Player Matchup

Vulcan
Vulcan
ItsGettinHeated
Vulcan
Level 137
God Stats
2W - 2L
1,690 SR
Queue Stats
61W - 64L
1,527 Elo+
Party 2
Janus
Janus
Jorge Dixon
Janus
Level 157
God Stats
1W - 1L
1,583 SR
Queue Stats
63W - 68L
1,531 Elo+
Party 2
Medusa
Medusa
RareFactor
Medusa
Level 88
God Stats
0W - 2L
1,722 SR
Queue Stats
25W - 27L
1,498 Elo+
Party 2
Horus
Horus
TheLazyPyro
Horus
Level 144
God Stats
2W - 1L
1,755 SR
Queue Stats
20W - 27L
1,508 Elo+
Party 2
Hercules
Hercules
ThundrGrip69
Hercules
Level 87
God Stats
2W - 2L
1,606 SR
Queue Stats
34W - 42L
1,491 Elo+
Party 2
Team Averages
Level 123
1,671 SR
1,511 Elo+

VS

Team Averages
Level 121
1,595 SR
1,525 Elo+
Jormungandr
Jormungandr
Drumaster20
Jormungandr
Level 72
God Stats
3W - 1L
1,698 SR
Queue Stats
134W - 128L
1,472 Elo+
Solo
Cerberus
Cerberus
PapaVolty
Cerberus
Level 131
God Stats
2W - 0L
1,673 SR
Queue Stats
15W - 10L
1,529 Elo+
Solo
Da Ji
Da Ji
Silentvipur
Da Ji
Level 158
God Stats
2W - 0L
1,726 SR
Queue Stats
78W - 77L
1,509 Elo+
Party 1
Chang'e
Chang'e
TPRjestermax
Chang'e
Level 128
God Stats
1W - 0L
1,479 SR
Queue Stats
50W - 42L
1,574 Elo+
Party 1
Kukulkan
Kukulkan
iDabzillaa
Kukulkan
Level 116
God Stats
3W - 6L
1,398 SR
Queue Stats
127W - 110L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 4
8,553
778
23,727
8,851
4,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 4 / 5
7,953
723
18,437
9,095
4,490
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
RareFactor
Medusa
12
0 / 4 / 3
6,961
633
7,046
10,840
5,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 3 / 6
7,734
703
4,203
14,027
16,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
ThundrGrip69
Hercules
14
2 / 2 / 5
7,825
711
6,784
22,520
21,154
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Drumaster20
Jormungandr
15
4 / 2 / 11
9,504
864
11,393
15,572
13,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
PapaVolty
Cerberus
15
3 / 2 / 11
9,525
866
9,932
21,749
20,835
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
5 / 3 / 8
9,056
823
13,958
14,067
8,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
TPRjestermax
Chang'e
15
2 / 2 / 11
8,639
785
8,425
15,087
7,971
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
iDabzillaa
Kukulkan
16
3 / 0 / 9
9,195
836
16,693
9,577
4,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
67
8
Kills
17
17
Deaths
9
23
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Drumaster20
Jormungandr
4
2
11
4.75
L
3
4
4
1.25
L
2
4
5
1.13
W
Cerberus
PapaVolty
Cerberus
3
2
11
4.25
L
Medusa
RareFactor
Medusa
0
4
3
0.38
W
5
3
8
3
W
Chang'e
TPRjestermax
Chang'e
2
2
11
3.75
L
1
3
6
1.33
L
Hercules
ThundrGrip69
Hercules
2
2
5
2.25
W
Kukulkan
iDabzillaa
Kukulkan
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,197
Damage
60,401
65,333
Taken
76,052
51,552
Mitigated
55,338
26,256
Healing
41,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Drumaster20
Jormungandr
11,393
1,803
983
1,105
15,572
13,784
868
10,474
4,948
26,198
0
L
23,727
11,934
602
552
8,851
4,678
50
6,696
2,155
46,263
0
L
18,437
1,819
1,959
736
9,095
4,490
224
7,036
2,059
29,487
0
W
Cerberus
PapaVolty
Cerberus
9,932
431
1,948
8,133
21,749
20,835
985
10,710
10,867
16,766
0
L
Medusa
RareFactor
Medusa
7,046
3,319
603
936
10,840
5,100
0
7,555
3,285
0
13,305
W
13,958
2,530
1,969
1,629
14,067
8,486
1,113
6,202
7,823
0
18,260
W
Chang'e
TPRjestermax
Chang'e
8,425
502
15,605
7,634
15,087
7,971
1,803
8,595
6,326
14,465
0
L
4,203
1,634
5,099
5,241
14,027
16,130
0
10,208
3,819
1,872
5,565
L
Hercules
ThundrGrip69
Hercules
6,784
1,158
443
10,085
22,520
21,154
0
14,948
7,572
0
10,222
W
Kukulkan
iDabzillaa
Kukulkan
16,693
604
1,010
1,170
9,577
4,262
2,265
6,599
2,910
44,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,026
Gold Earned
45,919
107
Minions Killed
145
0
Camps Cleared
0
1,013,615
Distance Traveled
1,028,403
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,504
864
19
2
0
186,691
0
L
Vulcan
8,553
778
54
5
0
189,695
0
L
Janus
7,953
723
27
2
0
215,526
0
W
Cerberus
9,525
866
37
3
0
225,040
0
L
Medusa
6,961
633
19
2
0
193,647
0
W
Da Ji
9,056
823
11
1
0
196,840
0
W
Chang'e
8,639
785
23
2
0
203,232
0
L
Horus
7,734
703
3
0
0
205,914
0
L
Hercules
7,825
711
4
0
0
208,833
0
W
Kukulkan
9,195
836
55
5
0
216,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role