Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
JLanz
Ra
Level 40
God Stats
9W - 13L
1,455 SR
Queue Stats
50W - 82L
1,314 Elo+
Party 2
Nu Wa
Nu Wa
carloshenrii
Nu Wa
Level 136
God Stats
34W - 24L
1,541 SR
Queue Stats
311W - 303L
1,412 Elo+
Solo
Sylvanus
Sylvanus
jorgidios
Sylvanus
Level 29
God Stats
2W - 0L
1,780 SR
Queue Stats
44W - 62L
1,372 Elo+
Party 2
Loki
Loki
melaocego
Loki
Level 145
God Stats
3W - 1L
1,639 SR
Queue Stats
189W - 190L
1,456 Elo+
Solo
Team Averages
Level 86
1,583 SR
1,411 Elo+

VS

Team Averages
Level 84
1,487 SR
1,456 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
ArtemisaYaz
Artemis
Level 64
God Stats
0W - 3L
1,503 SR
Queue Stats
22W - 36L
1,374 Elo+
Solo
Ratatoskr
Ratatoskr
fw-Ajkean
Ratatoskr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,481 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
fw-Gaby237
Morgan Le Fay
Level 108
God Stats
0W - 2L
1,233 SR
Queue Stats
7W - 9L
1,455 Elo+
Party 1
Ymir
Ymir
fw-JJCF
Ymir
Level 80
God Stats
6W - 3L
1,701 SR
Queue Stats
7W - 8L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
2 / 2 / 1
8,898
494
6,008
12,827
4,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ra
16
3 / 2 / 3
10,586
588
9,518
10,585
6,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
1 / 1 / 5
9,368
520
11,259
7,644
3,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
jorgidios
Sylvanus
13
0 / 0 / 6
8,934
496
4,877
8,739
6,794
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
15
7 / 2 / 4
9,757
542
9,696
12,813
5,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
2 / 2 / 3
9,330
518
11,845
14,780
9,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
ArtemisaYaz
Artemis
12
2 / 4 / 0
7,957
442
5,679
9,494
2,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ratatoskr
fw-Ajkean
Ratatoskr
10
0 / 3 / 2
6,860
381
623
12,994
4,274
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
fw-Gaby237
Morgan Le Fay
14
2 / 2 / 1
8,777
488
7,840
10,305
4,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ymir
fw-JJCF
Ymir
10
1 / 2 / 1
7,134
396
3,663
14,044
12,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
13
Kills
7
7
Deaths
13
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
2
1
1.25
L
Cthulhu
 
Cthulhu
2
2
3
1.75
L
Artemis
ArtemisaYaz
Artemis
2
4
0
0.5
W
Ra
3
2
3
2.25
W
1
1
5
3.5
L
Ratatoskr
fw-Ajkean
Ratatoskr
0
3
2
0.33
L
Morgan Le Fay
fw-Gaby237
Morgan Le Fay
2
2
1
1.25
L
Ymir
fw-JJCF
Ymir
1
2
1
0.75
W
Sylvanus
jorgidios
Sylvanus
0
0
6
3
W
Loki
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,358
Damage
29,650
52,608
Taken
61,617
26,475
Mitigated
32,913
23,786
Healing
12,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
6,008
4,037
0
5,663
12,827
4,896
3,090
2,587
10,240
0
65,296
L
Cthulhu
 
Cthulhu
11,845
619
417
4,507
14,780
9,625
144
7,668
7,022
73,999
0
L
Artemis
ArtemisaYaz
Artemis
5,679
1,634
0
1,427
9,494
2,861
0
2,827
6,667
0
38,321
W
Ra
9,518
1,050
550
4,725
10,585
6,417
435
6,642
2,781
86,725
0
W
11,259
2,237
0
1,480
7,644
3,348
442
5,190
2,371
73,206
0
L
Ratatoskr
fw-Ajkean
Ratatoskr
623
205
0
2,558
12,994
4,274
0
3,139
9,855
0
34,906
L
Morgan Le Fay
fw-Gaby237
Morgan Le Fay
7,840
547
0
2,093
10,305
4,004
0
5,932
4,373
82,020
0
L
Ymir
fw-JJCF
Ymir
3,663
404
0
1,535
14,044
12,149
0
5,998
8,046
27,103
0
W
Sylvanus
jorgidios
Sylvanus
4,877
1,163
2,719
3,744
8,739
6,794
552
4,185
4,288
35,313
0
W
Loki
9,696
2,418
0
4,905
12,813
5,020
978
2,961
9,580
0
71,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,543
Gold Earned
40,058
526
Minions Killed
411
0
Camps Cleared
0
1,674,052
Distance Traveled
1,713,785
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,898
494
115
6
0
315,358
0
L
Cthulhu
9,330
518
124
7
0
353,672
2
L
Artemis
7,957
442
53
3
0
303,170
0
W
Ra
10,586
588
151
8
0
353,341
7
W
Nu Wa
9,368
520
122
7
0
315,481
2
L
Ratatoskr
6,860
381
55
3
0
376,249
0
L
Morgan Le Fay
8,777
488
148
8
0
329,466
4
L
Ymir
7,134
396
31
2
0
351,228
0
W
Sylvanus
8,934
496
45
3
0
292,139
2
W
Loki
9,757
542
93
5
0
397,733
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role