Player Matchup

Ymir
Ymir
Aria_The_Ogerpon
Ymir
Level 74
God Stats
0W - 2L
1,363 SR
Queue Stats
42W - 51L
1,408 Elo+
Party 1
Thor
Thor
BeoWulf454
Thor
Level 37
God Stats
1W - 2L
1,446 SR
Queue Stats
62W - 64L
1,397 Elo+
Solo
Scylla
Scylla
Rabbits_Rule8
Scylla
Level 64
God Stats
6W - 3L
1,559 SR
Queue Stats
36W - 40L
1,385 Elo+
Party 1
Team Averages
Level 58
1,456 SR
1,397 Elo+

VS

Team Averages
Level 77
1,609 SR
1,461 Elo+
Odin
Odin
luckyduckykilIer
Odin
Level 87
God Stats
2W - 2L
1,472 SR
Queue Stats
66W - 51L
1,453 Elo+
Party 2
Baron Samedi
Baron Samedi
shank1548
Baron Samedi
Level 96
God Stats
5W - 1L
1,802 SR
Queue Stats
49W - 45L
1,425 Elo+
Party 2
Da Ji
Da Ji
xFalenAngelx360
Da Ji
Level 48
God Stats
3W - 5L
1,552 SR
Queue Stats
37W - 46L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 3
6,834
683
4,017
9,641
9,198
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 6 / 0
6,948
695
4,076
10,929
3,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 2 / 1
7,563
756
6,285
5,006
1,752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 9
7,815
782
3,566
7,776
7,058
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
shank1548
Baron Samedi
11
3 / 2 / 7
8,193
819
9,369
6,788
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
6 / 0 / 4
8,888
889
8,010
6,816
3,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
10
10
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
L
1
6
0
0.17
L
2
2
1
1.25
W
1
1
9
5.5
W
Baron Samedi
shank1548
Baron Samedi
3
2
7
3.25
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,378
Damage
20,945
25,576
Taken
21,380
14,772
Mitigated
13,987
1,932
Healing
7,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,017
322
0
0
9,641
9,198
0
4,822
4,819
9,584
0
L
4,076
1,066
0
1,206
10,929
3,822
0
3,264
7,665
0
18,668
L
6,285
639
195
531
5,006
1,752
40
1,470
3,536
34,449
0
W
3,566
411
128
290
7,776
7,058
0
4,158
3,618
0
15,991
W
Baron Samedi
shank1548
Baron Samedi
9,369
898
1,162
2,350
6,788
3,538
770
3,727
3,061
35,445
0
W
8,010
2,673
0
3,208
6,816
3,391
616
3,180
3,636
0
29,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,345
Gold Earned
24,896
84
Minions Killed
111
0
Camps Cleared
0
495,176
Distance Traveled
540,096
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,834
683
5
1
0
161,611
2
L
Thor
6,948
695
32
3
0
165,565
0
L
Scylla
7,563
756
47
5
0
168,000
2
W
Odin
7,815
782
22
2
0
184,338
0
W
Baron Samedi
8,193
819
51
5
0
161,087
1
W
Da Ji
8,888
889
38
4
0
194,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role