Player Matchup

Maui
Maui
CURTHOUSE_
Maui
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,387 Elo+
Solo
Bastet
Bastet
Dark_Princess829
Bastet
Level 21
God Stats
1W - 1L
1,715 SR
Queue Stats
8W - 17L
1,313 Elo+
Party 1
Bacchus
Bacchus
Horajti
Bacchus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,582 Elo+
Solo
Ix Chel
Ix Chel
SonicHedgeHogRed
Ix Chel
Level 94
God Stats
0W - 2L
1,272 SR
Queue Stats
181W - 178L
1,473 Elo+
Party 1
Erlang Shen
Erlang Shen
o_0--CALCIFER--
Erlang Shen
Level 55
God Stats
0W - 4L
1,334 SR
Queue Stats
180W - 211L
1,426 Elo+
Solo
Team Averages
Level 68
1,464 SR
1,436 Elo+

VS

Team Averages
Level 86
1,540 SR
1,452 Elo+
Nu Wa
Nu Wa
NatoJoker
Nu Wa
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,533 Elo+
Solo
Sobek
Sobek
SheriffNick
Sobek
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,384 Elo+
Solo
Danzaburou
Danzaburou
alexyuh2bad
Danzaburou
Level 82
God Stats
3W - 2L
1,405 SR
Queue Stats
64W - 94L
1,373 Elo+
Solo
Horus
Horus
bigO914
Horus
Level 129
God Stats
3W - 2L
1,551 SR
Queue Stats
305W - 324L
1,407 Elo+
Solo
Izanami
Izanami
xFalenAngelx360
Izanami
Level 48
God Stats
5W - 1L
1,746 SR
Queue Stats
184W - 186L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 12
8,693
669
7,028
13,428
14,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
4 / 4 / 7
9,184
706
9,049
13,132
6,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Bacchus
Horajti
Bacchus
17
5 / 5 / 6
9,634
741
7,945
13,558
9,556
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 3 / 7
9,325
717
15,736
14,171
7,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
o_0--CALCIFER--
Erlang Shen
17
2 / 6 / 7
9,306
716
10,914
19,371
11,604
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
NatoJoker
Nu Wa
18
9 / 5 / 8
11,002
846
19,325
12,766
7,126
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 4 / 18
10,654
820
9,944
20,242
25,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
alexyuh2bad
Danzaburou
18
4 / 1 / 12
10,541
811
12,287
9,386
5,174
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Horus
bigO914
Horus
17
2 / 5 / 15
10,225
787
5,664
18,404
14,781
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
5 / 2 / 10
10,651
819
18,215
10,642
5,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
84
16
Kills
21
21
Deaths
17
39
Assists
63
Player
Kills
Deaths
Assists
KDA
L
1
3
12
2.33
L
4
4
7
1.88
L
Bacchus
Horajti
Bacchus
5
5
6
1.6
W
Nu Wa
NatoJoker
Nu Wa
9
5
8
2.6
W
1
4
18
2.5
L
4
3
7
2.5
W
Danzaburou
alexyuh2bad
Danzaburou
4
1
12
10
W
Horus
bigO914
Horus
2
5
15
1.9
L
Erlang Shen
o_0--CALCIFER--
Erlang Shen
2
6
7
0.92
W
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,672
Damage
65,435
73,660
Taken
71,440
50,233
Mitigated
57,875
25,214
Healing
29,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,028
726
512
1,643
13,428
14,560
0
5,807
7,621
18,008
0
L
9,049
1,387
233
2,220
13,132
6,574
78
5,158
7,974
0
15,480
L
Bacchus
Horajti
Bacchus
7,945
182
661
1,049
13,558
9,556
176
5,885
7,673
22,324
0
W
Nu Wa
NatoJoker
Nu Wa
19,325
6,929
1,318
1,628
12,766
7,126
1,903
5,891
6,703
37,263
0
W
9,944
726
1,677
4,593
20,242
25,281
236
8,699
11,274
16,776
0
L
15,736
716
5,861
5,478
14,171
7,939
0
4,984
9,187
45,549
0
W
Danzaburou
alexyuh2bad
Danzaburou
12,287
3,795
1,170
3,061
9,386
5,174
756
3,760
5,626
0
29,225
W
Horus
bigO914
Horus
5,664
2,286
6,500
4,791
18,404
14,781
29
5,570
12,515
206
8,215
L
Erlang Shen
o_0--CALCIFER--
Erlang Shen
10,914
2,156
929
6,628
19,371
11,604
578
7,641
11,730
0
28,437
W
18,215
11,883
1,826
2,483
10,642
5,513
2,656
5,881
4,613
0
42,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,142
Gold Earned
53,073
166
Minions Killed
166
0
Camps Cleared
0
1,251,044
Distance Traveled
1,122,422
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
8,693
669
29
2
0
241,762
0
L
Bastet
9,184
706
19
1
0
263,636
0
L
Bacchus
9,634
741
27
2
0
240,708
0
W
Nu Wa
11,002
846
38
3
0
203,074
0
W
Sobek
10,654
820
6
0
0
232,966
0
L
Ix Chel
9,325
717
57
4
0
255,259
0
W
Danzaburou
10,541
811
46
4
0
207,255
0
W
Horus
10,225
787
7
1
0
249,811
0
L
Erlang Shen
9,306
716
34
3
0
249,679
0
W
Izanami
10,651
819
69
5
0
229,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role