Player Matchup

Olorun
Olorun
JOIQueen
Olorun
Level 126
God Stats
2W - 0L
1,809 SR
Queue Stats
56W - 48L
1,505 Elo+
Party 2
Bacchus
Bacchus
Moosemann23
Bacchus
Level 130
God Stats
5W - 3L
1,597 SR
Queue Stats
624W - 633L
1,519 Elo+
Solo
Danzaburou
Danzaburou
Sneαxx
Danzaburou
Level 127
God Stats
1W - 0L
1,694 SR
Queue Stats
7W - 10L
1,478 Elo+
Solo
Amaterasu
Amaterasu
VoreConnoisseur
Amaterasu
Level 152
God Stats
1W - 0L
1,812 SR
Queue Stats
117W - 85L
1,523 Elo+
Party 2
Charon
Charon
Watsamatta
Charon
Level 148
God Stats
3W - 1L
1,580 SR
Queue Stats
346W - 340L
1,531 Elo+
Solo
Team Averages
Level 137
1,699 SR
1,511 Elo+

VS

Team Averages
Level 116
1,519 SR
1,539 Elo+
Artio
Artio
 
Artio
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Chaðs
Rama
Level 109
God Stats
0W - 1L
1,615 SR
Queue Stats
62W - 54L
1,558 Elo+
Solo
Camazotz
Camazotz
GrundleHole
Camazotz
Level 142
God Stats
1W - 4L
1,473 SR
Queue Stats
35W - 30L
1,540 Elo+
Party 1
Hercules
Hercules
Roldy333
Hercules
Level 68
God Stats
0W - 1L
1,515 SR
Queue Stats
7W - 6L
1,591 Elo+
Party 1
Thor
Thor
idontflush
Thor
Level 104
God Stats
11W - 16L
1,490 SR
Queue Stats
302W - 311L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
JOIQueen
Olorun
18
9 / 1 / 11
10,583
962
13,259
7,215
3,913
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
Moosemann23
Bacchus
16
4 / 2 / 18
10,268
933
12,978
18,108
26,405
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Sneαxx
Danzaburou
16
8 / 5 / 11
10,890
990
13,312
11,576
5,257
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
VoreConnoisseur
Amaterasu
17
4 / 2 / 18
9,834
894
14,910
18,929
24,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
Watsamatta
Charon
15
2 / 5 / 16
9,209
837
6,500
14,176
16,749
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
0 / 7 / 7
7,630
694
4,485
14,531
16,624
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rama
Chaðs
Rama
15
2 / 4 / 8
8,486
771
18,099
10,826
5,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Camazotz
GrundleHole
Camazotz
14
3 / 5 / 6
8,507
773
8,815
15,534
10,760
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Roldy333
Hercules
16
3 / 4 / 8
8,595
781
10,218
15,999
19,044
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
5 / 7 / 5
9,135
830
8,434
13,285
7,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
47
27
Kills
13
15
Deaths
27
74
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
7
7
0.5
L
Rama
Chaðs
Rama
2
4
8
1.5
L
Camazotz
GrundleHole
Camazotz
3
5
6
1.2
W
Olorun
JOIQueen
Olorun
9
1
11
14.5
W
Bacchus
Moosemann23
Bacchus
4
2
18
6.5
L
Hercules
Roldy333
Hercules
3
4
8
1.75
W
Danzaburou
Sneαxx
Danzaburou
8
5
11
2.7
W
Amaterasu
VoreConnoisseur
Amaterasu
4
2
18
6.5
W
Charon
Watsamatta
Charon
2
5
16
2
L
5
7
5
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,959
Damage
50,051
70,004
Taken
70,175
76,972
Mitigated
59,253
23,645
Healing
19,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,485
372
966
945
14,531
16,624
104
4,926
9,247
9,950
0
L
Rama
Chaðs
Rama
18,099
12,445
576
2,246
10,826
5,668
1,305
5,490
5,336
0
31,698
L
Camazotz
GrundleHole
Camazotz
8,815
1,837
1,029
5,447
15,534
10,760
189
7,917
7,383
0
19,975
W
Olorun
JOIQueen
Olorun
13,259
6,184
1,223
2,798
7,215
3,913
3,074
461
6,603
30,878
0
W
Bacchus
Moosemann23
Bacchus
12,978
1,551
457
6,670
18,108
26,405
660
810
16,985
20,227
1,410
L
Hercules
Roldy333
Hercules
10,218
1,924
573
6,667
15,999
19,044
0
7,988
7,369
0
15,457
W
Danzaburou
Sneαxx
Danzaburou
13,312
7,308
185
1,368
11,576
5,257
2,900
491
11,047
0
26,122
W
Amaterasu
VoreConnoisseur
Amaterasu
14,910
5,732
1,379
8,192
18,929
24,648
656
2,030
16,397
796
23,023
W
Charon
Watsamatta
Charon
6,500
1,550
731
642
14,176
16,749
812
693
13,200
18,565
462
L
8,434
351
301
920
13,285
7,157
0
5,011
8,135
0
17,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,784
Gold Earned
42,353
118
Minions Killed
105
0
Camps Cleared
0
1,087,301
Distance Traveled
960,858
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,630
694
9
1
0
167,454
0
L
Rama
8,486
771
35
3
0
182,126
0
L
Camazotz
8,507
773
24
2
0
202,674
0
W
Olorun
10,583
962
43
4
0
223,729
0
W
Bacchus
10,268
933
16
1
0
222,484
0
L
Hercules
8,595
781
20
2
0
233,435
0
W
Danzaburou
10,890
990
22
2
0
204,321
0
W
Amaterasu
9,834
894
28
3
0
239,619
0
W
Charon
9,209
837
9
1
0
197,148
0
L
Thor
9,135
830
17
2
0
175,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role