Player Matchup

Merlin
Merlin
BAMBAM1116010
Merlin
Level 11
God Stats
5W - 5L
1,542 SR
Queue Stats
7W - 9L
1,344 Elo+
Party 1
Surtr
Surtr
Slientk1lla223
Surtr
Level 24
God Stats
3W - 4L
1,433 SR
Queue Stats
8W - 10L
1,297 Elo+
Party 1
Hachiman
Hachiman
SwaggerxJacker9
Hachiman
Level 67
God Stats
4W - 2L
1,352 SR
Queue Stats
8W - 11L
1,268 Elo+
Party 1
Team Averages
Level 34
1,442 SR
1,303 Elo+

VS

Team Averages
Level 45
1,563 SR
1,392 Elo+
Serqet
Serqet
ChiBearsKilla27
Serqet
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,444 Elo+
Solo
Sobek
Sobek
glaivve
Sobek
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 53L
1,422 Elo+
Party 2
Kukulkan
Kukulkan
wyd way
Kukulkan
Level 35
God Stats
2W - 2L
1,690 SR
Queue Stats
44W - 46L
1,310 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 4
7,838
713
3,974
6,778
2,507
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
4 / 1 / 3
9,102
827
7,533
7,822
5,547
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hachiman
12
3 / 0 / 4
8,891
808
8,170
4,555
1,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
7,945
722
3,344
8,545
4,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
glaivve
Sobek
11
1 / 0 / 1
8,039
731
4,347
11,087
10,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Kukulkan
wyd way
Kukulkan
11
0 / 2 / 2
8,100
736
8,716
6,607
3,019
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
7
Kills
2
2
Deaths
7
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
4
2
L
1
5
1
0.3
W
4
1
3
5.5
W
Hachiman
3
0
4
5
L
Sobek
glaivve
Sobek
1
0
1
1.5
L
Kukulkan
wyd way
Kukulkan
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,677
Damage
16,407
19,155
Taken
26,239
9,991
Mitigated
17,590
2,978
Healing
4,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,974
0
0
0
6,778
2,507
375
4,934
1,107
20,729
0
L
3,344
1,000
0
1,028
8,545
4,510
0
1,301
7,244
0
9,807
W
7,533
2,683
0
1,186
7,822
5,547
179
5,018
1,938
309
21,823
W
Hachiman
8,170
4,196
0
1,792
4,555
1,937
378
2,661
1,602
0
27,121
L
Sobek
glaivve
Sobek
4,347
299
0
2,542
11,087
10,061
0
2,286
8,801
16,640
0
L
Kukulkan
wyd way
Kukulkan
8,716
698
0
869
6,607
3,019
0
1,068
5,539
54,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,831
Gold Earned
24,084
84
Minions Killed
119
0
Camps Cleared
0
653,690
Distance Traveled
644,388
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,838
713
25
2
0
222,780
0
L
Serqet
7,945
722
22
2
0
199,441
0
W
Surtr
9,102
827
22
2
0
214,782
0
W
Hachiman
8,891
808
37
3
0
216,128
2
L
Sobek
8,039
731
14
1
0
255,315
0
L
Kukulkan
8,100
736
83
8
0
189,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role