Player Matchup

Thanatos
Thanatos
Gold III
McNead
Thanatos
Gold III
Level 119
God Stats
0W - 2L
1,548 SR
Queue Stats
69W - 70L
1,498 MMR
Solo
Ra
Ra
Gold III
PaCarDan
Ra
Gold III
Level 124
God Stats
2W - 2L
1,542 SR
Queue Stats
113W - 116L
1,494 MMR
Solo
Osiris
Osiris
Gold III
damiannicolas
Osiris
Gold III
Level 129
God Stats
0W - 2L
1,210 SR
Queue Stats
158W - 160L
1,493 MMR
Solo
Maui
Maui
Gold II
ironsaviordij
Maui
Gold II
Level 157
God Stats
3W - 8L
1,397 SR
Queue Stats
144W - 144L
1,488 MMR
Solo
Izanami
Izanami
Gold IV
lifelikepanda
Izanami
Gold IV
Level 151
God Stats
2W - 5L
1,511 SR
Queue Stats
39W - 40L
1,484 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,442 SR
1,491 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,558 SR
1,491 MMR
Hachiman
Hachiman
Silver II
D1llig3nCe
Hachiman
Silver II
Level 66
God Stats
3W - 1L
1,882 SR
Queue Stats
9W - 7L
1,492 MMR
Solo
Sobek
Sobek
Platinum V
GRUBKILLER95
Sobek
Platinum V
Level 226
God Stats
6W - 5L
1,589 SR
Queue Stats
581W - 597L
1,478 MMR
Solo
Bellona
Bellona
Gold II
ImDaWolf_
Bellona
Gold II
Level 147
God Stats
4W - 4L
1,255 SR
Queue Stats
150W - 152L
1,496 MMR
Solo
Sol
Sol
Gold V
bye44bye44
Sol
Gold V
Level 106
God Stats
7W - 7L
1,562 SR
Queue Stats
36W - 35L
1,478 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold V
vs sugoi
Tsukuyomi
Gold V
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 11L
1,513 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
McNead
Thanatos
10
2 / 4 / 2
6,519
501
6,229
12,435
4,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
0 / 4 / 4
7,220
555
7,593
8,423
3,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 1
7,455
573
7,822
12,925
15,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
3 / 1 / 3
6,921
532
5,448
10,458
8,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
11
1 / 5 / 3
6,896
530
7,127
10,363
3,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
AthenaMaman BrigitteArachneLoki

VS

Bans
JanusAo KuangAwilixKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
D1llig3nCe
Hachiman
13
6 / 2 / 3
8,229
633
6,124
8,349
2,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
2 / 2 / 5
7,585
583
3,740
14,800
11,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
ImDaWolf_
Bellona
13
1 / 1 / 4
8,268
636
9,003
13,287
16,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
5 / 0 / 1
8,698
669
10,686
8,040
2,863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tsukuyomi
vs sugoi
Tsukuyomi
13
1 / 2 / 8
7,476
575
7,584
11,743
4,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
7
Kills
15
15
Deaths
7
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hachiman
D1llig3nCe
Hachiman
6
2
3
3.75
W
2
2
5
2.25
W
Bellona
ImDaWolf_
Bellona
1
1
4
3
L
Thanatos
McNead
Thanatos
2
4
2
0.75
L
0
4
4
0.5
W
5
0
1
5.5
L
1
1
1
1.5
L
3
1
3
4.5
L
Izanami
1
5
3
0.5
W
Tsukuyomi
vs sugoi
Tsukuyomi
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,219
Damage
37,137
54,604
Taken
56,219
36,370
Mitigated
37,818
18,948
Healing
22,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
D1llig3nCe
Hachiman
6,124
3,750
0
2,869
8,349
2,660
1,104
1,325
7,024
0
58,146
W
3,740
204
1,560
4,363
14,800
11,356
0
4,912
9,649
18,894
0
W
Bellona
ImDaWolf_
Bellona
9,003
3,206
0
3,310
13,287
16,555
0
2,149
9,993
0
60,394
L
Thanatos
McNead
Thanatos
6,229
1,842
0
6,694
12,435
4,699
0
3,794
8,592
0
43,031
L
7,593
722
317
2,194
8,423
3,706
0
4,914
3,509
64,995
0
W
10,686
4,984
0
4,688
8,040
2,863
1,215
2,192
5,848
64,891
5,677
L
7,822
2,469
0
4,094
12,925
15,429
0
1,267
10,635
0
55,996
L
5,448
1,807
0
3,034
10,458
8,745
0
3,439
6,895
17,455
0
L
Izanami
7,127
5,098
0
2,615
10,363
3,791
0
912
9,451
0
60,287
W
Tsukuyomi
vs sugoi
Tsukuyomi
7,584
2,820
0
5,484
11,743
4,384
0
3,312
8,431
0
56,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,011
Gold Earned
40,256
394
Minions Killed
419
0
Camps Cleared
0
1,302,454
Distance Traveled
1,258,169
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,229
633
88
7
0
242,933
0
W
Sobek
7,585
583
17
1
0
264,209
12
W
Bellona
8,268
636
108
8
0
212,343
0
L
Thanatos
6,519
501
56
4
0
297,576
3
L
Ra
7,220
555
125
10
0
278,280
0
W
Sol
8,698
669
115
9
0
261,058
1
L
Osiris
7,455
573
102
8
0
237,160
0
L
Maui
6,921
532
14
1
0
286,261
2
L
Izanami
6,896
530
97
7
0
203,177
0
W
Tsukuyomi
7,476
575
91
7
0
277,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role