Player Matchup

Vamana
Vamana
Aeraecura
Vamana
Level 140
God Stats
16W - 10L
1,587 SR
Queue Stats
543W - 553L
1,423 Elo+
Solo
King Arthur
King Arthur
Fast Aperature
King Arthur
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 103L
1,497 Elo+
Solo
Gilgamesh
Gilgamesh
Ruffycluff
Gilgamesh
Level 63
God Stats
3W - 0L
1,704 SR
Queue Stats
90W - 83L
1,460 Elo+
Party 1
Danzaburou
Danzaburou
Sloopyloopy675
Danzaburou
Level 61
God Stats
6W - 2L
1,741 SR
Queue Stats
42W - 23L
1,545 Elo+
Party 1
Maui
Maui
SoSquick
Maui
Level 68
God Stats
2W - 1L
1,498 SR
Queue Stats
147W - 163L
1,437 Elo+
Solo
Team Averages
Level 88
1,606 SR
1,472 Elo+

VS

Team Averages
Level 104
1,559 SR
1,489 Elo+
Awilix
Awilix
ISpI Robbed
Awilix
Level 127
God Stats
2W - 1L
1,817 SR
Queue Stats
68W - 66L
1,516 Elo+
Party 2
Cerberus
Cerberus
Layin
Cerberus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,445 Elo+
Solo
Set
Set
TRicH810
Set
Level 125
God Stats
0W - 2L
1,211 SR
Queue Stats
193W - 183L
1,483 Elo+
Solo
The Morrigan
The Morrigan
UwuArturo
The Morrigan
Level 119
God Stats
1W - 1L
1,767 SR
Queue Stats
6W - 4L
1,613 Elo+
Party 2
Jormungandr
Jormungandr
voegele09
Jormungandr
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 105L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Aeraecura
Vamana
15
7 / 4 / 17
9,421
942
11,690
12,165
11,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

King Arthur
Fast Aperature
King Arthur
15
5 / 4 / 17
9,258
926
9,287
13,220
14,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
Ruffycluff
Gilgamesh
18
12 / 2 / 12
11,062
1,106
18,491
15,285
17,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Sloopyloopy675
Danzaburou
15
4 / 4 / 16
9,425
943
14,079
9,173
5,208
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Maui
17
2 / 2 / 25
10,142
1,014
5,753
9,830
11,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
15
6 / 5 / 7
9,020
902
9,261
10,328
5,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
Layin
Cerberus
14
0 / 7 / 8
8,351
835
7,505
19,132
27,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 8 / 3
7,679
768
4,752
12,027
9,991
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
UwuArturo
The Morrigan
16
4 / 5 / 5
10,343
1,034
9,023
8,572
4,130
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
voegele09
Jormungandr
15
3 / 6 / 8
9,006
901
10,432
16,495
21,159
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
46
30
Kills
15
16
Deaths
31
87
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Vamana
Aeraecura
Vamana
7
4
17
3.88
W
King Arthur
Fast Aperature
King Arthur
5
4
17
3.38
L
Awilix
6
5
7
1.9
L
Cerberus
Layin
Cerberus
0
7
8
0.57
W
Gilgamesh
Ruffycluff
Gilgamesh
12
2
12
9
W
Danzaburou
Sloopyloopy675
Danzaburou
4
4
16
3
W
Maui
2
2
25
7.25
L
2
8
3
0.44
L
The Morrigan
UwuArturo
The Morrigan
4
5
5
1.3
L
Jormungandr
voegele09
Jormungandr
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,300
Damage
40,973
59,673
Taken
66,554
61,434
Mitigated
68,463
12,352
Healing
11,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Aeraecura
Vamana
11,690
5,601
402
1,199
12,165
11,793
592
4,582
7,583
0
15,249
W
King Arthur
Fast Aperature
King Arthur
9,287
925
411
1,288
13,220
14,831
593
5,917
7,257
47
24,873
L
Awilix
9,261
2,572
715
291
10,328
5,661
0
1,242
8,755
0
14,646
L
Cerberus
Layin
Cerberus
7,505
592
502
4,671
19,132
27,522
142
1,419
17,147
14,407
210
W
Gilgamesh
Ruffycluff
Gilgamesh
18,491
5,175
1,808
2,605
15,285
17,661
609
6,278
9,007
101
30,629
W
Danzaburou
Sloopyloopy675
Danzaburou
14,079
7,950
18
1,598
9,173
5,208
1,488
4,710
4,463
0
32,059
W
Maui
5,753
1,377
714
2,309
9,830
11,941
556
3,129
6,701
20,934
0
L
4,752
2,229
363
800
12,027
9,991
519
860
10,773
0
8,560
L
The Morrigan
UwuArturo
The Morrigan
9,023
2,455
300
1,140
8,572
4,130
846
1,270
7,069
21,021
2,748
L
Jormungandr
voegele09
Jormungandr
10,432
1,583
519
1,883
16,495
21,159
242
1,110
14,766
23,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,308
Gold Earned
44,399
135
Minions Killed
112
0
Camps Cleared
0
1,001,212
Distance Traveled
833,258
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,421
942
11
1
0
201,182
0
W
King Arthur
9,258
926
26
3
0
192,289
0
L
Awilix
9,020
902
10
1
0
211,543
0
L
Cerberus
8,351
835
29
3
0
148,915
0
W
Gilgamesh
11,062
1,106
37
4
0
226,171
0
W
Danzaburou
9,425
943
41
4
0
180,607
0
W
Maui
10,142
1,014
20
2
0
200,963
0
L
Set
7,679
768
13
1
0
152,136
0
L
The Morrigan
10,343
1,034
36
4
0
161,228
0
L
Jormungandr
9,006
901
24
2
0
159,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role