Player Matchup

Sun Wukong
Sun Wukong
ConchaBloqueada
Sun Wukong
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,526 Elo+
Party 1
Sobek
Sobek
ElJoske
Sobek
Level 4
God Stats
2W - 1L
1,762 SR
Queue Stats
6W - 1L
1,738 Elo+
Party 1
Aphrodite
Aphrodite
Τheyoungpromise
Aphrodite
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 1
Team Averages
Level 57
1,587 SR
1,588 Elo+

VS

Team Averages
Level 58
1,364 SR
1,351 Elo+
Kukulkan
Kukulkan
Syn Javelin
Kukulkan
Level 67
God Stats
17W - 11L
1,468 SR
Queue Stats
364W - 364L
1,473 Elo+
Party 2
Artemis
Artemis
Syn Shanks
Artemis
Level 96
God Stats
11W - 13L
1,493 SR
Queue Stats
415W - 423L
1,426 Elo+
Party 2
Nemesis
Nemesis
Syn Sword
Nemesis
Level 12
God Stats
9W - 12L
1,132 SR
Queue Stats
14W - 25L
1,153 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ConchaBloqueada
Sun Wukong
14
3 / 5 / 2
10,692
713
11,352
22,550
19,628
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sobek
ElJoske
Sobek
10
0 / 9 / 2
9,199
613
2,902
16,077
13,544
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Aphrodite
14
3 / 8 / 2
11,109
741
8,646
16,764
7,091
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Syn Javelin
Kukulkan
16
7 / 0 / 15
13,129
875
21,662
6,838
2,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
Syn Shanks
Artemis
15
8 / 4 / 14
13,200
880
18,790
14,935
6,480
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Syn Sword
Nemesis
15
7 / 2 / 12
12,620
841
9,353
12,096
4,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
63
6
Kills
22
22
Deaths
6
6
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ConchaBloqueada
Sun Wukong
3
5
2
0.8
L
Sobek
ElJoske
Sobek
0
9
2
0.11
W
Kukulkan
Syn Javelin
Kukulkan
7
0
15
14.5
W
Artemis
Syn Shanks
Artemis
8
4
14
3.75
W
Nemesis
Syn Sword
Nemesis
7
2
12
6.5
L
Aphrodite
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,900
Damage
49,805
55,391
Taken
33,869
40,263
Mitigated
14,414
15,551
Healing
6,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ConchaBloqueada
Sun Wukong
11,352
2,806
0
2,770
22,550
19,628
0
8,081
14,049
0
40,338
L
Sobek
ElJoske
Sobek
2,902
341
0
411
16,077
13,544
0
6,460
9,219
5,021
0
W
Kukulkan
Syn Javelin
Kukulkan
21,662
2,264
0
1,860
6,838
2,989
252
2,043
4,795
75,249
0
W
Artemis
Syn Shanks
Artemis
18,790
10,119
0
4,266
14,935
6,480
1,380
7,205
7,730
0
51,712
W
Nemesis
Syn Sword
Nemesis
9,353
3,512
0
637
12,096
4,945
1,084
2,775
9,321
0
36,099
L
Aphrodite
8,646
621
6,421
5,949
16,764
7,091
0
5,909
10,461
39,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,000
Gold Earned
38,949
105
Minions Killed
194
0
Camps Cleared
0
746,128
Distance Traveled
857,801
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,692
713
38
3
0
283,345
0
L
Sobek
9,199
613
6
0
0
196,917
1
W
Kukulkan
13,129
875
107
7
0
304,043
0
W
Artemis
13,200
880
49
3
0
259,666
0
W
Nemesis
12,620
841
38
3
0
294,092
0
L
Aphrodite
11,109
741
61
4
0
265,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role