Player Matchup

Bacchus
Bacchus
KeyFN
Bacchus
Level 4
God Stats
3W - 2L
1,732 SR
Queue Stats
4W - 8L
1,219 Elo+
Party 1
Medusa
Medusa
Miamifins_22
Medusa
Level 24
God Stats
10W - 8L
1,471 SR
Queue Stats
37W - 59L
1,303 Elo+
Party 1
Erlang Shen
Erlang Shen
Royner_14
Erlang Shen
Level 45
God Stats
1W - 1L
1,670 SR
Queue Stats
12W - 15L
1,392 Elo+
Solo
Fenrir
Fenrir
tommyjessica10
Fenrir
Level 27
God Stats
7W - 5L
1,505 SR
Queue Stats
58W - 71L
1,368 Elo+
Party 1
Ix Chel
Ix Chel
wheresthepercs
Ix Chel
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 100L
1,401 Elo+
Party 1
Team Averages
Level 34
1,576 SR
1,337 Elo+

VS

Team Averages
Level 76
1,437 SR
1,394 Elo+
Danzaburou
Danzaburou
AggroChief
Danzaburou
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 2L
1,464 Elo+
Party 3
Ra
Ra
BiGS_5885
Ra
Level 122
God Stats
3W - 4L
1,439 SR
Queue Stats
90W - 109L
1,423 Elo+
Party 2
Mulan
Mulan
BluRider17
Mulan
Level 122
God Stats
6W - 6L
1,442 SR
Queue Stats
176W - 170L
1,444 Elo+
Party 2
Chaac
Chaac
Crankin90s
Chaac
Level 48
God Stats
2W - 4L
1,305 SR
Queue Stats
5W - 5L
1,298 Elo+
Party 3
Nemesis
Nemesis
Me_mypotato
Nemesis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 32L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KeyFN
Bacchus
7
0 / 2 / 0
4,903
446
1,060
7,187
5,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
7
0 / 5 / 0
4,576
416
4,964
8,635
2,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
Royner_14
Erlang Shen
9
0 / 6 / 0
5,250
477
2,524
11,001
4,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
0 / 2 / 0
4,708
428
2,849
8,126
2,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

12
2 / 2 / 0
6,296
572
5,160
6,020
2,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AggroChief
Danzaburou
10
4 / 0 / 4
6,760
615
8,026
5,805
2,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
3 / 1 / 1
6,821
620
4,073
6,037
2,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
12
7 / 0 / 3
7,999
727
9,393
7,331
5,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Chaac
9
3 / 0 / 5
5,834
530
3,809
4,335
1,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Nemesis
Me_mypotato
Nemesis
9
0 / 1 / 3
5,408
492
833
6,688
2,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
2
Kills
17
17
Deaths
2
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AggroChief
Danzaburou
4
0
4
6
W
3
1
1
3.5
W
Mulan
7
0
3
8.5
W
Chaac
3
0
5
5.5
L
Bacchus
KeyFN
Bacchus
0
2
0
0
W
Nemesis
Me_mypotato
Nemesis
0
1
3
1.5
L
Medusa
0
5
0
0
L
Erlang Shen
Royner_14
Erlang Shen
0
6
0
0
L
0
2
0
0
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,557
Damage
26,134
40,969
Taken
30,196
18,401
Mitigated
14,633
5,527
Healing
10,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AggroChief
Danzaburou
8,026
4,399
0
1,774
5,805
2,225
725
224
5,581
0
39,953
W
4,073
465
828
3,582
6,037
2,493
180
3,325
2,712
40,201
0
W
Mulan
9,393
2,129
0
1,836
7,331
5,858
278
216
7,115
0
57,269
W
Chaac
3,809
419
69
1,511
4,335
1,824
270
610
3,725
22
19,468
L
Bacchus
KeyFN
Bacchus
1,060
172
0
1,020
7,187
5,889
0
716
6,354
9,296
0
W
Nemesis
Me_mypotato
Nemesis
833
136
0
636
6,688
2,233
261
1,845
4,843
0
22,775
L
Medusa
4,964
1,898
0
1,076
8,635
2,591
0
62
8,573
0
28,479
L
Erlang Shen
Royner_14
Erlang Shen
2,524
1,831
0
2,176
11,001
4,773
0
0
11,001
0
22,612
L
2,849
690
0
955
8,126
2,740
0
538
7,550
0
28,133
L
5,160
574
100
200
6,020
2,408
308
2,382
3,396
49,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,733
Gold Earned
32,822
214
Minions Killed
283
0
Camps Cleared
0
1,004,181
Distance Traveled
1,060,177
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,760
615
59
5
0
199,509
0
W
Ra
6,821
620
73
7
0
196,912
0
W
Mulan
7,999
727
89
8
0
216,283
0
W
Chaac
5,834
530
31
3
0
218,147
0
L
Bacchus
4,903
446
19
2
0
174,440
0
W
Nemesis
5,408
492
31
3
0
229,326
0
L
Medusa
4,576
416
30
3
0
199,968
0
L
Erlang Shen
5,250
477
47
4
0
222,964
0
L
Fenrir
4,708
428
36
3
0
201,088
0
L
Ix Chel
6,296
572
82
7
0
205,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role