Player Matchup

Izanami
Izanami
BigChungus603TTV
Izanami
Level 59
God Stats
3W - 3L
1,552 SR
Queue Stats
10W - 11L
1,408 Elo+
Party 1
Cthulhu
Cthulhu
TachankaMainTTV
Cthulhu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,472 Elo+
Party 1
Ra
Ra
akaBladeRunner
Ra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,282 Elo+
Party 1
Team Averages
Level 65
1,517 SR
1,387 Elo+

VS

Team Averages
Level 137
1,561 SR
1,470 Elo+
Ne Zha
Ne Zha
H3r0ln_Bob90
Ne Zha
Level 131
God Stats
36W - 36L
1,519 SR
Queue Stats
316W - 344L
1,417 Elo+
Solo
Ymir
Ymir
MerCy-_-Mercury
Ymir
Level 133
God Stats
19W - 22L
1,479 SR
Queue Stats
290W - 307L
1,494 Elo+
Party 2
Vulcan
Vulcan
NoS_R3ViiS3d
Vulcan
Level 148
God Stats
1W - 1L
1,683 SR
Queue Stats
95W - 101L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
6,462
646
2,257
5,853
1,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 2 / 0
6,910
691
4,783
9,535
7,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 4 / 1
6,490
649
2,002
7,735
2,550
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
2 / 0 / 4
8,005
801
7,199
5,874
2,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 0 / 5
7,732
773
3,333
8,259
6,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
12
3 / 1 / 3
8,309
831
11,206
3,196
1,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
1
Kills
6
6
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
Ne Zha
2
0
4
4
W
1
0
5
3.5
W
Vulcan
3
1
3
4.5
L
1
2
0
0.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,042
Damage
21,738
23,123
Taken
17,329
11,694
Mitigated
10,401
3,078
Healing
5,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,257
1,512
0
1,281
5,853
1,615
0
3,885
1,648
0
18,808
W
Ne Zha
7,199
1,718
297
2,880
5,874
2,708
826
1,920
3,641
0
33,694
W
3,333
681
0
2,216
8,259
6,538
0
3,372
4,599
19,874
0
W
Vulcan
11,206
3,115
0
0
3,196
1,155
652
1,351
1,719
44,892
0
L
4,783
117
0
1,087
9,535
7,529
0
4,768
4,324
23,644
0
L
2,002
523
210
500
7,735
2,550
0
5,401
2,046
13,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,862
Gold Earned
24,046
85
Minions Killed
150
0
Camps Cleared
0
539,265
Distance Traveled
582,131
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,462
646
33
3
0
173,598
0
W
Ne Zha
8,005
801
42
4
0
211,849
2
W
Ymir
7,732
773
33
3
0
179,722
5
W
Vulcan
8,309
831
75
8
0
190,560
0
L
Cthulhu
6,910
691
21
2
0
191,906
0
L
Ra
6,490
649
31
3
0
173,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role