Player Matchup

Charon
Charon
KiidAiir24
Charon
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,543 Elo+
Party 1
Serqet
Serqet
StudMuffin_125
Serqet
Level 109
God Stats
0W - 1L
1,440 SR
Queue Stats
11W - 12L
1,543 Elo+
Party 1
Athena
Athena
jediknightmike
Athena
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,577 Elo+
Party 1
Yemoja
Yemoja
milfshunter_120
Yemoja
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,543 Elo+
Party 1
King Arthur
King Arthur
thirstygoat
King Arthur
Level 120
God Stats
3W - 10L
1,289 SR
Queue Stats
642W - 692L
1,459 Elo+
Solo
Team Averages
Level 120
1,446 SR
1,533 Elo+

VS

Team Averages
Level 115
1,423 SR
1,502 Elo+
Sol
Sol
I1xdozax1I
Sol
Level 75
God Stats
1W - 3L
1,085 SR
Queue Stats
149W - 164L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Kingroyal128
Nu Wa
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 65L
1,467 Elo+
Party 2
Surtr
Surtr
LILGIFF169
Surtr
Level 148
God Stats
1W - 2L
1,465 SR
Queue Stats
152W - 165L
1,503 Elo+
Party 2
Tyr
Tyr
Nawuhuvae
Tyr
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 63L
1,486 Elo+
Party 3
Hel
Hel
Polo8Wolf1
Hel
Level 125
God Stats
2W - 1L
1,563 SR
Queue Stats
213W - 207L
1,552 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
KiidAiir24
Charon
15
2 / 3 / 10
7,817
782
8,190
10,372
10,721
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 4 / 6
7,177
718
4,387
9,642
10,601
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 1 / 1
8,450
845
5,895
10,057
10,502
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 2 / 7
7,032
703
7,894
9,390
7,174
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
thirstygoat
King Arthur
15
3 / 4 / 6
7,774
777
11,599
14,705
16,627
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 10
8,237
824
12,989
9,071
3,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
8 / 2 / 5
9,608
961
10,260
7,206
3,204
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Surtr
14
2 / 3 / 11
8,332
833
12,366
11,517
10,069
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 4 / 8
8,077
808
5,923
12,444
13,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 3 / 7
8,206
821
6,633
7,772
3,267
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
55
14
Kills
14
14
Deaths
14
30
Assists
41
Player
Kills
Deaths
Assists
KDA
W
1
2
10
3
L
Charon
KiidAiir24
Charon
2
3
10
2.33
W
8
2
5
5.25
W
Surtr
2
3
11
2.5
W
1
4
8
1.25
W
2
3
7
1.83
L
1
4
6
1
L
6
1
1
6.5
L
2
2
7
2.75
L
King Arthur
thirstygoat
King Arthur
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,965
Damage
48,171
54,166
Taken
48,010
55,625
Mitigated
33,714
15,954
Healing
16,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,989
5,307
683
3,237
9,071
3,709
2,316
3,059
6,012
21,255
0
L
Charon
KiidAiir24
Charon
8,190
1,290
1,363
1,421
10,372
10,721
0
5,480
4,892
25,559
0
W
10,260
5,113
1,254
756
7,206
3,204
1,521
3,076
3,980
15,199
0
W
Surtr
12,366
3,344
373
1,269
11,517
10,069
527
6,082
5,243
4,554
20,990
W
5,923
809
469
2,118
12,444
13,465
90
5,818
6,626
0
13,411
W
6,633
1,137
3,982
2,458
7,772
3,267
0
3,944
3,563
15,888
0
L
4,387
1,281
609
794
9,642
10,601
0
5,898
3,744
0
6,508
L
5,895
1,349
2,409
2,213
10,057
10,502
0
6,146
3,911
15,038
0
L
7,894
1,583
3,839
379
9,390
7,174
0
6,489
2,901
20,744
0
L
King Arthur
thirstygoat
King Arthur
11,599
308
365
2,562
14,705
16,627
0
8,755
5,950
0
23,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,250
Gold Earned
42,460
108
Minions Killed
99
0
Camps Cleared
0
854,405
Distance Traveled
877,360
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,237
824
22
2
0
171,720
0
L
Charon
7,817
782
23
2
0
165,982
0
W
Nu Wa
9,608
961
16
2
0
166,536
0
W
Surtr
8,332
833
31
3
0
182,356
0
W
Tyr
8,077
808
17
2
0
197,121
0
W
Hel
8,206
821
13
1
0
159,627
0
L
Serqet
7,177
718
4
0
0
170,685
0
L
Athena
8,450
845
28
3
0
183,595
0
L
Yemoja
7,032
703
30
3
0
150,429
0
L
King Arthur
7,774
777
23
2
0
183,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role