR
Queue Stats
3W - 6L
1,527 Elo+
Solo
Hercules
Hercules
mrJIGGLES3456
Hercules
Level 129
God Stats
15W - 10L
1,593 SR
Queue Stats
80W - 74L
1,461 Elo+
Party 1
Team Averages
Level 116
1,661 SR
1,520 Elo+

VS

Team Averages
Level 131
1,511 SR
1,492 Elo+
Heimdallr
Heimdallr
Jamesdatdude123
Heimdallr
Level 121
God Stats
2W - 3L
1,339 SR
Queue Stats
172W - 154L
1,521 Elo+
Solo
Vulcan
Vulcan
SchpaceMahrine
Vulcan
Level 126
God Stats
3W - 0L
1,582 SR
Queue Stats
51W - 47L
1,496 Elo+
Solo
Zeus
Zeus
aldo-_soto
Zeus
Level 178
God Stats
4W - 6L
1,533 SR
Queue Stats
4W - 7L
1,377 Elo+
Solo
Bellona
Bellona
opossumqueen
Bellona
Level 106
God Stats
2W - 2L
1,491 SR
Queue Stats
233W - 211L
1,540 Elo+
Party 2
Shiva
Shiva
stevedacreep
Shiva
Level 122
God Stats
9W - 7L
1,609 SR
Queue Stats
254W - 229L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FeuxMocha
Cthulhu
14
2 / 0 / 2
7,617
846
7,278
8,618
6,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cliodhna
14
1 / 2 / 0
7,582
842
5,339
7,411
3,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Medusa
Rubymas090
Medusa
12
0 / 6 / 2
6,817
757
5,485
12,118
4,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Verack
Anubis
12
1 / 2 / 0
6,828
759
4,370
4,460
2,188
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
mrJIGGLES3456
Hercules
14
3 / 1 / 3
7,698
855
8,290
11,721
8,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Jamesdatdude123
Heimdallr
13
2 / 1 / 4
7,677
853
7,263
7,839
3,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
3 / 1 / 2
7,708
856
12,383
5,007
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 2 / 1
7,276
808
4,640
4,486
1,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
opossumqueen
Bellona
13
1 / 1 / 4
6,985
776
4,567
9,270
9,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
5 / 2 / 3
7,939
882
9,465
12,006
11,382
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
7
Kills
11
11
Deaths
7
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
FeuxMocha
Cthulhu
2
0
2
3
W
Heimdallr
Jamesdatdude123
Heimdallr
2
1
4
4
L
Cliodhna
1
2
0
0.5
L
Medusa
Rubymas090
Medusa
0
6
2
0.17
W
3
1
2
4
L
Anubis
Verack
Anubis
1
2
0
0.5
W
0
2
1
0.25
L
Hercules
mrJIGGLES3456
Hercules
3
1
3
4.5
W
Bellona
opossumqueen
Bellona
1
1
4
3
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,762
Damage
38,318
44,328
Taken
38,608
24,287
Mitigated
27,908
6,286
Healing
6,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
FeuxMocha
Cthulhu
7,278
506
312
1,335
8,618
6,397
0
5,482
3,056
23,035
0
W
Heimdallr
Jamesdatdude123
Heimdallr
7,263
2,369
0
1,009
7,839
3,679
433
1,874
5,751
0
22,070
L
Cliodhna
5,339
743
0
1,112
7,411
3,034
0
1,912
5,419
0
28,622
L
Medusa
Rubymas090
Medusa
5,485
2,019
0
0
12,118
4,549
0
4,098
7,731
0
15,711
W
12,383
6,933
0
0
5,007
2,081
322
1,499
3,205
32,078
0
L
Anubis
Verack
Anubis
4,370
192
0
428
4,460
2,188
0
1,450
3,010
16,038
0
W
4,640
747
0
375
4,486
1,635
48
1,845
2,390
27,668
0
L
Hercules
mrJIGGLES3456
Hercules
8,290
2,235
0
3,099
11,721
8,119
0
4,081
7,283
0
17,848
W
Bellona
opossumqueen
Bellona
4,567
357
88
1,582
9,270
9,131
501
2,195
6,829
0
12,065
W
9,465
2,236
200
3,334
12,006
11,382
186
3,462
8,060
0
20,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,542
Gold Earned
37,585
162
Minions Killed
190
0
Camps Cleared
0
1,012,977
Distance Traveled
994,053
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,617
846
37
4
0
202,583
0
W
Heimdallr
7,677
853
32
4
0
217,475
0
L
Cliodhna
7,582
842
61
7
0
202,712
0
L
Medusa
6,817
757
21
2
0
264,726
0
W
Vulcan
7,708
856
48
5
0
208,112
0
L
Anubis
6,828
759
23
3
0
145,155
0
W
Zeus
7,276
808
58
6
0
169,766
0
L
Hercules
7,698
855
20
2
0
197,801
0
W
Bellona
6,985
776
23
3
0
203,450
2
W
Shiva
7,939
882
29
3
0
195,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role