Player Matchup

King Arthur
King Arthur
BigSlumpy
King Arthur
Level 149
God Stats
4W - 2L
1,505 SR
Queue Stats
103W - 73L
1,545 Elo+
Party 1
Chang'e
Chang'e
FakeSerenity-
Chang'e
Level 117
God Stats
78W - 37L
1,600 SR
Queue Stats
161W - 119L
1,567 Elo+
Solo
Hades
Hades
Nightmist_64
Hades
Level 144
God Stats
13W - 5L
1,638 SR
Queue Stats
99W - 99L
1,373 Elo+
Party 1
Ix Chel
Ix Chel
Orebros
Ix Chel
Level 157
God Stats
3W - 5L
1,430 SR
Queue Stats
91W - 70L
1,528 Elo+
Party 1
Medusa
Medusa
johnisdname
Medusa
Level 124
God Stats
16W - 14L
1,531 SR
Queue Stats
72W - 76L
1,450 Elo+
Solo
Team Averages
Level 138
1,541 SR
1,492 Elo+

VS

Team Averages
Level 143
1,556 SR
1,485 Elo+
King Arthur
King Arthur
ButtClap420
King Arthur
Level 140
God Stats
3W - 3L
1,653 SR
Queue Stats
47W - 47L
1,523 Elo+
Solo
Atlas
Atlas
Morningdew007
Atlas
Level 153
God Stats
3W - 8L
1,361 SR
Queue Stats
104W - 95L
1,489 Elo+
Party 2
Serqet
Serqet
RedRoom_Romance
Serqet
Level 152
God Stats
6W - 6L
1,425 SR
Queue Stats
49W - 49L
1,465 Elo+
Solo
Medusa
Medusa
SAAAN RAY
Medusa
Level 142
God Stats
4W - 3L
1,614 SR
Queue Stats
87W - 84L
1,455 Elo+
Party 2
Baron Samedi
Baron Samedi
Vexarr
Baron Samedi
Level 127
God Stats
1W - 1L
1,726 SR
Queue Stats
70W - 60L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigSlumpy
King Arthur
12
4 / 1 / 1
7,085
644
7,896
10,985
9,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
11
3 / 0 / 1
6,497
591
5,204
8,001
2,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 0 / 2
5,301
482
3,131
5,485
2,452
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ix Chel
Orebros
Ix Chel
9
1 / 2 / 1
5,577
507
5,626
7,319
4,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
10
1 / 0 / 0
5,774
525
4,688
4,777
1,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ButtClap420
King Arthur
10
1 / 4 / 0
6,162
560
6,442
12,701
10,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 2 / 2
5,317
483
2,331
8,861
6,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 1 / 0
6,114
556
2,544
11,093
4,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
SAAAN RAY
Medusa
10
1 / 1 / 0
5,753
523
3,914
6,134
2,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Baron Samedi
Vexarr
Baron Samedi
10
0 / 1 / 0
5,634
512
3,999
4,105
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
9
Kills
3
3
Deaths
9
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BigSlumpy
King Arthur
4
1
1
4.5
L
King Arthur
ButtClap420
King Arthur
1
4
0
0.25
W
Chang'e
3
0
1
3.5
L
0
2
2
0.5
W
0
0
2
1
W
Ix Chel
Orebros
Ix Chel
1
2
1
0.75
L
1
1
0
1
L
Medusa
SAAAN RAY
Medusa
1
1
0
1
L
Baron Samedi
Vexarr
Baron Samedi
0
1
0
0
W
Medusa
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,545
Damage
19,230
36,567
Taken
42,894
21,009
Mitigated
25,397
13,476
Healing
12,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BigSlumpy
King Arthur
7,896
1,507
0
1,218
10,985
9,721
0
339
10,502
0
49,237
L
King Arthur
ButtClap420
King Arthur
6,442
851
0
3,689
12,701
10,528
0
1,508
11,193
1,168
45,601
W
Chang'e
5,204
458
242
2,712
8,001
2,446
0
517
7,353
57,193
0
L
2,331
956
0
2,111
8,861
6,476
0
3,167
5,694
17,184
0
W
3,131
171
60
4,329
5,485
2,452
0
3,586
1,899
27,795
0
W
Ix Chel
Orebros
Ix Chel
5,626
1,108
167
1,682
7,319
4,823
0
1,768
5,447
21,598
0
L
2,544
331
0
4,349
11,093
4,396
0
3,854
7,239
0
50,036
L
Medusa
SAAAN RAY
Medusa
3,914
1,546
0
1,356
6,134
2,169
0
2,532
3,602
0
44,959
L
Baron Samedi
Vexarr
Baron Samedi
3,999
188
36
1,244
4,105
1,828
0
2,900
1,205
39,382
0
W
Medusa
4,688
1,977
0
3,066
4,777
1,567
224
680
4,097
0
50,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,234
Gold Earned
28,980
319
Minions Killed
337
0
Camps Cleared
0
1,075,312
Distance Traveled
1,108,218
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,085
644
72
7
0
220,610
4
L
King Arthur
6,162
560
74
7
0
224,321
0
W
Chang'e
6,497
591
83
8
0
228,555
0
L
Atlas
5,317
483
26
2
0
197,909
1
W
Hades
5,301
482
61
6
0
212,457
0
W
Ix Chel
5,577
507
29
3
0
210,665
0
L
Serqet
6,114
556
78
7
0
267,798
3
L
Medusa
5,753
523
81
7
0
217,286
3
L
Baron Samedi
5,634
512
78
7
0
200,904
0
W
Medusa
5,774
525
74
7
0
203,025
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role