Player Matchup

Ix Chel
Ix Chel
Anosakura
Ix Chel
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Raijin
Raijin
Dizzy Ghost1900
Raijin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,169 Elo+
Solo
Medusa
Medusa
Fortrin
Medusa
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 48L
1,410 Elo+
Solo
Chaac
Chaac
Moonshine-G-
Chaac
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,245 Elo+
Party 1
Chiron
Chiron
SparkShine4712
Chiron
Level 26
God Stats
2W - 2L
1,462 SR
Queue Stats
58W - 72L
1,405 Elo+
Party 1
Team Averages
Level 18
1,492 SR
1,346 Elo+

VS

Team Averages
Level 23
1,543 SR
1,425 Elo+
Hades
Hades
Anonymous080
Hades
Level 17
God Stats
2W - 0L
1,715 SR
Queue Stats
10W - 15L
1,453 Elo+
Solo
Tiamat
Tiamat
GarbageCan12
Tiamat
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 54L
1,311 Elo+
Solo
Set
Set
JustMope
Set
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,413 Elo+
Solo
Chronos
Chronos
Lopiiiiiiiii
Chronos
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,182 Elo+
Solo
Terra
Terra
S_H_A_D_0_W_moon
Terra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,764 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Anosakura
Ix Chel
13
0 / 5 / 2
6,933
693
5,432
10,278
3,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 7 / 2
7,264
726
8,097
10,281
3,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Fortrin
Medusa
13
1 / 3 / 2
6,942
694
7,051
6,653
2,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 5 / 2
7,128
713
3,074
11,662
7,991
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
1 / 3 / 3
6,930
693
4,386
6,473
2,456
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 15
9,745
975
16,231
8,620
5,764
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
17
6 / 0 / 12
9,377
938
8,226
7,734
4,378
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
6 / 3 / 10
9,019
902
7,152
10,198
5,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chronos
Lopiiiiiiiii
Chronos
14
6 / 3 / 9
8,528
853
8,383
8,588
4,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 1 / 14
8,513
851
3,024
9,322
9,056
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
83
4
Kills
23
23
Deaths
8
11
Assists
60
Player
Kills
Deaths
Assists
KDA
W
5
1
15
12.5
L
Ix Chel
Anosakura
Ix Chel
0
5
2
0.2
L
1
7
2
0.29
L
Medusa
Fortrin
Medusa
1
3
2
0.67
W
Tiamat
6
0
12
12
W
6
3
10
3.67
W
Chronos
Lopiiiiiiiii
Chronos
6
3
9
3.5
L
1
5
2
0.4
W
0
1
14
7
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,040
Damage
43,016
45,347
Taken
44,462
20,068
Mitigated
29,221
7,938
Healing
22,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,231
367
2,264
4,435
8,620
5,764
1,006
2,807
5,813
29,963
0
L
Ix Chel
Anosakura
Ix Chel
5,432
1,159
2,012
2,226
10,278
3,678
0
7,424
2,854
13,777
0
L
8,097
430
0
18
10,281
3,613
0
8,476
1,805
18,146
0
L
Medusa
Fortrin
Medusa
7,051
2,168
421
38
6,653
2,330
0
5,716
937
0
11,091
W
Tiamat
8,226
613
359
2,584
7,734
4,378
940
2,236
5,498
21,502
0
W
7,152
2,366
266
1,212
10,198
5,810
412
1,842
8,356
0
15,168
W
Chronos
Lopiiiiiiiii
Chronos
8,383
2,203
386
953
8,588
4,213
1,682
3,654
4,934
14,313
0
L
3,074
117
145
1,233
11,662
7,991
0
9,137
2,525
0
6,357
W
3,024
123
5,574
4,249
9,322
9,056
228
2,990
6,332
7,339
0
L
4,386
1,580
708
1,137
6,473
2,456
0
5,111
1,360
0
13,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,197
Gold Earned
45,182
77
Minions Killed
103
0
Camps Cleared
0
881,044
Distance Traveled
944,413
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,745
975
40
4
0
186,196
0
L
Ix Chel
6,933
693
12
1
0
171,543
0
L
Raijin
7,264
726
31
3
0
160,420
0
L
Medusa
6,942
694
10
1
0
194,050
0
W
Tiamat
9,377
938
21
2
0
203,646
0
W
Set
9,019
902
18
2
0
194,148
0
W
Chronos
8,528
853
17
2
0
179,174
0
L
Chaac
7,128
713
7
1
0
178,727
0
W
Terra
8,513
851
7
1
0
181,249
0
L
Chiron
6,930
693
17
2
0
176,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role