Player Matchup

Vamana
Vamana
Francozo
Vamana
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,538 Elo+
Party 1
Serqet
Serqet
LuccasLima07
Serqet
Level 157
God Stats
0W - 1L
1,678 SR
Queue Stats
36W - 27L
1,571 Elo+
Party 1
Xing Tian
Xing Tian
VenusLabel
Xing Tian
Level 129
God Stats
3W - 2L
1,612 SR
Queue Stats
230W - 216L
1,436 Elo+
Solo
Ymir
Ymir
kelvin29000000
Ymir
Level 110
God Stats
0W - 2L
1,260 SR
Queue Stats
41W - 36L
1,502 Elo+
Party 1
Ratatoskr
Ratatoskr
swat23
Ratatoskr
Level 149
God Stats
0W - 1L
1,817 SR
Queue Stats
56W - 30L
1,629 Elo+
Solo
Team Averages
Level 134
1,573 SR
1,535 Elo+

VS

Team Averages
Level 142
1,543 SR
1,493 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
CallMeJ0rge
Agni
Level 147
God Stats
5W - 2L
1,715 SR
Queue Stats
269W - 276L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Francozo
Vamana
16
2 / 2 / 2
8,255
826
9,387
10,252
11,483
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Serqet
13
1 / 5 / 3
6,808
681
8,371
8,309
5,372
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
VenusLabel
Xing Tian
11
0 / 1 / 3
6,212
621
6,077
10,495
5,466
10
0 / 6 / 5
6,646
665
4,673
14,447
14,201
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ratatoskr
swat23
Ratatoskr
11
2 / 7 / 1
6,763
676
7,106
11,296
8,115
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
3 / 0 / 15
9,544
954
9,454
9,423
9,031
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fenrir
 
Fenrir
15
1 / 0 / 16
9,085
909
5,512
9,363
9,401
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Nike
 
Nike
15
7 / 1 / 12
8,841
884
10,964
13,531
13,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
 
Izanami
13
2 / 2 / 13
8,159
816
8,350
6,381
2,676
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
8 / 4 / 8
9,122
912
15,012
10,950
5,059
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
85
5
Kills
21
21
Deaths
7
14
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
0
15
10.5
W
Fenrir
 
Fenrir
1
0
16
9
W
Nike
 
Nike
7
1
12
13
W
Izanami
 
Izanami
2
2
13
4.25
W
8
4
8
3
L
Vamana
Francozo
Vamana
2
2
2
1.5
L
Serqet
1
5
3
0.5
L
Xing Tian
VenusLabel
Xing Tian
0
1
3
1.5
L
0
6
5
0.42
L
Ratatoskr
swat23
Ratatoskr
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,614
Damage
49,292
54,799
Taken
49,648
44,637
Mitigated
39,947
10,938
Healing
11,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
9,454
1,710
1,656
2,491
9,423
9,031
326
2,556
6,472
19,000
0
W
Fenrir
 
Fenrir
5,512
1,697
702
1,423
9,363
9,401
1,135
1,891
7,183
0
8,577
W
Nike
 
Nike
10,964
812
1,754
1,818
13,531
13,780
222
2,538
10,711
1,617
15,540
W
Izanami
 
Izanami
8,350
6,121
0
1,191
6,381
2,676
1,865
1,072
4,844
0
19,520
W
15,012
2,235
0
822
10,950
5,059
922
2,693
7,782
29,530
0
L
Vamana
Francozo
Vamana
9,387
2,104
175
1,458
10,252
11,483
0
5,797
4,455
0
22,593
L
Serqet
8,371
1,596
1,287
600
8,309
5,372
0
2,068
6,241
0
13,444
L
Xing Tian
VenusLabel
Xing Tian
6,077
167
179
4,021
10,495
5,466
0
5,207
5,288
11,323
0
L
4,673
438
632
727
14,447
14,201
0
7,635
6,812
9,341
0
L
Ratatoskr
swat23
Ratatoskr
7,106
1,602
260
1,599
11,296
8,115
0
4,744
6,552
0
12,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,684
Gold Earned
44,751
84
Minions Killed
105
0
Camps Cleared
0
927,244
Distance Traveled
1,075,114
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,544
954
16
2
0
229,880
0
W
Fenrir
9,085
909
15
2
0
237,376
0
W
Nike
8,841
884
12
1
0
215,184
0
W
Izanami
8,159
816
34
3
0
190,812
0
W
Agni
9,122
912
28
3
0
201,862
0
L
Vamana
8,255
826
39
4
0
204,818
0
L
Serqet
6,808
681
18
2
0
195,482
0
L
Xing Tian
6,212
621
8
1
0
173,794
2
L
Ymir
6,646
665
5
1
0
165,435
0
L
Ratatoskr
6,763
676
14
1
0
187,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role