Player Matchup

Thor
Thor
Darkk_Abyss
Thor
Level 117
God Stats
2W - 1L
1,273 SR
Queue Stats
72W - 80L
1,472 Elo+
Party 1
King Arthur
King Arthur
Lucky_Legend18
King Arthur
Level 103
God Stats
2W - 1L
1,228 SR
Queue Stats
71W - 78L
1,489 Elo+
Party 1
Danzaburou
Danzaburou
Lyriix06
Danzaburou
Level 89
God Stats
13W - 6L
1,690 SR
Queue Stats
43W - 45L
1,493 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Wonder215
Morgan Le Fay
Level 22
God Stats
3W - 3L
1,422 SR
Queue Stats
28W - 20L
1,555 Elo+
Party 1
Arachne
Arachne
llGordoPhantomll
Arachne
Level 88
God Stats
30W - 15L
1,665 SR
Queue Stats
47W - 46L
1,514 Elo+
Party 1
Team Averages
Level 84
1,456 SR
1,504 Elo+

VS

Team Averages
Level 107
1,351 SR
1,464 Elo+
Bake Kujira
Bake Kujira
CptReck
Bake Kujira
Level 89
God Stats
8W - 7L
1,471 SR
Queue Stats
111W - 127L
1,449 Elo+
Party 2
Pele
Pele
DaPolish88
Pele
Level 103
God Stats
1W - 5L
1,232 SR
Queue Stats
69W - 67L
1,484 Elo+
Party 2
Izanami
Izanami
DatJitDamien
Izanami
Level 109
God Stats
0W - 5L
1,239 SR
Queue Stats
46W - 43L
1,534 Elo+
Solo
Jormungandr
Jormungandr
Norfph
Jormungandr
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
163W - 202L
1,465 Elo+
Party 2
Baba Yaga
Baba Yaga
TheAslepei
Baba Yaga
Level 109
God Stats
4W - 6L
1,316 SR
Queue Stats
114W - 152L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 8
10,449
550
6,198
15,837
13,944
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
Lucky_Legend18
King Arthur
18
3 / 1 / 4
12,226
643
18,599
24,521
22,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Lyriix06
Danzaburou
18
3 / 2 / 6
11,804
621
10,475
15,121
7,613
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
Wonder215
Morgan Le Fay
17
3 / 1 / 4
11,343
597
13,434
10,525
4,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
9 / 1 / 1
11,156
587
7,693
18,891
9,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
CptReck
Bake Kujira
15
2 / 6 / 1
9,156
482
16,509
23,742
31,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
1 / 7 / 1
8,573
451
8,789
21,191
8,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
DatJitDamien
Izanami
6
0 / 2 / 2
6,176
325
946
3,059
795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Jormungandr
Norfph
Jormungandr
16
4 / 3 / 0
11,069
583
14,343
17,599
25,573
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baba Yaga
TheAslepei
Baba Yaga
16
0 / 3 / 1
9,608
506
6,008
10,846
4,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
21
Kills
7
7
Deaths
21
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bake Kujira
CptReck
Bake Kujira
2
6
1
0.42
L
1
7
1
0.21
W
3
2
8
3.5
L
Izanami
DatJitDamien
Izanami
0
2
2
0.5
W
King Arthur
Lucky_Legend18
King Arthur
3
1
4
5
W
Danzaburou
Lyriix06
Danzaburou
3
2
6
3
L
Jormungandr
Norfph
Jormungandr
4
3
0
1.33
L
Baba Yaga
TheAslepei
Baba Yaga
0
3
1
0.17
W
Morgan Le Fay
Wonder215
Morgan Le Fay
3
1
4
5
W
9
1
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,399
Damage
46,595
84,895
Taken
76,437
58,521
Mitigated
71,340
31,010
Healing
13,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bake Kujira
CptReck
Bake Kujira
16,509
9,908
0
1,777
23,742
31,737
0
105
22,255
70,025
810
L
8,789
1,927
0
3,466
21,191
8,446
0
5,676
15,429
0
71,408
W
6,198
1,882
0
2,495
15,837
13,944
0
3,772
11,981
0
43,605
L
Izanami
DatJitDamien
Izanami
946
763
0
782
3,059
795
0
0
3,059
0
13,903
W
King Arthur
Lucky_Legend18
King Arthur
18,599
3,764
0
10,671
24,521
22,649
131
13,268
10,198
209
102,501
W
Danzaburou
Lyriix06
Danzaburou
10,475
5,249
0
7,187
15,121
7,613
2,299
9,035
6,035
0
96,958
L
Jormungandr
Norfph
Jormungandr
14,343
3,619
0
4,335
17,599
25,573
0
1,856
15,743
77,163
713
L
Baba Yaga
TheAslepei
Baba Yaga
6,008
152
0
2,840
10,846
4,789
0
5,991
4,855
86,707
0
W
Morgan Le Fay
Wonder215
Morgan Le Fay
13,434
1,880
0
1,832
10,525
4,803
772
4,456
6,069
101,351
0
W
7,693
4,326
0
8,825
18,891
9,512
768
3,960
14,883
0
90,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,978
Gold Earned
44,582
626
Minions Killed
531
0
Camps Cleared
0
1,909,569
Distance Traveled
1,525,310
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bake Kujira
9,156
482
105
6
0
311,892
0
L
Pele
8,573
451
105
6
0
386,413
0
W
Thor
10,449
550
51
3
0
366,991
8
L
Izanami
6,176
325
29
2
0
86,958
0
W
King Arthur
12,226
643
151
8
0
364,637
2
W
Danzaburou
11,804
621
145
8
0
384,037
4
L
Jormungandr
11,069
583
122
6
0
368,068
1
L
Baba Yaga
9,608
506
170
9
0
371,979
8
W
Morgan Le Fay
11,343
597
162
9
0
365,243
0
W
Arachne
11,156
587
117
6
0
428,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role