Player Matchup

Arachne
Arachne
 
Arachne
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
HoIy_Goose-
Thoth
Level 101
God Stats
2W - 1L
1,788 SR
Queue Stats
104W - 117L
1,309 Elo+
Party 1
Anhur
Anhur
Kis4K3tamine
Anhur
Level 62
God Stats
1W - 3L
1,320 SR
Queue Stats
61W - 75L
1,319 Elo+
Party 1
Lancelot
Lancelot
NDMNY4DRVGS
Lancelot
Level 61
God Stats
2W - 5L
1,221 SR
Queue Stats
44W - 50L
1,393 Elo+
Party 1
Team Averages
Level 76
1,466 SR
1,404 Elo+

VS

Team Averages
Level 111
1,457 SR
1,439 Elo+
Ares
Ares
 
Ares
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
DaRdaX-luchojia
Mercury
Level 109
God Stats
1W - 2L
1,215 SR
Queue Stats
58W - 70L
1,387 Elo+
Solo
Anubis
Anubis
Viloreo
Anubis
Level 159
God Stats
3W - 3L
1,376 SR
Queue Stats
676W - 710L
1,421 Elo+
Solo
Cupid
Cupid
blackdeath234
Cupid
Level 104
God Stats
7W - 5L
1,546 SR
Queue Stats
370W - 379L
1,402 Elo+
Party 2
Chaac
Chaac
lilbung23
Chaac
Level 67
God Stats
13W - 5L
1,649 SR
Queue Stats
211W - 205L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
4 / 2 / 1
5,515
552
3,559
8,332
2,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sylvanus
 
Sylvanus
7
0 / 3 / 2
4,690
469
4,687
8,271
4,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 3 / 0
5,986
599
2,054
4,627
953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 2 / 1
5,103
510
7,365
7,004
2,444
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
NDMNY4DRVGS
Lancelot
9
0 / 2 / 1
5,325
533
5,042
9,140
3,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
2 / 1 / 0
4,811
481
4,632
10,218
7,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 0 / 1
5,507
551
1,195
6,229
2,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
Viloreo
Anubis
11
5 / 4 / 0
6,466
647
5,832
6,000
2,718
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 1
4,712
471
2,940
5,778
1,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
lilbung23
Chaac
12
2 / 1 / 1
6,736
674
7,046
9,075
4,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
7
Kills
12
12
Deaths
7
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
2
1
2.25
L
Sylvanus
 
Sylvanus
0
3
2
0.33
W
Ares
 
Ares
2
1
0
2
W
2
0
1
2.5
L
1
3
0
0.33
L
2
2
1
1.25
L
Lancelot
NDMNY4DRVGS
Lancelot
0
2
1
0.25
W
Anubis
Viloreo
Anubis
5
4
0
1.25
W
1
1
1
1.5
W
Chaac
lilbung23
Chaac
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,707
Damage
21,645
37,374
Taken
37,300
14,246
Mitigated
19,108
8,396
Healing
7,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,559
2,370
0
762
8,332
2,276
0
1,895
6,437
0
14,332
L
Sylvanus
 
Sylvanus
4,687
2,359
784
2,018
8,271
4,956
0
3,218
5,053
19,757
7,410
W
Ares
 
Ares
4,632
471
0
3,584
10,218
7,857
0
2,956
7,262
16,452
0
W
1,195
555
0
0
6,229
2,088
0
145
6,084
0
39,009
L
2,054
132
0
0
4,627
953
0
3,041
1,586
44,182
0
L
7,365
4,768
0
2,331
7,004
2,444
0
2,310
4,694
0
25,404
L
Lancelot
NDMNY4DRVGS
Lancelot
5,042
908
0
2,501
9,140
3,617
0
0
9,140
0
33,214
W
Anubis
Viloreo
Anubis
5,832
328
0
210
6,000
2,718
0
2,052
3,948
50,127
0
W
2,940
903
210
515
5,778
1,511
0
1,096
4,682
0
23,459
W
Chaac
lilbung23
Chaac
7,046
1,317
0
3,215
9,075
4,934
0
0
9,075
0
50,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,619
Gold Earned
28,232
213
Minions Killed
315
0
Camps Cleared
0
926,510
Distance Traveled
980,575
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,515
552
22
2
0
214,233
0
L
Sylvanus
4,690
469
41
4
0
155,252
3
W
Ares
4,811
481
15
2
0
187,400
0
W
Mercury
5,507
551
60
6
0
235,267
0
L
Thoth
5,986
599
78
8
0
188,660
0
L
Anhur
5,103
510
32
3
0
167,740
0
L
Lancelot
5,325
533
40
4
0
200,625
0
W
Anubis
6,466
647
99
10
0
176,921
0
W
Cupid
4,712
471
39
4
0
179,617
0
W
Chaac
6,736
674
102
10
0
201,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role