Player Matchup

Hercules
Hercules
DuckOfFire
Hercules
Level 8
God Stats
1W - 1L
1,097 SR
Queue Stats
7W - 8L
1,432 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
FIRESPIDER2246
Morgan Le Fay
Level 121
God Stats
2W - 0L
1,917 SR
Queue Stats
11W - 9L
1,502 Elo+
Party 3
Fenrir
Fenrir
Halozilla29
Fenrir
Level 27
God Stats
1W - 0L
1,715 SR
Queue Stats
2W - 2L
1,421 Elo+
Party 3
Ao Kuang
Ao Kuang
Joker HOF
Ao Kuang
Level 117
God Stats
1W - 1L
1,341 SR
Queue Stats
8W - 9L
1,450 Elo+
Party 3
Apollo
Apollo
xCerealManx
Apollo
Level 118
God Stats
1W - 1L
1,262 SR
Queue Stats
75W - 61L
1,563 Elo+
Party 2
Team Averages
Level 78
1,467 SR
1,474 Elo+

VS

Team Averages
Level 90
1,480 SR
1,473 Elo+
Bacchus
Bacchus
Omens
Bacchus
Level 129
God Stats
4W - 4L
1,639 SR
Queue Stats
18W - 22L
1,477 Elo+
Party 1
Nox
Nox
Styled Upon
Nox
Level 127
God Stats
16W - 14L
1,555 SR
Queue Stats
86W - 75L
1,499 Elo+
Party 1
King Arthur
King Arthur
WoastProdigy
King Arthur
Level 129
God Stats
0W - 3L
1,252 SR
Queue Stats
27W - 28L
1,388 Elo+
Party 1
Hachiman
Hachiman
WooWoo314
Hachiman
Level 22
God Stats
0W - 5L
1,500 SR
Queue Stats
10W - 14L
1,499 Elo+
Party 1
Mulan
Mulan
chipayy
Mulan
Level 45
God Stats
4W - 8L
1,455 SR
Queue Stats
69W - 69L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DuckOfFire
Hercules
17
0 / 2 / 6
10,123
482
6,507
14,016
16,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
FIRESPIDER2246
Morgan Le Fay
20
11 / 0 / 4
13,193
628
20,585
13,957
6,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
14
1 / 5 / 9
9,709
462
5,296
19,543
18,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
Joker HOF
Ao Kuang
20
10 / 2 / 8
12,404
591
23,254
25,968
12,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
19
5 / 1 / 12
12,218
582
18,118
13,337
6,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Omens
Bacchus
16
2 / 6 / 4
10,534
502
7,901
20,424
23,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
1 / 4 / 3
10,283
490
10,818
13,897
5,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
WoastProdigy
King Arthur
17
2 / 4 / 4
11,355
541
15,619
24,638
25,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hachiman
WooWoo314
Hachiman
16
1 / 6 / 0
10,385
495
4,122
15,233
5,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
chipayy
Mulan
16
3 / 7 / 5
10,204
486
17,488
24,950
14,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
25
27
Kills
9
10
Deaths
27
39
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hercules
DuckOfFire
Hercules
0
2
6
1.5
W
Morgan Le Fay
FIRESPIDER2246
Morgan Le Fay
11
0
4
13
W
Fenrir
1
5
9
1.1
W
Ao Kuang
Joker HOF
Ao Kuang
10
2
8
7
L
Bacchus
Omens
Bacchus
2
6
4
0.67
L
1
4
3
0.63
L
King Arthur
WoastProdigy
King Arthur
2
4
4
1
L
Hachiman
WooWoo314
Hachiman
1
6
0
0.17
L
Mulan
chipayy
Mulan
3
7
5
0.79
W
Apollo
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,760
Damage
55,948
86,821
Taken
99,142
60,383
Mitigated
74,632
29,259
Healing
21,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DuckOfFire
Hercules
6,507
1,117
0
5,349
14,016
16,561
366
705
13,311
296
60,947
W
Morgan Le Fay
FIRESPIDER2246
Morgan Le Fay
20,585
1,915
0
5,296
13,957
6,877
274
5,991
7,966
123,459
0
W
Fenrir
5,296
811
0
2,795
19,543
18,262
36
5,699
13,844
0
17,791
W
Ao Kuang
Joker HOF
Ao Kuang
23,254
6,465
0
9,347
25,968
12,322
0
4,206
21,762
127,125
0
L
Bacchus
Omens
Bacchus
7,901
508
0
4,119
20,424
23,020
0
9,560
10,864
19,293
0
L
10,818
531
0
862
13,897
5,934
172
8,696
5,201
86,638
0
L
King Arthur
WoastProdigy
King Arthur
15,619
2,017
38
6,290
24,638
25,678
40
7,495
17,143
0
99,738
L
Hachiman
WooWoo314
Hachiman
4,122
2,986
0
3,775
15,233
5,338
1,444
3,188
12,045
0
77,140
L
Mulan
chipayy
Mulan
17,488
2,747
0
6,676
24,950
14,662
0
15,106
9,844
564
101,669
W
Apollo
18,118
11,779
0
6,472
13,337
6,361
680
3,180
10,157
0
111,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,647
Gold Earned
52,761
583
Minions Killed
582
0
Camps Cleared
0
2,115,482
Distance Traveled
2,082,610
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,123
482
89
4
0
370,414
0
W
Morgan Le Fay
13,193
628
181
9
0
445,170
0
W
Fenrir
9,709
462
20
1
0
422,586
0
W
Ao Kuang
12,404
591
138
7
0
467,259
0
L
Bacchus
10,534
502
13
1
0
428,486
4
L
Nox
10,283
490
155
7
0
421,128
0
L
King Arthur
11,355
541
145
7
0
414,815
0
L
Hachiman
10,385
495
148
7
0
380,840
0
L
Mulan
10,204
486
121
6
0
437,341
4
W
Apollo
12,218
582
155
7
0
410,053
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role