Player Matchup

Maui
Maui
Captainkolp
Maui
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,474 Elo+
Solo
Bakasura
Bakasura
DaMurda_8
Bakasura
Level 23
God Stats
0W - 1L
1,267 SR
Queue Stats
27W - 44L
1,304 Elo+
Solo
Nox
Nox
Ghoulish_Rover
Nox
Level 47
God Stats
1W - 1L
1,610 SR
Queue Stats
9W - 7L
1,525 Elo+
Solo
Fenrir
Fenrir
KingKenny777
Fenrir
Level 69
God Stats
1W - 1L
1,835 SR
Queue Stats
87W - 122L
1,433 Elo+
Solo
Merlin
Merlin
xDamine
Merlin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,049 Elo+
Solo
Team Averages
Level 38
1,542 SR
1,357 Elo+

VS

Team Averages
Level 78
1,565 SR
1,392 Elo+
Cliodhna
Cliodhna
DollarHollar21
Cliodhna
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 62L
1,404 Elo+
Party 1
Kukulkan
Kukulkan
Filadan
Kukulkan
Level 89
God Stats
1W - 1L
1,782 SR
Queue Stats
34W - 48L
1,380 Elo+
Party 1
Chaac
Chaac
McSkater86
Chaac
Level 63
God Stats
2W - 1L
1,257 SR
Queue Stats
32W - 50L
1,348 Elo+
Party 1
Cthulhu
Cthulhu
Seizetheday4
Cthulhu
Level 29
God Stats
1W - 1L
1,301 SR
Queue Stats
42W - 59L
1,384 Elo+
Party 1
Kuzenbo
Kuzenbo
UnWantedSmokeR
Kuzenbo
Level 103
God Stats
6W - 0L
1,988 SR
Queue Stats
352W - 358L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 6
10,083
672
5,110
18,881
25,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
DaMurda_8
Bakasura
11
0 / 8 / 6
7,784
519
2,774
14,234
13,717
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

18
1 / 5 / 10
10,203
680
14,015
11,485
6,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
16
7 / 5 / 3
11,243
750
12,150
12,137
6,272
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
xDamine
Merlin
18
3 / 4 / 8
9,935
662
20,436
13,524
7,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
19
10 / 3 / 13
11,847
790
14,381
13,050
7,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Filadan
Kukulkan
19
6 / 1 / 16
11,877
792
19,028
8,603
5,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
17
5 / 3 / 18
10,841
723
11,730
24,758
28,398
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
Seizetheday4
Cthulhu
15
1 / 5 / 19
9,767
651
7,747
14,296
18,380
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

19
6 / 1 / 18
11,973
798
10,187
19,752
24,882
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
112
13
Kills
28
28
Deaths
13
33
Assists
84
Player
Kills
Deaths
Assists
KDA
L
2
6
6
0.83
L
Bakasura
DaMurda_8
Bakasura
0
8
6
0.38
W
Cliodhna
10
3
13
5.5
W
Kukulkan
Filadan
Kukulkan
6
1
16
14
L
1
5
10
1.2
L
Fenrir
7
5
3
1.7
W
Chaac
5
3
18
4.67
W
Cthulhu
Seizetheday4
Cthulhu
1
5
19
2.1
W
6
1
18
15
L
Merlin
xDamine
Merlin
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,485
Damage
63,073
70,261
Taken
80,459
59,033
Mitigated
84,183
14,765
Healing
30,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,110
1,352
998
2,488
18,881
25,398
0
9,796
9,085
9,176
0
L
Bakasura
DaMurda_8
Bakasura
2,774
1,733
371
1,367
14,234
13,717
0
7,242
6,992
0
4,438
W
Cliodhna
14,381
1,998
2,180
2,472
13,050
7,441
2,498
6,286
6,614
0
22,994
W
Kukulkan
Filadan
Kukulkan
19,028
799
866
1,394
8,603
5,082
1,482
3,826
4,777
49,181
0
L
14,015
1,437
269
1,096
11,485
6,485
0
6,846
4,639
39,731
0
L
Fenrir
12,150
4,607
724
2,448
12,137
6,272
0
6,129
6,008
0
17,858
W
Chaac
11,730
1,482
1,443
9,729
24,758
28,398
812
13,850
10,826
0
22,957
W
Cthulhu
Seizetheday4
Cthulhu
7,747
365
760
409
14,296
18,380
711
8,077
6,023
17,948
0
W
10,187
3,886
3,416
7,510
19,752
24,882
1,214
7,522
11,235
17,831
503
L
Merlin
xDamine
Merlin
20,436
1,890
272
4,732
13,524
7,161
0
6,446
7,078
44,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,248
Gold Earned
56,305
140
Minions Killed
138
0
Camps Cleared
0
1,136,162
Distance Traveled
1,482,518
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
10,083
672
9
1
0
232,922
0
L
Bakasura
7,784
519
2
0
0
179,859
0
W
Cliodhna
11,847
790
16
1
0
295,113
0
W
Kukulkan
11,877
792
66
4
0
329,727
0
L
Nox
10,203
680
56
4
0
250,319
0
L
Fenrir
11,243
750
16
1
0
245,153
0
W
Chaac
10,841
723
23
2
0
276,461
0
W
Cthulhu
9,767
651
19
1
0
262,024
0
W
Kuzenbo
11,973
798
14
1
0
319,193
0
L
Merlin
9,935
662
57
4
0
227,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role