Player Matchup

Osiris
Osiris
Cz_gamer_hk
Osiris
Level 191
God Stats
10W - 13L
1,368 SR
Queue Stats
1,158W - 1,141L
1,409 Elo+
Solo
Susano
Susano
LeftClickEnjoyer
Susano
Level 144
God Stats
43W - 38L
1,516 SR
Queue Stats
367W - 347L
1,502 Elo+
Solo
Janus
Janus
NBK-Afroanne
Janus
Level 143
God Stats
9W - 11L
1,500 SR
Queue Stats
26W - 16L
1,598 Elo+
Solo
Cernunnos
Cernunnos
guilhermeiv11
Cernunnos
Level 99
God Stats
1W - 2L
1,412 SR
Queue Stats
18W - 16L
1,494 Elo+
Solo
Khepri
Khepri
vFDB
Khepri
Level 81
God Stats
0W - 1L
1,277 SR
Queue Stats
77W - 84L
1,392 Elo+
Solo
Team Averages
Level 132
1,415 SR
1,479 Elo+

VS

Team Averages
Level 110
1,549 SR
1,415 Elo+
Hun Batz
Hun Batz
Boss_babuka5
Hun Batz
Level 125
God Stats
6W - 7L
1,457 SR
Queue Stats
231W - 223L
1,428 Elo+
Solo
Janus
Janus
DarioKarre
Janus
Level 140
God Stats
2W - 4L
1,560 SR
Queue Stats
33W - 40L
1,448 Elo+
Party 1
Kuzenbo
Kuzenbo
DarkThoria
Kuzenbo
Level 79
God Stats
4W - 0L
1,473 SR
Queue Stats
50W - 56L
1,463 Elo+
Solo
Achilles
Achilles
MichVolc
Achilles
Level 108
God Stats
61W - 61L
1,500 SR
Queue Stats
484W - 448L
1,422 Elo+
Solo
Izanami
Izanami
XxPablosky02xX
Izanami
Level 100
God Stats
1W - 0L
1,757 SR
Queue Stats
4W - 9L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
0 / 6 / 0
7,045
440
4,175
19,290
16,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
4 / 6 / 4
8,179
511
11,101
15,134
5,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 3 / 2
8,677
542
6,890
10,423
4,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
guilhermeiv11
Cernunnos
15
3 / 4 / 2
8,458
529
7,754
13,481
5,973
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
vFDB
Khepri
11
1 / 2 / 6
6,968
436
3,422
8,333
6,617
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Boss_babuka5
Hun Batz
15
2 / 2 / 4
8,961
560
8,540
14,899
6,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
15
5 / 2 / 5
9,505
594
9,398
10,054
3,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Kuzenbo
DarkThoria
Kuzenbo
13
5 / 2 / 11
8,637
540
10,113
15,305
19,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
MichVolc
Achilles
15
5 / 2 / 2
9,303
581
12,638
16,340
12,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
4 / 3 / 6
10,307
644
5,876
10,625
4,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
11
Kills
21
21
Deaths
11
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Boss_babuka5
Hun Batz
2
2
4
2
L
Osiris
0
6
0
0
W
Janus
5
2
5
3.75
W
Kuzenbo
DarkThoria
Kuzenbo
5
2
11
5.25
L
4
6
4
1
W
Achilles
MichVolc
Achilles
5
2
2
3
L
3
3
2
1.33
W
4
3
6
2.33
L
Cernunnos
guilhermeiv11
Cernunnos
3
4
2
1
L
Khepri
vFDB
Khepri
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,342
Damage
46,565
66,661
Taken
67,223
39,652
Mitigated
46,564
16,176
Healing
13,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Boss_babuka5
Hun Batz
8,540
1,887
0
2,239
14,899
6,408
0
1,466
13,365
0
93,090
L
Osiris
4,175
2,015
0
4,166
19,290
16,575
0
4,047
14,826
0
39,119
W
Janus
9,398
271
0
1,506
10,054
3,860
347
3,149
6,787
72,066
0
W
Kuzenbo
DarkThoria
Kuzenbo
10,113
3,978
0
1,804
15,305
19,302
371
4,009
11,091
24,487
0
L
11,101
3,434
0
5,051
15,134
5,946
0
3,170
11,745
0
50,273
W
Achilles
MichVolc
Achilles
12,638
3,184
0
5,741
16,340
12,683
36
284
16,056
0
58,159
L
6,890
84
0
1,305
10,423
4,541
0
4,281
5,739
77,265
0
W
5,876
4,338
0
2,294
10,625
4,311
4,197
997
9,612
0
83,075
L
Cernunnos
guilhermeiv11
Cernunnos
7,754
4,571
0
5,090
13,481
5,973
210
2,609
10,559
0
70,690
L
Khepri
vFDB
Khepri
3,422
692
322
242
8,333
6,617
0
3,617
4,281
18,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,327
Gold Earned
46,713
372
Minions Killed
493
0
Camps Cleared
0
1,592,270
Distance Traveled
1,652,146
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,961
560
122
8
0
337,835
0
L
Osiris
7,045
440
55
3
0
292,247
4
W
Janus
9,505
594
126
8
0
339,392
5
W
Kuzenbo
8,637
540
28
2
0
336,886
1
L
Susano
8,179
511
71
4
0
356,491
3
W
Achilles
9,303
581
78
5
0
321,239
4
L
Janus
8,677
542
120
8
0
322,332
2
W
Izanami
10,307
644
139
9
0
316,794
5
L
Cernunnos
8,458
529
108
7
0
306,816
0
L
Khepri
6,968
436
18
1
0
314,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role