Player Matchup

Sobek
Sobek
Corrorus
Sobek
Level 105
God Stats
0W - 2L
1,280 SR
Queue Stats
203W - 196L
1,547 Elo+
Solo
Izanami
Izanami
Genisyss
Izanami
Level 117
God Stats
7W - 6L
1,536 SR
Queue Stats
407W - 391L
1,481 Elo+
Solo
The Morrigan
The Morrigan
HiFi CloudZ
The Morrigan
Level 112
God Stats
0W - 3L
1,195 SR
Queue Stats
314W - 313L
1,472 Elo+
Solo
Tiamat
Tiamat
Ripil
Tiamat
Level 108
God Stats
1W - 1L
1,751 SR
Queue Stats
20W - 26L
1,437 Elo+
Solo
Sylvanus
Sylvanus
YouAreNotTheKing
Sylvanus
Level 89
God Stats
1W - 7L
1,288 SR
Queue Stats
197W - 195L
1,470 Elo+
Solo
Team Averages
Level 106
1,410 SR
1,481 Elo+

VS

Team Averages
Level 112
1,495 SR
1,483 Elo+
Pele
Pele
Andrewson81
Pele
Level 132
God Stats
2W - 2L
1,500 SR
Queue Stats
236W - 214L
1,563 Elo+
Party 1
Ra
Ra
KogaHimura
Ra
Level 105
God Stats
3W - 2L
1,467 SR
Queue Stats
260W - 254L
1,421 Elo+
Solo
Amaterasu
Amaterasu
MP3DSL
Amaterasu
Level 109
God Stats
1W - 1L
1,279 SR
Queue Stats
123W - 96L
1,613 Elo+
Solo
Achilles
Achilles
Qui_dit
Achilles
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 10L
1,267 Elo+
Solo
Tyr
Tyr
kainanjonah
Tyr
Level 118
God Stats
2W - 0L
1,728 SR
Queue Stats
205W - 183L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Corrorus
Sobek
15
1 / 3 / 8
8,833
883
7,451
16,715
20,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Genisyss
Izanami
16
6 / 3 / 5
9,399
940
18,973
10,960
5,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

The Morrigan
HiFi CloudZ
The Morrigan
12
1 / 4 / 7
7,397
740
7,513
7,045
3,076
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Ripil
Tiamat
13
1 / 6 / 6
7,348
735
5,681
11,200
7,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 0 / 6
7,750
775
5,260
4,751
3,656
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 10
9,123
912
8,604
12,519
5,443
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
2 / 1 / 12
9,182
918
10,161
8,921
4,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
MP3DSL
Amaterasu
17
7 / 2 / 9
9,705
971
9,942
15,442
12,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Achilles
Qui_dit
Achilles
14
5 / 3 / 6
9,008
901
9,107
13,923
11,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 4 / 13
7,806
781
5,876
10,117
10,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
66
12
Kills
16
16
Deaths
13
32
Assists
50
Player
Kills
Deaths
Assists
KDA
W
2
3
10
2.33
L
Sobek
Corrorus
Sobek
1
3
8
1.67
L
Izanami
Genisyss
Izanami
6
3
5
2.83
L
The Morrigan
HiFi CloudZ
The Morrigan
1
4
7
1.13
W
2
1
12
8
W
Amaterasu
MP3DSL
Amaterasu
7
2
9
5.75
W
Achilles
Qui_dit
Achilles
5
3
6
2.67
L
Tiamat
Ripil
Tiamat
1
6
6
0.67
L
3
0
6
6
W
0
4
13
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,878
Damage
43,690
50,671
Taken
60,922
40,004
Mitigated
43,493
15,266
Healing
30,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,604
891
1,051
3,001
12,519
5,443
1,886
4,551
7,968
0
24,227
L
Sobek
Corrorus
Sobek
7,451
627
1,406
4,325
16,715
20,551
100
3,957
12,103
14,178
0
L
Izanami
Genisyss
Izanami
18,973
12,840
0
250
10,960
5,334
1,023
2,113
8,621
0
39,286
L
The Morrigan
HiFi CloudZ
The Morrigan
7,513
1,737
285
636
7,045
3,076
241
955
5,964
13,052
3,239
W
10,161
1,159
8,953
4,380
8,921
4,365
2,119
3,184
5,651
33,712
0
W
Amaterasu
MP3DSL
Amaterasu
9,942
4,499
1,463
5,437
15,442
12,226
1,256
6,652
8,790
0
20,173
W
Achilles
Qui_dit
Achilles
9,107
2,462
1,270
3,776
13,923
11,031
1,427
5,216
8,707
0
16,378
L
Tiamat
Ripil
Tiamat
5,681
1,097
188
516
11,200
7,387
332
2,023
8,935
11,244
0
L
5,260
876
4,461
3,199
4,751
3,656
0
1,010
3,520
8,919
0
W
5,876
559
353
978
10,117
10,428
315
4,893
5,224
0
7,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,727
Gold Earned
44,824
103
Minions Killed
137
0
Camps Cleared
0
811,744
Distance Traveled
1,056,762
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,123
912
29
3
0
233,324
0
L
Sobek
8,833
883
16
2
0
183,613
0
L
Izanami
9,399
940
60
6
0
170,289
0
L
The Morrigan
7,397
740
12
1
0
160,618
0
W
Ra
9,182
918
57
6
0
220,832
0
W
Amaterasu
9,705
971
29
3
0
197,110
0
W
Achilles
9,008
901
19
2
0
209,146
1
L
Tiamat
7,348
735
12
1
0
162,288
0
L
Sylvanus
7,750
775
3
0
0
134,936
0
W
Tyr
7,806
781
3
0
0
196,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role