Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
DreamG21
Atlas
Level 60
God Stats
3W - 1L
1,580 SR
Queue Stats
161W - 172L
1,463 Elo+
Party 2
Terra
Terra
Ilisana
Terra
Level 148
God Stats
2W - 1L
1,441 SR
Queue Stats
174W - 184L
1,490 Elo+
Party 2
Artemis
Artemis
KarinaWookie
Artemis
Level 138
God Stats
3W - 2L
1,627 SR
Queue Stats
236W - 231L
1,451 Elo+
Party 3
Mulan
Mulan
King12Bunny
Mulan
Level 115
God Stats
2W - 2L
1,381 SR
Queue Stats
190W - 199L
1,451 Elo+
Party 3
Team Averages
Level 122
1,506 SR
1,471 Elo+

VS

Team Averages
Level 129
1,445 SR
1,481 Elo+
Artemis
Artemis
 
Artemis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
EL x Tiburon735
Hachiman
Level 109
God Stats
2W - 2L
1,434 SR
Queue Stats
132W - 114L
1,511 Elo+
Party 1
Terra
Terra
FawltyTowels
Terra
Level 137
God Stats
1W - 3L
1,427 SR
Queue Stats
123W - 123L
1,414 Elo+
Solo
He Bo
He Bo
XBOXsine OUt844
He Bo
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 19L
1,524 Elo+
Party 1
Kuzenbo
Kuzenbo
viper_elite770
Kuzenbo
Level 149
God Stats
3W - 8L
1,365 SR
Queue Stats
582W - 580L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 3 / 5
7,486
832
6,782
9,829
5,437
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Atlas
DreamG21
Atlas
13
1 / 3 / 9
7,607
845
4,384
11,219
12,315
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Terra
Ilisana
Terra
14
1 / 0 / 10
7,207
801
2,452
7,250
5,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Artemis
KarinaWookie
Artemis
15
3 / 1 / 8
8,059
895
15,238
7,535
4,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 2 / 8
8,166
907
4,002
14,062
11,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
2 / 3 / 6
7,729
859
13,623
9,115
4,651
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hachiman
13
2 / 4 / 5
7,206
801
10,292
9,314
4,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
3 / 1 / 5
8,234
915
5,127
10,207
7,084
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
1 / 4 / 6
6,845
761
8,523
7,605
2,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 1 / 5
6,950
772
2,776
5,425
6,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
36
13
Kills
9
9
Deaths
13
40
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
3
5
1.83
L
Artemis
 
Artemis
2
3
6
1.67
W
Atlas
DreamG21
Atlas
1
3
9
1.83
L
Hachiman
2
4
5
1.13
L
3
1
5
5.5
W
Terra
Ilisana
Terra
1
0
10
6
W
Artemis
KarinaWookie
Artemis
3
1
8
7
W
5
2
8
4.5
L
1
4
6
1
L
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,858
Damage
40,341
49,895
Taken
41,666
39,302
Mitigated
24,902
18,603
Healing
15,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,782
420
677
1,747
9,829
5,437
0
3,036
6,793
0
9,214
L
Artemis
 
Artemis
13,623
5,106
540
1,104
9,115
4,651
603
2,437
6,678
0
32,536
W
Atlas
DreamG21
Atlas
4,384
927
342
1,042
11,219
12,315
234
3,547
7,672
9,000
0
L
Hachiman
10,292
5,656
927
1,233
9,314
4,075
0
1,037
8,186
0
20,576
L
5,127
463
3,985
3,698
10,207
7,084
140
1,686
8,476
11,191
0
W
Terra
Ilisana
Terra
2,452
343
6,627
3,841
7,250
5,601
175
3,035
4,215
6,318
0
W
Artemis
KarinaWookie
Artemis
15,238
5,201
533
768
7,535
4,269
1,087
1,317
6,218
0
37,980
W
4,002
658
878
2,148
14,062
11,680
216
5,491
8,571
0
11,669
L
8,523
314
561
836
7,605
2,950
0
972
6,540
13,346
0
L
2,776
1,101
1,508
1,183
5,425
6,142
18
704
4,721
4,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,525
Gold Earned
36,964
94
Minions Killed
85
0
Camps Cleared
0
859,720
Distance Traveled
872,525
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,486
832
10
1
0
189,740
0
L
Artemis
7,729
859
49
5
0
165,534
0
W
Atlas
7,607
845
16
2
0
148,969
0
L
Hachiman
7,206
801
18
2
0
182,639
0
L
Terra
8,234
915
3
0
0
197,068
0
W
Terra
7,207
801
3
0
0
170,338
0
W
Artemis
8,059
895
50
6
0
152,839
0
W
Mulan
8,166
907
15
2
0
197,834
0
L
He Bo
6,845
761
6
1
0
178,373
1
L
Kuzenbo
6,950
772
9
1
0
148,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role