Player Matchup

Ishtar
Ishtar
Chrisdean03
Ishtar
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 27L
1,378 Elo+
Solo
Cerberus
Cerberus
K1ngkong110
Cerberus
Level 25
God Stats
1W - 0L
1,698 SR
Queue Stats
6W - 6L
1,439 Elo+
Party 1
Da Ji
Da Ji
TheVeinedOne
Da Ji
Level 22
God Stats
2W - 0L
1,730 SR
Queue Stats
48W - 37L
1,484 Elo+
Solo
Anhur
Anhur
Victorflabr
Anhur
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 37L
1,402 Elo+
Solo
Yu Huang
Yu Huang
perrosarnoso23
Yu Huang
Level 27
God Stats
1W - 0L
1,605 SR
Queue Stats
14W - 13L
1,509 Elo+
Party 1
Team Averages
Level 23
1,606 SR
1,442 Elo+

VS

Team Averages
Level 19
1,500 SR
1,318 Elo+
Ao Kuang
Ao Kuang
Gizdean
Ao Kuang
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 29L
1,313 Elo+
Solo
Mulan
Mulan
MadZfighter
Mulan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,202 Elo+
Solo
Maui
Maui
Takea_333
Maui
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,198 Elo+
Solo
Achilles
Achilles
XXcelesXX14
Achilles
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 29L
1,446 Elo+
Solo
Mercury
Mercury
tokufoku
Mercury
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 72L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
17
4 / 3 / 15
9,407
941
9,797
9,428
4,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
K1ngkong110
Cerberus
13
0 / 1 / 13
7,645
765
5,581
6,189
4,603
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
11 / 3 / 6
9,956
996
15,558
9,548
7,254
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Mace

Mace

+10
Physical Power

15
4 / 4 / 10
8,968
897
8,526
10,944
5,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
15
4 / 1 / 9
8,628
863
9,905
5,732
2,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Gizdean
Ao Kuang
11
1 / 6 / 6
7,004
700
5,574
9,650
4,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
7 / 3 / 2
10,195
1,020
14,179
14,089
12,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Maui
17
2 / 6 / 8
9,248
925
5,263
15,882
15,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
XXcelesXX14
Achilles
11
1 / 3 / 3
7,085
709
5,567
8,792
9,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mercury
tokufoku
Mercury
12
1 / 5 / 4
7,200
720
5,379
8,356
3,488
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
35
23
Kills
12
12
Deaths
23
53
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ishtar
4
3
15
3.83
L
Ao Kuang
Gizdean
Ao Kuang
1
6
6
0.67
W
Cerberus
K1ngkong110
Cerberus
0
1
13
6.5
L
7
3
2
2.67
L
Maui
2
6
8
1
W
11
3
6
4.67
W
4
4
10
2.25
L
Achilles
XXcelesXX14
Achilles
1
3
3
0.83
W
Yu Huang
4
1
9
8.5
L
Mercury
tokufoku
Mercury
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,367
Damage
35,962
41,841
Taken
56,769
24,158
Mitigated
44,949
15,854
Healing
9,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
9,797
4,326
628
2,177
9,428
4,217
1,228
2,799
6,549
0
25,415
L
Ao Kuang
Gizdean
Ao Kuang
5,574
2,041
0
798
9,650
4,075
0
1,968
7,682
7,497
0
W
Cerberus
K1ngkong110
Cerberus
5,581
450
1,112
1,962
6,189
4,603
0
1,232
4,755
7,306
0
L
14,179
609
60
4,091
14,089
12,581
0
4,226
9,863
181
30,289
L
Maui
5,263
1,381
186
977
15,882
15,664
0
4,061
11,821
14,647
0
W
15,558
3,878
2,994
2,810
9,548
7,254
0
2,344
7,042
0
22,325
W
8,526
5,774
291
2,216
10,944
5,249
679
3,286
7,531
0
19,476
L
Achilles
XXcelesXX14
Achilles
5,567
509
367
2,126
8,792
9,141
0
2,564
6,228
88
7,861
W
Yu Huang
9,905
413
210
1,454
5,732
2,835
111
1,445
4,112
16,903
0
L
Mercury
tokufoku
Mercury
5,379
1,916
84
686
8,356
3,488
0
2,667
5,689
0
11,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,604
Gold Earned
40,732
104
Minions Killed
83
0
Camps Cleared
0
880,908
Distance Traveled
884,106
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,407
941
40
4
0
194,941
0
L
Ao Kuang
7,004
700
7
1
0
146,395
0
W
Cerberus
7,645
765
2
0
0
157,651
0
L
Mulan
10,195
1,020
41
4
0
204,593
0
L
Maui
9,248
925
23
2
0
184,723
0
W
Da Ji
9,956
996
13
1
0
180,179
0
W
Anhur
8,968
897
30
3
0
152,043
0
L
Achilles
7,085
709
0
0
0
144,910
0
W
Yu Huang
8,628
863
19
2
0
196,094
0
L
Mercury
7,200
720
12
1
0
203,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role