Player Matchup

Bacchus
Bacchus
Silver I
AbsolutehZero
Bacchus
Silver I
Level 148
God Stats
2W - 1L
1,573 SR
Queue Stats
54W - 70L
1,336 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
Azellf
Tsukuyomi
Gold III
Level 154
God Stats
3W - 1L
1,234 SR
Queue Stats
398W - 401L
1,388 MMR
Solo
Bellona
Bellona
Gold III
MidwayWharf2051
Bellona
Gold III
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 51L
1,337 MMR
Solo
Zeus
Zeus
Gold V
SafiSierra87
Zeus
Gold V
Level 139
God Stats
2W - 2L
1,317 SR
Queue Stats
417W - 421L
1,364 MMR
Solo
Rama
Rama
Silver II
sniperpriest912
Rama
Silver II
Level 89
God Stats
2W - 0L
1,787 SR
Queue Stats
25W - 34L
1,407 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,482 SR
1,366 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,526 SR
1,367 MMR
Nu Wa
Nu Wa
Gold V
Adi x Costa
Nu Wa
Gold V
Level 105
God Stats
14W - 11L
1,671 SR
Queue Stats
180W - 187L
1,392 MMR
Solo
Chaac
Chaac
Gold V
DrFreedom24
Chaac
Gold V
Level 159
God Stats
0W - 2L
1,424 SR
Queue Stats
73W - 84L
1,334 MMR
Solo
Achilles
Achilles
Gold III
TBDBITLX
Achilles
Gold III
Level 168
God Stats
0W - 1L
1,500 SR
Queue Stats
314W - 325L
1,375 MMR
Solo
Danzaburou
Danzaburou
Silver I
WEATHERMAN_GANN
Danzaburou
Silver I
Level 135
God Stats
14W - 11L
1,584 SR
Queue Stats
224W - 236L
1,235 MMR
Party 1
Yemoja
Yemoja
Gold III
godofnothing1
Yemoja
Gold III
Level 143
God Stats
1W - 4L
1,450 SR
Queue Stats
256W - 256L
1,497 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
3 / 1 / 7
7,430
531
6,160
10,796
10,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Azellf
Tsukuyomi
13
5 / 1 / 9
7,747
553
10,223
9,326
3,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
2 / 0 / 3
8,714
622
11,821
13,279
16,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
8 / 0 / 3
9,383
670
7,268
7,053
2,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
2 / 1 / 4
8,297
593
7,147
9,166
3,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ArachneAnhurMaman BrigitteAthena

VS

Bans
Ao KuangKukulkanAwilixHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 1
7,211
515
6,022
8,494
2,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 2 / 1
7,569
541
7,618
15,925
10,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
TBDBITLX
Achilles
11
1 / 4 / 0
6,607
472
4,911
12,999
5,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
WEATHERMAN_GANN
Danzaburou
11
0 / 4 / 1
6,825
488
3,505
9,527
3,302
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 4 / 1
7,140
510
6,222
12,125
8,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
20
Kills
3
3
Deaths
20
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
3
1
7
6.5
L
0
6
1
0.08
W
Tsukuyomi
Azellf
Tsukuyomi
5
1
9
9.5
L
0
2
1
0.25
W
2
0
3
3.5
W
8
0
3
9.5
L
Achilles
TBDBITLX
Achilles
1
4
0
0.25
L
Danzaburou
WEATHERMAN_GANN
Danzaburou
0
4
1
0.13
L
2
4
1
0.63
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,619
Damage
28,278
49,620
Taken
59,070
37,598
Mitigated
30,861
17,445
Healing
14,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
6,160
949
0
2,816
10,796
10,365
0
2,914
7,882
21,422
0
L
6,022
798
0
680
8,494
2,794
0
3,159
5,125
59,292
0
W
Tsukuyomi
Azellf
Tsukuyomi
10,223
3,601
0
3,879
9,326
3,648
0
2,380
6,946
0
46,962
L
7,618
636
0
5,610
15,925
10,491
0
274
15,651
0
59,410
W
11,821
3,175
0
5,569
13,279
16,835
0
784
12,495
0
73,818
W
7,268
1,492
0
873
7,053
2,769
0
3,173
3,880
75,574
1,937
L
Achilles
TBDBITLX
Achilles
4,911
1,180
0
2,575
12,999
5,747
0
1,343
11,646
0
54,290
L
Danzaburou
WEATHERMAN_GANN
Danzaburou
3,505
834
0
2,318
9,527
3,302
0
3,017
6,466
0
45,382
L
6,222
1,126
1,361
1,883
12,125
8,527
0
4,878
7,175
24,369
0
W
7,147
6,085
0
4,308
9,166
3,981
606
3,329
5,837
0
65,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,571
Gold Earned
35,352
477
Minions Killed
424
0
Camps Cleared
0
1,480,412
Distance Traveled
1,335,611
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,430
531
20
1
0
314,029
4
L
Nu Wa
7,211
515
112
8
0
236,355
0
W
Tsukuyomi
7,747
553
58
4
0
328,074
2
L
Chaac
7,569
541
108
8
0
290,492
0
W
Bellona
8,714
622
125
9
0
284,041
5
W
Zeus
9,383
670
153
11
0
286,965
2
L
Achilles
6,607
472
84
6
0
287,965
6
L
Danzaburou
6,825
488
81
6
0
261,592
1
L
Yemoja
7,140
510
39
3
0
259,207
3
W
Rama
8,297
593
121
9
0
267,303
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role