Player Matchup

Mercury
Mercury
 
Mercury
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DrierChalice68
Merlin
Level 124
God Stats
3W - 2L
1,688 SR
Queue Stats
68W - 73L
1,524 Elo+
Party 2
Heimdallr
Heimdallr
carmine 127
Heimdallr
Level 135
God Stats
3W - 4L
1,513 SR
Queue Stats
63W - 67L
1,520 Elo+
Party 2
Scylla
Scylla
cghlreinsn
Scylla
Level 129
God Stats
8W - 15L
1,359 SR
Queue Stats
441W - 419L
1,485 Elo+
Solo
Ymir
Ymir
stevenv776
Ymir
Level 157
God Stats
13W - 10L
1,611 SR
Queue Stats
290W - 283L
1,549 Elo+
Solo
Team Averages
Level 131
1,534 SR
1,515 Elo+

VS

Team Averages
Level 137
1,542 SR
1,490 Elo+
Sol
Sol
Airblueninja
Sol
Level 144
God Stats
1W - 0L
1,195 SR
Queue Stats
58W - 62L
1,461 Elo+
Party 1
Ullr
Ullr
DRAMARKUZ
Ullr
Level 140
God Stats
2W - 0L
1,733 SR
Queue Stats
176W - 157L
1,515 Elo+
Solo
Cu Chulainn
Cu Chulainn
KingofEnna
Cu Chulainn
Level 138
God Stats
3W - 1L
1,455 SR
Queue Stats
17W - 21L
1,422 Elo+
Party 1
Ymir
Ymir
Oxi Ginn
Ymir
Level 138
God Stats
7W - 3L
1,681 SR
Queue Stats
204W - 219L
1,494 Elo+
Solo
Awilix
Awilix
hippiedude22
Awilix
Level 127
God Stats
6W - 4L
1,647 SR
Queue Stats
119W - 92L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
2 / 0 / 1
5,831
583
3,780
6,269
2,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

11
1 / 0 / 1
6,187
619
2,809
4,476
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
carmine 127
Heimdallr
8
0 / 2 / 0
4,727
473
2,550
4,696
1,708
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Scylla
cghlreinsn
Scylla
10
0 / 1 / 1
5,462
546
4,183
3,473
1,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

8
2 / 3 / 1
5,296
530
5,475
9,710
6,916
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
6,401
640
4,298
5,190
2,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Ullr
10
1 / 1 / 1
5,445
545
2,826
7,129
2,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
KingofEnna
Cu Chulainn
9
0 / 2 / 0
5,737
574
3,789
8,474
5,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Ymir
9
2 / 0 / 3
6,071
607
3,461
6,673
4,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Awilix
10
1 / 1 / 3
5,707
571
4,109
6,638
2,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
5
Kills
6
6
Deaths
5
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
0
1
2.5
W
2
1
1
2.5
W
Ullr
1
1
1
1.5
L
1
0
1
1.5
W
Cu Chulainn
KingofEnna
Cu Chulainn
0
2
0
0
W
Ymir
2
0
3
3.5
L
Heimdallr
carmine 127
Heimdallr
0
2
0
0
L
Scylla
cghlreinsn
Scylla
0
1
1
0.5
W
Awilix
1
1
3
2.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,797
Damage
18,483
28,624
Taken
34,104
13,170
Mitigated
17,281
6,538
Healing
9,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,780
859
0
1,131
6,269
2,095
0
336
5,933
0
46,321
W
4,298
2,046
0
2,557
5,190
2,041
2,469
999
4,191
41,453
5,765
W
Ullr
2,826
884
0
2,009
7,129
2,728
0
2,490
4,639
0
44,558
L
2,809
361
0
1,152
4,476
1,442
0
0
4,476
45,675
0
W
Cu Chulainn
KingofEnna
Cu Chulainn
3,789
649
0
2,376
8,474
5,050
0
3,595
4,879
0
37,700
W
Ymir
3,461
785
0
2,212
6,673
4,898
0
2,683
3,990
17,515
0
L
Heimdallr
carmine 127
Heimdallr
2,550
774
0
1,245
4,696
1,708
0
3,115
1,581
0
24,954
L
Scylla
cghlreinsn
Scylla
4,183
436
0
668
3,473
1,009
0
881
2,592
45,427
0
W
Awilix
4,109
1,565
0
614
6,638
2,564
0
2,700
3,938
0
38,246
L
5,475
1,357
0
2,342
9,710
6,916
0
3,173
6,537
17,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,503
Gold Earned
29,361
318
Minions Killed
332
0
Camps Cleared
0
959,702
Distance Traveled
980,961
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,831
583
81
8
0
242,289
2
W
Sol
6,401
640
92
9
0
206,140
2
W
Ullr
5,445
545
76
8
0
178,935
0
L
Merlin
6,187
619
96
10
0
166,864
0
W
Cu Chulainn
5,737
574
76
8
0
187,945
2
W
Ymir
6,071
607
30
3
0
187,298
0
L
Heimdallr
4,727
473
52
5
0
205,243
2
L
Scylla
5,462
546
82
8
0
173,372
0
W
Awilix
5,707
571
58
6
0
220,643
0
L
Ymir
5,296
530
7
1
0
171,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role